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End Of Match Awards (Humorous)


156 replies to this topic

Poll: Would you like to see end of match awards in some fashion? (162 member(s) have cast votes)

Do you support the OP's suggestion?

  1. Yes (147 votes [90.74%] - View)

    Percentage of vote: 90.74%

  2. No (10 votes [6.17%] - View)

    Percentage of vote: 6.17%

  3. Abstain (5 votes [3.09%] - View)

    Percentage of vote: 3.09%

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#61 Cygone

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Posted 04 January 2013 - 01:22 PM

Love! this thread!

'I'm the Jugganaught B*tch' - Survive the match while receiving ~800 dmg (figure to be evaluated)
'Rock Solid' - Take the most amount of damage on your team and survive.
'Cool Running' - Dont go over 25% heat all game.
'Jack of all Trades' - Do the same amount of damge with B/M/L weapons (+/- 5%).
'Master of None' - Make a Kill shot with B/M/L in a single game.

#62 blinkin

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Posted 06 January 2013 - 03:38 AM

"Death Blossom"- hit 5 different enemy mechs within 10 seconds using laser weapons.

if you don't get the reference go watch The Last Star Fighter you ignorant uncultured fool!

#63 Spirit of the Wolf

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Posted 06 January 2013 - 08:55 AM

Noscope - Make a kill at over 1000m with a headshot, without using zoom or advanced zoom.
Impossible Shot - Make a kill at over 1200m with a headshot, without using zoom, advanced zoom, or thermal imaging.

Edited by Spirit of the Wolf, 06 January 2013 - 09:59 AM.


#64 Anudiz

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Posted 06 January 2013 - 12:30 PM

Sinking boat:
Have at least 3x the same weapon and get killed from a distance beyond the effective range of your boated weapons.

Your shipment arrived:
Have at least 3x the same weapon and kill 2 enemies with these in their effective range.

Emergency shot:
Kill an enemy with your last shot. (For missiles with the last volley)

Nervous:
Miss at least 90% of your shots on a target within 50m distance, minimum fight duration: 15 seconds.

Lucky:
Dodge at least 5 enemy projectiles by less than a meter.

Jack of all trades:
Kill an enemy at over 500m, one at 270m-500m and one at less than 150m.

Turtle:
Never move faster than 25kp/h.

Sportscar:
Move at least 75% of the whole match at more than 100kp/h.

Cliff:
Fall at least 20m downwards after you died.

To the rescue:
Kill an enemy that was within 100m range of a friendly mech that had less than 30% left.

Instant Kill:
Kill an enemy with a single shot of your weapon, without hitting him before.

Lone Wolf:
Die as the first one in your team and the closest friendly mech is at least 800m away.

Ill take you with me!:
Be the last one of your team and kill an enemy while at least 4 enemy mechs are within 250m range

Terrifying:
See at least 3 friendly mechs going down.

Traumatized:
Be within 150m range of at least 5 enemy mechs and survive the match.

Take that!:
Kill an enemy mech while overheating.

Weapon Tester:
Shoot at least 10 times in the first minute of the match, without hitting an enemy or friendly.

Beta Tester:
Kill yourself for no reason, while not being critically damaged.

Sandbag:
Get killed by an enemy without dealing any damage to him and the ones that assisted him.

Eco-sensitive:
Only use small lasers / small pulse lasers.

Shy:
Never fire all your weapons at once.

Kill all the things:
Have at least 3 different weapons, but only have one weapon group.

Strong will:
Be the last man standing and survive for at least 2 minutes.

I cant swim:
Die while standing in water and your cockpit has to be underwater.

Among the best:
Lose the battle, but be higher ranked than at least half of the enemy team.

PewPew:
Only use Lasers and kill at least 3 enemy mechs.

Dont lose your head:
Survive the match and have your cockpits internal structure down to red.

Big Daddy:
Kill at least 2 enemy light mechs with your assault mech.

