BerryChunks, on 05 January 2013 - 03:15 PM, said:
I count efficiency as the ability to disable or destroy an enemy mech as quickly as possible so they arent a threat.
LLs fail in that respect, due to tonnage, heat, and the way they deal damage. IF you hit 6 PPCs right torso and cause ammo explosion you can get an instant kill, which is way more efficient than plinking soomeone hoping they die before you.
If you read my post instead of Liking your own, I wouldn't have to repeat myself:
Unless you have Parkinson's, it's accurate enough to get all its damage to a single section of the mech too, and with absolutely no travel time on the beam you *cannot* hit the wrong section by mistake.
The difference between 6xLL and 6xPPC? The LL do 54 damage instead of 60 and have less upper range... but they'll cost you *12 fewer tons*, *6 fewer slots* and the heat generation is so much better I wouldn't even dare make the comparison, plus they work perfectly under 90m.
The LLs win, and that's in the worst possible situation, 6 Energy hardpoints and a mech huge enough to accomodate those heavy weapons (PPCs are effective when boated, garbage otherwise).
4xPPC on my Flame, better than 4xLL? For someone who can't aim, probably. Otherwise, the LL are much much much much much much superior.
















