Ask The Devs 4!
#21
Posted 23 May 2012 - 02:49 PM
#22
Posted 23 May 2012 - 02:49 PM
#23
Posted 23 May 2012 - 03:03 PM
Will the game support Multiple (physical and virtual) CPU/GPUs?
#24
Posted 23 May 2012 - 03:10 PM
#25
Posted 23 May 2012 - 03:59 PM
#26
Posted 23 May 2012 - 04:35 PM
2. If so, what are the minimum system requirements to be eligible for an invite to closed beta?
#27
Posted 23 May 2012 - 04:54 PM
I know you have to balance your time and the game's overall properties, but, with the kinds of tools and programming time you have at your disposal: What kind of features have you added that you really wanted to see in this game; what kinds of possibly-neat things are you begrudgingly leaving out for technical reasons; and what things do you want in the game but simply don't have the time for?
#28
Posted 23 May 2012 - 04:55 PM
Garth Erlam, on 22 May 2012 - 03:06 PM, said:
How will the Founder Mechs be different? Just a different weapon loadout but the same hardpoints? Different hardpoints that match a different mech's layout (Like a jenner getting a raven's hardpoint setup)? Or will these mechs be 100% completely unique so that some builds on them won't be possible on any non premium mech? Or will the differences be only the C-Bill booster and the model for the mech itself, all gameplay aspects being the same as something else already in the game?
#29
Posted 23 May 2012 - 04:59 PM
#30
Posted 23 May 2012 - 05:09 PM
Are they restricted by TT movement points
ie for a Hunchback
4 walk MP = 200 engine
5 walk MP = 250 engine
6 walk MP = 300 engine
http://mwomercs.com/...engine-choices/
Or can you take a non-TT engine upgrades like Mechwarrior 3.
And can you swap between XL and standard engines?
#31
Posted 23 May 2012 - 05:15 PM
Ex. Should the Trebuchet make an appearance how do you see it having a different HP layout than the Hunchback? Or any 45t or 55t Mech introduced before the Trebuchet?
Do you see this being a problem or have you planned for a limited number of Mechs in each weight class? i.e. Only 2 each of each tonnage, etc.
#32
Posted 23 May 2012 - 05:59 PM
#33
Posted 23 May 2012 - 06:13 PM
#34
Posted 23 May 2012 - 06:30 PM
#35
Posted 23 May 2012 - 07:02 PM
Are the founder's mechs the same mechs that everyone else will get just with increased C-Bills/XP per match, or will there be distinct, model-based physical cosmetic differences for the founder's mechs?
#36
Posted 23 May 2012 - 07:22 PM
#37
Posted 23 May 2012 - 08:45 PM
#38
Posted 23 May 2012 - 08:58 PM
#39
Posted 23 May 2012 - 11:02 PM
PS. I LOVE the Lab your setting up reminds me of the fantastic one that was made for Windows 98! (includes being able to change internal structure.... Fist pump!!)
#40
Posted 23 May 2012 - 11:37 PM
Edited by Prosperity Park, 23 May 2012 - 11:39 PM.
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