Kitty Cat:
Pilot a Catapult and deal less than 100dmg, but more than 10.

Explorer:
Furthest distance traveled.

Spelaeologist:
Spend at least 50% of the time in a cave.

#65 Spirit of the Wolf

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Posted 06 January 2013 - 01:22 PM

Zero to Hero - All the mechs on your team have been destroyed, and the opposing team has not lost a single mech. You then proceed to kill all 8 enemy mechs.

Focus Fire - When a player on your team hits an enemy mech, then until that mech is dead, your entire team does not hit a different enemy mech.

Trigger Happy - Carrying a minimum of 10 tons of ammo, (AMS ammo doesn't count), you use up 100% of your ammo in a match, but you hit less than 50% of the time.

Pop Goes the Weasel - In a missile boat with the capability to launch at least 80 LRMs per volley, you target an enemy mech, launch at least 80 LRMs, and you kill the mech in a single volley. You must not have damaged that enemy mech before.

Psychic (only applies to ballistics) - You hit with 100% of the shots you make in a match, using a ballistics weapon. Must fire a minimum of 30 shots.

Edited by Spirit of the Wolf, 06 January 2013 - 01:25 PM.


#66 Th3 James

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Posted 06 January 2013 - 04:09 PM

Asleep at the wheel - awarded for player with most time spent idle or afk.

I will think of more.

#67 TexAce

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Posted 06 January 2013 - 04:11 PM

"Yeah, I saw you" - Kill an enemy mech while being at least 1km away from him all the time.

"And I saw you, too" - Kill a disrupting ECM mech while being at least 1km away from him all the time"

Edited by TexAss, 06 January 2013 - 04:19 PM.


#68 Sennin

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Posted 06 January 2013 - 05:25 PM

Damage Sponge - Absorb the most damage in a game without dying.

Bullet Trap - Absorb the most damage in a game from ballistic weapons.

Lawn Dart! - Lose a leg from falling damage.

Carry the day! - Most damage, kills and experiance in a winning game.

Sniper Check! - Be killed by a headshot at 500+ Meters.

Edited by Sennin, 12 January 2013 - 02:13 PM.


#69 blinkin

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Posted 11 January 2013 - 01:25 PM

"there's a team?"- kill 3 enemy mechs when both you and the enemy mech are at least 500m from the nearest player on your team.

Edited by blinkin, 15 January 2013 - 12:29 PM.


#70 blinkin

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Posted 15 January 2013 - 12:28 PM

bump because these are awesome and should be added to the game.

#71 blinkin

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Posted 17 January 2013 - 11:21 AM

^^what he said

#72 blinkin

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Posted 22 January 2013 - 01:05 PM

bump

#73 ohtochooseaname

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Posted 24 January 2013 - 11:58 AM

I'm bumping yet again because they've now announced possible achievements and upcoming improvements to stats reporting and and of round information. I'd like to see some of these game-by-game achievements added. Humorous little quirks can help get people hooked in the beginning while they are still noobsauce and doing terribly. Please like the OP so there'll be a better chance of them looking at it and using your great additions to it!

#74 DoRkcHoPs

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Posted 24 January 2013 - 12:14 PM

perhaps once they come out with achievements this would be something they could incorporate. Get medals or rewards for getting one of there 25 times.

#75 blinkin

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Posted 31 January 2013 - 12:21 PM

bump

fueling the upcoming achievments should be helped by the community as much as possible. i hope they make these per match so that there isn't any consistent achievment farming.

also i think being able to show the numbers of "badges" you have would be a good way to show off specific skills and play style.

#76 Max Fury

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Posted 31 January 2013 - 12:38 PM

Cannon Fodder = Be killed before you can hit a single target.
Campers Anonymous = Spend the most time in the enemy base.
Speed Racer = Spend the entire match and survive at full forward throttle.
No Mirrors = Spend the entire match and survive at in reverse throttle.

Edited by Max Fury, 31 January 2013 - 12:42 PM.


