Ask The Devs 4!
#81
Posted 25 May 2012 - 05:17 AM
#82
Posted 25 May 2012 - 06:40 AM
2: How much will the prices for weapons and mechs vary? What will affect the prices?
#83
Posted 25 May 2012 - 07:59 AM
thanks
#84
Posted 25 May 2012 - 08:45 AM
#85
Posted 25 May 2012 - 09:14 AM
Do you prefer ketchup, mayonnaise or "something else" with your chips (Fries)?
(Please note: the only time I ever got an answer was back in the EQ1 days... ;o)
#86
Posted 25 May 2012 - 10:00 AM
Faction system:
- Please give us some coverage on FS mechanics. How it will work (in general)?
- Will it be available in Closed Beta?
- Which awards Faction System can offer to solo players and which will be available only to Merc Corps?
- What about ranking system in military forces of Great Houses for players?
- Will membership in famous canonical units be available as reward for high Faction standing? Which units/regiments will be available to join if so?
- Will MC be available to players from start of Closed Beta?
- Will MC have any kind of progression system? Will there be some achievements/rewards for most competitive/effective players' Corporations?
- Will MC have players number limit? Will it be limited by Company, Battalion or Regiment size?
- Will it be possible to create Companies (12 'Mechs/pilots) with special emblem (in addition to the emblem of corporation) and name within one Mercenary Corporation?
- Will MC have access to some kind of training grounds? i.e. to run ranking matches between members, teach recruits to basics of teamwork and so on.
- Will we have something similar to 0.0 in EVE (territory opened for players to conquer with almost no control from devs)? Does Periphery await us ?
- Will it be possible to declare alliances and wars between Merc Corps (i.e. somewhere in Periphery)?
- Which resources MC will be fighting for?
Edited by IxxxI, 25 May 2012 - 10:22 AM.
#87
Posted 25 May 2012 - 10:26 AM
IxxxI, on 25 May 2012 - 10:00 AM, said:
Faction system:
- Please give us some coverage on FS mechanics. How it will work (in general)?
- Will it be available in Closed Beta?
- Which awards Faction System can offer to solo players and which will be available only to Merc Corps?
- What about ranking system in military forces of Great Houses for players?
- Will membership in famous canonical units be available as reward for high Faction standing? Which units/regiments will be available to join if so?
Yes, this is something that really interests me, because going to play for the Syndicate
#88
Posted 25 May 2012 - 10:35 AM
Dargathi, on 25 May 2012 - 09:14 AM, said:
Do you prefer ketchup, mayonnaise or "something else" with your chips (Fries)?
(Please note: the only time I ever got an answer was back in the EQ1 days... ;o)
Mayonnaise with a little mustard mix in.
oh ya
Its all about the founders Mechs ; please a little more information.
like how , or how many we can buy, the Region question , ect ect....
#89
Posted 25 May 2012 - 12:02 PM
Dargathi, on 25 May 2012 - 09:14 AM, said:
Free answer:
#91
Posted 25 May 2012 - 12:38 PM
#92
Posted 25 May 2012 - 02:48 PM
What kind of weapond physics effects we can expect in-game? For example, on MechWarrior 3 high caliber weapons and LRMs were capable of toppling a mech down by unbalancing it with repeated hits, that would really rock to see on this game.
#93
Posted 25 May 2012 - 02:58 PM
1. How long u expect closed beta/open tests.
(i know ***** question but i know games where beta never ends...)
2. There will be some region layouts for servers?? Or one big big server just many clusters.
3. I found info that u thinking about something like clans. Is there any chance to help u disscus teoretical abilities or something in this topic .
4. Did u think about native packs for game. I know its a lot of work but maybe with coop from community?.
5. what will be matchmaking / balance system. Is there any chance secure players from situation like wolf pack of scouts, 2 med and rest assault mechs against team without scouts ,mass meds and few heavies. i know its maybe not exacly good example .
6. How will be looking dmg system/ what could be done, destroyed . What could do scout - heavy,scout- assault. There will be some something like sniping??
Edited by Telpher, 25 May 2012 - 10:18 PM.
#94
Posted 25 May 2012 - 03:10 PM
First will mech engines be able to go critical and explode doing large area splash damage? Example: If I am piloting a huchback and get up into this catapults grill (so close that I can give the other pilot the bird before pulling my triggers) and blow a hole through its center, will the catapult then explode doing considerable damage to my hunchie because I got to close?
Second: how much control of the jump jets will we have? Is it going to be like the jump jets from recent games that just shoot you up into the air and slow falls? Or is it going to the thrust vectoring so we can use them to shift to the side or rotate while we are flying/falling through the air?
Edited by CrescentHawk, 25 May 2012 - 03:12 PM.
#95
Posted 25 May 2012 - 04:01 PM
#96
Posted 25 May 2012 - 04:02 PM
#97
Posted 25 May 2012 - 06:28 PM
Hope my english is good enough to understand my question...
My question is:
Centurion and Hunchback, two of the mechs you released so far have both 50 tons of weight and with (4-6-0) the same movement capacities, wich means same type of reactor. On your videos you say that you can add and remove every weapon and armor so as jumpjets, ammo and heatsinks... (reactors not i think..., say if i am wrong)
So if you have them "nude" they are the same (ok i know centurion lacks some arm actuators, but as long as hands are useless...and yeah, the "look" is different too...)
What i mean is you can easily make a Hunchback out of a Centurion and vice versa...
So where is the sense of releasing this two mechs?
Wouldn´t it be logical to release a different type of medium mech or a different 50 ton mech like a Trebuchet?
The variety of game would increase more than in the release of two "nude twins"...
#98
Posted 25 May 2012 - 06:48 PM
Will the physics be as realistic such that mechs can actually fall in cliffs, bridges,,, and the like? can mechs damage themselves ramming each other? Will terrain render realistic effects to mech movement...speed...maneuverability?
Controllers... will the controls be limited to keyboard and mouse joystick, gamepads? can we use pedals (simracing pedals) as external controller for movement.. to move forward, backward and stop. Could be more immersive for guys with sim background.
I hope we can run the game in triple monitors as well.(as an option of course)
#99
Posted 25 May 2012 - 07:40 PM
#100
Posted 25 May 2012 - 08:12 PM
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