Mech Diversity!
Method: Played my founders Jenner every match for 40 matches. Indicated any disconnects/AFKs to support previous experiment and each variant on team. I did not mark enemy mechs because their loadout is influenced by my choice of mech (i.e. they will have a light because I'm in a light) as well as being extremely difficult to track mechs that are constantly being destroyed, target lost, etc.
First 20 results raw data:
Working on calculations now for the first twenty. Check again in 5-10 mins.
Total Mechs Tabulated: 136
Notes:
Percentages is going to be doing in the following (examples following):
Lights:
Total: 5 (%overall of class)
Jenner
Total: 5 (%total of class/%total overall)
D: 5 (%total Chassis/%total overall)
First 20 Round results (note: 135 is totaled, not sure which was missed)
TL;DR
The most numerous chassis is the Cataphract, followed closely by Catapults/Stalkers and then the Atlas.
The most numerous class are heavies, followed by Assaults, and lights and mediums are basically equal and far behind the other two.
The least numerous chassis is the awesome, with a sad and pitiful 2
Trial Mechs were ~15% of all mechs (not precise, some of the mechs may have been custom of the trial variant)
Hero Mechs were 4% of all mechs
ECM mechs were 22/135, or 16.3% of all mechs.
12 of 51 chassis were not used, pretty much all of them the awesome
I'm tired of math for today, will maybe run the other results some other time.
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Thanks to some extra help from users soarra and MuonNeutrino, we're now up to 87 total rounds cataloged, totalling 595 total mechs. And now posted in a much more readable fashion!
Now with Chassis and Class breakdowns!
Other notes: As in the new player experience trials, the team with a disconnect lost (but in these 20 cases, 100% of the time)
Edited by hammerreborn, 01 January 2013 - 07:12 PM.