#77 Max Fury

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Posted 31 January 2013 - 04:33 PM

Compiled list so far.. (noted some dups)
ohtochooseaname
   1. MVP  --  Most XP, basically
   2. Momma  --  Most Supportive (highest number of spotting assists, assists, and whatever other information they can collect like base capping and ECM shielding.)
   3. Wiffer  --  Most misses (based on shots fired damage)
   4. Which Way Did He Go?  --  Highest percentage of the map covered negatively weighted by combat engagement times.
   5. Pest  --  Most time spent targeted by enemies and/or being shot at.
   6. I'M Not Dead Yet!  --  Most close to death surviving Mech.
   7. Consuming Hotness  --  Most overheat shutdowns weighted with heat damage taken.
   8. Oops  --  Dead with highest % hp remaining (could have a little icon of a commando turning a corner in front of an Atlas, and getting blasted.)
   9. Tripper  --  Most self inflicted leg damage.
   10. C-Bill Farmer  --  6+ assists with 0 kills and low damage done.
   11. The Closer  --  4+ kills with low damage done.
   12. Sky High  --  Most flight time.
   13. Not In The Face!  --  Dead with cockpit shot out or maybe dead by rear torso shot.
   14. Graffiti Artist  --  Most time with tag on an enemy.
   15. Assassin  --  3+ kills via rear torso shots.
   16. Nekkid  --  All torso armor gone but still alive.
   17. Failure To Launch  --  Most damage with 0 kills.
blinkin
   18. It's Just A Flesh Wound!  --  Mech that survives with the most missing components (arms, leg, side torsos).
Noth
   19. Cluts  --  Most times knocked down due to collisions.
   20. Leg Humper  --  Most time spent within 80 meters of a larger Mech without being knocked down.
   21. Kick'em While They Are Down  --  Most damage dealt to fallen Mechs.
   22. You Are All Tiny Babies  --  Most knockdowns against smaller Mechs.
   23. Look Out Below  --  Most successful dfas.
blinkin
   24. Alpha and Omega  --  Most damage done within a span of 0.5 seconds.
   25. You Don't Need Those  --  Most component destructions on enemy Mechs.
Noth
   26. Hacks  --  Most consecutive hits on a target.
   27. One Man Fireworks Show  --  Survive an ammo explosion.
   28. Rambo  --  Kill 4 enemies’ back to back without any ones else getting kills.
   29. Dumbo  --  Get killed within the first two minutes of a match.
blinkin
   30. I Meant To Do That  --  Most damage dealt to yourself with explosive weapons.
   31. I'm Not As Think As You Drunk I Am  --  Most frontal collisions with terrain objects.
Noth
   32. Sauna  --  Most time spent at 80% heat.
   33. One Pump Chump  --  Over heat after one alpha.
   34. Ghost  --  Make it to the enemy base without being spotted on radar.
steelblueskies
   35. Smackdown  --  Most times clothes lining an enemy with a Mechs arms.
   36. Vice Cop  --  Narc 6+ enemy Mechs.
   37. Earthquake Simulator  --  Most impulse effects on any single target without killing it.
   13. Not In The Face!  --  Dead with cockpit shot out or maybe dead by rear torso shot.
   39. Spanked  --  Dead with only leg or rear torso damage.
   40. Spanker  --  Most kills by rear torso or leg damage.
   41. I'm Helping!  --  Most friendly fire damage inflicted.
   42. Suffer Fools Gladly  --  Most kills+ most friendly fire damage taken.
   43. I Make You Look Hot  --  Most flamer kills.
blinkin
   44. Ninja  --  Kill an enemy before you ever get spotted.
   45. Heat Sinks Are Not Just Decorative  --  Most total heat generated in a round.
Noth
   46. Last Stand  --  Kill 3 enemies while having no torso armor.
   47. Zombie  --  Get 2 kills when missing both arms and both side torsos.
   48. Crash Test Dummy  --  Kill yourself by ramming another Mech.
   49. Linebackker  --  Destroy and enemy Mech by ramming.
Spirit of the Wolf
   50. Lightshow  --  Have the greatest number of lasers fired during a match.
   51. Hopscotch  --  Spend at least half the match with only one leg.
   52. Fish In A Barrel  --  Never miss with a ballistics shot.
   53. Use The Force  --  Stay alive till the end of a match in which your team wins.
   54. A Bad Case Of Death  --  Die from an ammo explosion.
   55. Overkill  --  Shoot an enemy Mech that has already died, but your shot must have started before it was destroyed.
   56. Darwin'S Revenge  --  You run in front of friendly Mechs and are killed by friendly fire.
   57. Pilot Error  --  Death by overheating.
   58. Tag, You'Re It!  --  Kill an enemy Mech that you have TAG'ed with missiles.
   59. Spray'n'Pray  --  Most spread-fire weapon shots, but least hits with those weapons.
   60. Whack-A-Mech  --  Never stay locked onto the same Mech for more than 5 seconds.
   61. Home Field Advantage  --  All your weapons deal full damage in the match (meaning you always hit an opponent within your optimum range for each weapon.)
   62. Stay Frosty  --  Generate the lowest heat during a match.
   63. Champion  --  The most kills on your team and the most damage dealt, with least damage received.
   64. Pincushion  --  Hit with the greatest number of lasers.
   65. Death From Above  --  Every enemy Mech you kill is at least 10m below you.
   66. Might Makes Right  --  Deal the most damage during a match, and your team wins.
   67. I See You  --  Have the greatest number of spotting assists.
   68. Is It Dark In Here?  --  Spend the entire match in Night Vision mode.
   69. Safety Blanket  --  Spend a full match with ECM in disrupt mode.
   70. Scapegoat  --  At least 51% of the damage you received in the match was from your own team.
   71. David & Goliath  --  In a Commando, take down an enemy atlas with a headshot.
   72. Death Incarnate  --  Kill all the Mechs on the enemy team yourself. (Assists by teammates can contribute, but you must deal the killing blow.).
   73. Twofer  --  Kill 2 Mechs with one shot from a single weapon. (Most likely a laser or an LRM20).
   74. Hat Trick  --  Kill 3 enemies in one match.
   75. Heavy Hitter  --  Kill 4 enemies in one match.
   76. One-Two Punch  --  Kill 2 enemies within 10 seconds of each other.
   77. Guillotine  --  Kill an enemy Mech with a headshot, while damaging no other part of the Mech.
   78. Air Gear  --  Spend at least 25% of the match airborne.
   79. Burn, Baby Burn  --  Kill an enemy Mech with a flamer.
   80. Moar Dakka  --  Kill an enemy Mech with a machine gun.
   81. Sole Caliber  --  Make all your kills with a single type of ballistics weapon.
   82. Hot Stuff!  --  Spend at least 50% of the match with Critical Heat levels.
   83. Didn't Read The Manual  --  Die from an ammo explosion in a Mech with no ballistic weapons equipped.
   84. Eagle Eye  --  Get a kill at over 850m without using LRMs.
   85. Shutout  --  Get a win with no deaths on your team.
   86. Stacked Odds  --  Get a win with fewer people on your team than on the opposing team.
   87. Thief  --  Deal the least damage to a Mech but get the kill for it.
   88. Shark  --  Only attack Mechs that are at 75% health or lower.
   89. Dead On Arrival  --  Disconnect before the match starts. (No bonus or negative attached to this one though.).
   90. Bully  --  Kill a disconnected player. Only applies if you started dealing damage after they disconnected.
   91. Full Retreat  --  Disconnect right before your Mech is destroyed.
   92. Weaksauce  --  Zero damage dealt during match, without disconnecting, and without just not moving.
Noth
   93. Enemy's Best Friend  --  Deal over 100 points of damage to friendlies. Penalizes income.
   94. You Shall Not Pass  --  Successfully defend a base from being captured by a bigger Mech.
   95. Failure To Launch  --  Kill a Mech just as it take flight with jump jets.
   96. Duck Hunting  --  Kill a Mech in flight with a ballistic weapon.
blinkin
   97. Modern Air Combat  --  Kill an enemy Mech while flying.
   98. There Can Be Only One  --  Destroy the cockpit of an enemy with the same Mech as you.
click
   99. Last But Not Least  --  Finish in last place but have more damage dealt than some players above you.
   100. Bug Repellent  --  Kill a light with a spread fire weapon (LBX 10 / SRM, you get the idea :P).
blinkin
   101. Can Opener  --  Do the most damage to enemy armor in a round (or) break through the most segments of armor.
Spirit of the Wolf
   102. Regicide  --  Kill the commander of your own team (negative).
   103. Assassin* (see 15) --  Kill the commander of the other team.
blinkin
   104. Civil War Surgeon  --  Destroy the most enemy arm and leg components during a match.
   58. Tag! You're It!  --  Have a target highlighted with TAG while they are killed by missiles.
Spirit of the Wolf
   106. Twitchy  --  Continually spreads damage all over a Mech but can't seem to hit the same spot twice.
   107. Mike Tyson  --  Clip the ear off of a catapult, and then kill it.
   108. Parasite  --  Deal the least damage in the match, but have the most kills.
   109. Nevermore  --  Kill at least 2 enemy Ravens.
   110. Cheap Shot  --  Only kill enemies by shooting them through the back.
   111. Rock'em  --  Sock'em.
   112. Lethal Feather  --  Kill an enemy with a small laser.
   113. Bug Zapper  --  Kill a light with a PPC or ER PPC.
   114. ADHD  --  Shooting at least 4 targets on the other team within 5 seconds total, using a different weapon type each.
   115. Trailer Park  --  Have the greatest number of knockdowns in the match.
Willie Sauerland
   116. Sesame Street  --  Kill entire enemy team in the alphabetical assignment order from spotting.
   117. sdrawssakcaB  --  Kill the entire enemy team in reverse alphabetical target assignment order.
MilitantMonk
   118. Zombie  --  Finish match alive but with both right and left torsos destroyed.
Spirit of the Wolf
   119. Defanged  --  Finish a match with no weapons left, and your AMS ammo gone. (if you had any in the first place.).
Hauser
   120. Scarecrow  --  You have killed raven!.
Myrrdoch
   121. Headbutt  --  Kill an enemy with a head-mounted weapon.
   122. Powerless  --  Spend the most time in the match powered down.
   123. Then We'll Fight In The Shade  --  Receive 0 damage from missiles in a match.
   124. Avenger  --  Kill an enemy Mech that has killed a friendly in the past 3 seconds.
   125. Hold The Line  --  Spend the most time inside a friendly-held location (base or capture point).
Rovertoo
   126. Back To The Drawing Board  --  Kill yourself by overheating in one alpha.
   127. Spare Clips  --  Survive a match with more than %50 ammo left.
   128. Crippled  --  Survive a match after every weapon has been destroyed.
   129. Crutch  --  Survive a match after one leg has been destroyed.
   130. Soft Shot  --  Kill an enemy with a PPC inside its minimum range.
   131. Skull Crusher  --  Headshot an enemy Atlas.
Spirit of the Wolf
   132. Softshell  --  Survive a match with no armor left.
DeadlyNerd
   133. Don't Shoot, I'm Unarmed  --  Both arms destroyed.
blinkin
   134. It'S Better To Burn Out, Than Fade Away  --  Do the most damage in a round and be the first to die.
   135. Goin' Down In A Blaze Of Glory  --  Kill at least 2 enemy Mechs and die within a span of 30 seconds.
Spirit of the Wolf
   136. Livin' On A Prayer  --  Survive the match with 0 armor, red internals, no arms, no weapons, one leg, and at most 15% total HP remaining.
   137. Raise Your Hands  --  Most arm-mounted weapon shots are above the neutral plane for arm-aiming. (Hey, it's hard to think of stuff sometimes.).
0Life
   138. Pretty Pony  --  Zero kills, 6+ assists, no damage taken.
   139. The Diplomat  --  Zero damage done but spotted every opponent.
   140. NEED MOAR DAKKA!  --  Equip only Ballistics weapons and use all ammo before the end of the match.
blinkin
   141. Anger Management Issues  --  Alpha strike the most in a round (at least 5 times).
Nathan Foxbane
   142. Fire-For-Effect  --  Kill at least 3 enemy Mechs with LRM indirect fire while having never had los on them.
   143. Danger Close --  Kill an enemy Mech while taking at least 15% damage from friendly LRMs locked on to the same Mech.
   144. Unwitting Shield --  Enemy LRMs or Streak SRMs that are locked on to you kill an enemy Mech instead.
   145. Who Needs Guidance Systems? --  Kill an enemy Mech with LRMs without having ever got a lock on that Mech.
   146. Last Man Standing  --  Win by killing against at least 3 enemy Mechs after the rest of your team has been destroyed.
   147. Worth It!  --  Kill the last enemy Mech, but die from heat induced ammo explosion, your team must win.
   148. Pyrrhic Victory  --  Same as Worth it!, but the match ends in a draw.
   149. More Than One Path To Victory  --  As the last Mech on your team, win a match without killing the rest of the other team.
   150. SAM-man --  Kill a jump jetting Mech with any missile weapon.
   151. What Do You Mean It's Not An Aerospace Fighter?!  --  Kill a jump enemy Mech while jumping yourself.
   152. DENIED!!! --  Kill an enemy on your base in Assault game type with 5% or less of base cap remaining. You must be outside the the capture zone when you do so.
   153. Missile Magnet  --  Have at least 400 missiles fired at you that either strike or are locked on during a match and survive the match (SRMs only count towards the 400 if they hit you).
   154. Magic Bullet --  Destroy 3 or more components with a single shot from one weapon. Destruction caused to multiple components by an ammo explosion counts.
   155. Death Wish  --  After taking a hit to the head that causes an ammo explosion get at least one kill with a direct fire weapon and survive the match. (This happened to me today so it can be done).
Spirit of the Wolf
   156. Slacker  --  Do no damage for the full first half of the match.
   157. Prepared For Apocalypse  --  Have at least 10 tons of ammo on your Mech.
   158. Can't Aim Worth ****  --  Use up at least 10 tons of ammo in a match.
ohtochooseaname
   159. Atlas Shrugged  --  Blow off both the left and right torsos of an Atlas, but don't get the kill shot.
Spirit of the Wolf
   160. Cloud Atlas  --  In an Atlas, kill a flying Mech while you are in midair. (Yes, this requires you falling off of a cliff. Probably a large one.).
   161. Blue Sphere Special  --  All kill shots you make are done with a PPC or ER PPC.
   162. Specialist  --  Only fire one type of weapon during the match. (IE, only small lasers, or only large lasers, or only AC/2, etc.).
   163. A-Team Recruit  --  Highest number of shots fired, lowest amount of damage taken, and most enemies killed.
   164. WARP SPEED  --  Engage MASC while traveling at top speed for your Mech. ('Top Speed' means you have the largest engine, at full throttle, with speed tweak.).
   165. Smuggler  --  Shield at least 3 of your teammates in your ECM bubble, and make it all the way to the enemy base without any of you being spotted. None of those teammate can have ECM themselves. (And if you do it in 2 minutes or less, it's a 'Kessel Run').
MaddMaxx
   166. Geronimo!  --  Solo kill the last 3+ enemy Mechs and save the Match. :mellow:.
   167. Custers Last Stand!  --  Solo kill 4+ enemy Mechs and still lose the Match.
IceWeasel
   168. Danger CLOSE!  --  Do more then 3/4 of your damage at sub 200m with weapons systems whose ideal operating ranges are beyond 400m.
ohtochooseaname
   169. Brought A Knife To A Gun Fight  --  Majority of damage is done by machine gun/SL/SPL/MPL, no kills.
   170. Brought A Sniper Rifle To A Knife Fight  --  All weapons have 600m+ range, and die to machine gun/SL/SPL.
Spirit of the Wolf
   171. The Humiliated  --  Killed by a machine gun or a flamer.
   172. The Humiliator  --  Kill an enemy with a machine gun or a flamer.
   173. Using The Terrain  --  Kill an enemy by forcing them to overheat on Caustic Valley. (Weapons that transfer heat are.
   174. Screw The Terrain!  --  Kill an enemy by forcing them to overheat on Frozen City or Frozen City Night. (Weapons that transfer heat are.
   175. Dude, Where'S My Mech?  --  Your Mech has red damage across all of its remaining internals, and the remaining parts are all destroyed at the same time. (The odds of this happening are extremely low, but, statistically, still possible. This would be most likely to occur when you only have a head, a CT, one leg, and a standard engine.
   176. Surgical Skill  --  Take apart an enemy Mech one section at a time until you kill it. You must destroy 3 sections before you kill the Mech. The last section destroyed can be the one which kills it. (Meaning.
Cygone
   177. I'm The Jugganaught B*Tch  --  Survive the match while receiving ~800 dmg (figure to be evaluated).
   178. Rock Solid  --  Take the most amount of damage on your team and survive.
   179. Cool Running  --  Don’t go over 25% heat all game.
   180. Jack Of All Trades  --  Do the same amount of damage with B/M/L weapons (+/- 5%).
   181. Master Of None  --  Make a Kill shot with B/M/L in a single game.
blinkin
   182. Death Blossom  --  Hit 5 different enemy Mechs within 10 seconds using laser weapons.
Spirit of the Wolf
   183. Noscope  --  Make a kill at over 1000m with a headshot, without using zoom or advanced zoom.
   184. Impossible Shot  --  Make a kill at over 1200m with a headshot, without using zoom, advanced zoom, or thermal imaging.
Anudiz
   185. Sinking Boat  --  Have at least 3x the same weapon and get killed from a distance beyond the effective range of your boated weapons.
   186. Your Shipment Arrived  --  Have at least 3x the same weapon and kill 2 enemies with these in their effective range.
   187. Emergency Shot  --  Kill an enemy with your last shot. (For missiles with the last volley).
   188. Nervous  --  Miss at least 90% of your shots on a target within 50m distance, minimum fight duration.
   189. Lucky  --  Dodge at least 5 enemy projectiles by less than a meter.
   190. Jack Of All Trades* (see 180) --  Kill an enemy at over 500m, one at 270m-500m and one at less than 150m.
   191. Turtle  --  Never move faster than 25kp/h.
   192. Sportscar  --  Move at least 75% of the whole match at more than 100kp/h.
   193. Cliff  --  Fall at least 20m downwards after you died.
   194. To The Rescue  --  Kill an enemy that was within 100m range of a friendly Mech that had less than 30% left.
   195. Instant Kill  --  Kill an enemy with a single shot of your weapon, without hitting him before.
   196. Lone Wolf  --  Die as the first one in your team and the closest friendly Mech is at least 800m away.
   197. Ill Take You With Me!  --  Be the last one of your team and kill an enemy while at least 4 enemy Mechs are within 250m range.
   198. Terrifying  --  See at least 3 friendly Mechs going down.
   199. Traumatized  --  Be within 150m range of at least 5 enemy Mechs and survive the match.
   200. Take That!  --  Kill an enemy Mech while overheating.
   201. Weapon Tester  --  Shoot at least 10 times in the first minute of the match, without hitting an enemy or friendly.
   202. Beta Tester  --  Kill yourself for no reason, while not being critically damaged.
   203. Sandbag  --  Get killed by an enemy without dealing any damage to him and the ones that assisted him.
   204. Eco-Sensitive  --  Only use small lasers / small pulse lasers.
   205. Shy  --  Never fire all your weapons at once.
   206. Kill All The Things  --  Have at least 3 different weapons, but only have one weapon group.
   207. Strong Will  --  Be the last man standing and survive for at least 2 minutes.
   208. I Cant Swim  --  Die while standing in water and your cockpit has to be underwater.
   209. Among The Best  --  Lose the battle, but be higher ranked than at least half of the enemy team.
   210. Pewpew  --  Only use Lasers and kill at least 3 enemy Mechs.
   211. Dont Lose Your Head  --  Survive the match and have your cockpits internal structure down to red.
   212. Big Daddy  --  Kill at least 2 enemy light Mechs with your assault Mech.
   213. Kitty Cat  --  Pilot a Catapult and deal less than 100dmg, but more than 10.
   214. Explorer  --  Furthest distance traveled.
   215. Spelaeologist  --  Spend at least 50% of the time in a cave.
Spirit of the Wolf
   216. Zero To Hero  --  All the Mechs on your team have been destroyed, and the opposing team has not lost a single Mech. You then proceed to kill all 8 enemy Mechs.
   217. Focus Fire  --  When a player on your team hits an enemy Mech, then until that Mech is dead, your entire team does not hit a different enemy Mech.
   218. Trigger Happy  --  Carrying a minimum of 10 tons of ammo, (AMS ammo doesn't count), you use up 100% of your ammo in a match, but you hit less than 50% of the time.
   219. Pop Goes The Weasel  --  In a missile boat with the capability to launch at least 80 LRMs per volley, you target an enemy Mech, launch at least 80 LRMs, and you kill the Mech in a single volley. You must not have damaged that enemy Mech before.
   220. Psychic (Only Applies To Ballistics)  --  You hit with 100% of the shots you make in a match, using a ballistics weapon. Must fire a minimum of 30 shots.
Th3 James
   221. Asleep At The Wheel  --  Awarded for player with most time spent idle or AFK.
TexAss
   222. Yeah, I Saw You  --  Kill an enemy Mech while being at least 1km away from him all the time.
   223. And I Saw You, Too  --  Kill a disrupting ECM Mech while being at least 1km away from him all the time.
Sennin
   224. Damage Sponge  --  Absorb the most damage in a game without dying.
   225. Bullet Trap  --  Absorb the most damage in a game from ballistic weapons.
   226. Lawn Dart!  --  Lose a leg from falling damage.
   227. Carry The Day!  --  Most damage, kills and experience in a winning game.
   228. Sniper Check!  --  Be killed by a headshot at 500+ Meters.
   229. There'S A Team?  --  Kill 3 enemy Mechs when both you and the enemy Mech are at least 500m from the nearest player on your team.
blinkin
   230. Cannon Fodder  --  Be killed before you can hit a single target.
Max Fury
   231. Campers Anonymous  --  Spend the most time in the enemy base.
   232. Speed Racer  --  Spend the entire match and survive at full forward throttle.
   233. No Mirrors  --  Spend the entire match and survive while in reverse throttle.
   234. Glowing in the Dark --  Have your engine go critical and explode.
   235. I see colors  --  Spend the entire match using only thermal imaging.
   236. No Pants  --  Loose all armor on the Mechs Legs and Survive the match.

#78 blinkin

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Posted 09 February 2013 - 05:10 PM

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#79 blinkin

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Posted 28 February 2013 - 11:26 AM

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#80 schlaepf81

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Posted 28 February 2013 - 12:17 PM

Spirit of the Wolf
132. Softshell -- Survive a match with no armor left

132.2 shaved kitty -- Survive in a Catapult with no armor left but no component lost

237. bull riding -- land on top of a bigger enemy mech and hold position for at least 8(?) seconds

Edited by schlaepf81, 28 February 2013 - 12:22 PM.






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