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Ask The Devs 30 - New Formula!


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#261 xX_Nero_Xx

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Posted 12 January 2013 - 02:39 PM

Q.can we also get a bar graph for armor instead of yellow mech that way we know exactly how much damage we have in a location.

#262 Ramses2020

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Posted 12 January 2013 - 02:48 PM

Q: What color is the wall that your microwave is plugged into?

(Sorry, I just had to.)

#263 machine

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Posted 12 January 2013 - 03:39 PM

Can you simply address this thread in suggestions and then give us a description of your plans for CW features and Team based features?: http://mwomercs.com/...p-tier-experts/

Edited by machine, 12 January 2013 - 03:42 PM.


#264 Vanguard319

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Posted 12 January 2013 - 03:52 PM

hello.

In regards to equipment, is there a chance we'll see Triple strength myomer or MASC?

#265 Kernel

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Posted 12 January 2013 - 04:13 PM

A much needed feature for the fans. Total support of this

#266 Homeless Bill

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Posted 12 January 2013 - 04:26 PM

View PostRashhaverak, on 12 January 2013 - 04:10 PM, said:

Why would someone ask why ECM has no exploding ammo? Why the heck would ECM have exploding ammo? Might as well include all of the parameters that ECM doesn't have like, "ECM doesn't require a mech to stop moving," or, "ECM doesn't require a mech to shutdown while it's in operation," or, "ECM doesn't have to re-charge after each use," or, "ECM doesn't require you to maintain a lock-on.

There's a fun question... what doesn't ECM have as a part of it's operation or construction, and how does that omission contribute to it's being OP?

Don't.

This doesn't need to be turned into another ******* ECM fight thread. This isn't the place to fight about it; there are literally hundreds of other threads for that. We just want an answer.

Edited by Homeless Bill, 13 January 2013 - 04:59 AM.


#267 Xandralkus

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Posted 12 January 2013 - 08:28 PM

When are you going to fix ECM so that it does not allow a player to undo, counter, or in any way prevent the actions of another player, regardless of what loadout they happen to be using?

#268 Errant Variable

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Posted 12 January 2013 - 08:33 PM

Question: Are you considering narrowing the gap between the near-tabletop weapon damage values and the doubled armor values, or are the results being seen currently what you consider ideal, and is there talk of missile damage being brought back to similarity with ballistic and laser values (LRMs having 80% damage buff, SRMs with 25%).

Alternate: How do you address the excessive negativity of a surprising number of community members?

#269 overkurator2

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Posted 12 January 2013 - 10:25 PM

Double HS = 1.4 kill mech no ballistics, only lasers and missiles (Stalker and Awesom).
Reduce the heat from the laser?
Strengthen the capacity of DHS?

Stalker and Awesom at this stage, only LRM boats ....but not mech class ASSAULT. they always lose Atlas.
only good lrm bot (Stalker and Awesome), but not ASSAULT (Atlas).

#270 Fireside

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Posted 13 January 2013 - 12:31 AM

View PostGarth Erlam, on 08 January 2013 - 10:34 AM, said:

we will take the five best questions and answer them every two weeks


That sux!

Please answer Tokien's question as a priority.

#271 Alik Kerensky

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Posted 13 January 2013 - 01:29 AM

Why did you promote synch dropping with NGNG, which the use of defeats the 4 man limit and in turn promotes pug stomping when used?


Edited by Alik Kerensky, 13 January 2013 - 01:42 AM.


#272 overkurator2

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Posted 13 January 2013 - 03:55 AM

what is the next Hero mech?

#273 Mawai

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Posted 13 January 2013 - 06:24 AM

OK - I'll ask a question that has been asked many times and to which many folks would like to see the answer.

1) At the present time, both ECM and the lock-on weapons (LRM, SSRM) are not balanced. LRM and SSRM are extremely effective and powerful when not countered by ECM (Streak cats/Stalkers + LRM boats). On the other hand, lagshield/netcode issues make fast ECM light mechs very difficult to deal with in many cases. ECM has a range of powerful effects that make ECM equipped mechs and those nearby much more difficult to kill. Games often seem to contain packs of light ECM mechs working in conjunction and there is very little that can be done to effectively fight this tactic without also adopting fast ECM light mechs.

Questions: What is PGI's view on the current implementation of ECM? Does it need to be changed or tweaked in your opinion and if so what changes will be made? Similarly, since ECM is the primary counter to lock-on weapons, will there be any changes to lock-on weapons to bring them into a better balance with the rest of the weapon systems?

#274 Rashhaverak

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Posted 13 January 2013 - 07:13 AM

View PostHomeless Bill, on 12 January 2013 - 04:26 PM, said:

Don't.

This doesn't need to be turned into another ******* ECM fight thread. This isn't the place to fight about it; there are literally hundreds of other threads for that. We just want an answer.


You have a valid point. It is not up to me to decide if a question is a good one or not, and the discussion would probably degrade quickly. I respectfully retract my earlier comment.

However, I will say that I think that Mawai's question above is IMO better worded, more likely to be answered and likely to get a more constructive response from the devs. I'd actually very much like to see an answer to Mawai's question.

Edited by Rashhaverak, 13 January 2013 - 07:16 AM.


#275 Aaron45

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Posted 13 January 2013 - 07:22 AM

View PostFireside, on 13 January 2013 - 12:31 AM, said:


That sux!

Please answer Tokien's question as a priority.

Who the Fu++ is tolkien? Is he the non ECM Party Leader? We all know ecm is overpowered but before ecm has benn inplemented you guys complained about Streaks, lrms +++. Forum is full with ecm complaints. DEVS Will have noticed that and it looks like they dont want to change anything.

#276 Claydo

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Posted 13 January 2013 - 07:46 AM

Question:

Can you dig into your logs and run us a report on the kill/death ratio by mech chassis? I think everyone would enjoy seeing that.

I know my ratio is about 1/3 primarily in my Atlas AS7-D (which is a little telling of how terrible I am).

Thanks!
-Claydo

#277 Flapdrol

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Posted 13 January 2013 - 09:17 AM

This format sucks, it's just a free hand for the devs to ignore difficult questions.

The lagshield+streak+ecm debacle and horrible matchmaking now define this game. All people want to know is what's the fix and when's the fix.

#278 overkurator2

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Posted 13 January 2013 - 10:35 AM

when the server is in Europe?

Hawken! Planetside! ....excellent example

Add the game to steam?

#279 Gremlich Johns

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Posted 13 January 2013 - 11:57 AM

View PostMarcus Tanner, on 12 January 2013 - 07:43 AM, said:

C3 makes it easier to hit. It might be implemented as an aimbot or special zoom mode or something, but it does make the shots of mechs at long range connect more easily.

C3 means "Command, Control and Communications" voice and data comms (IFF being in the latter category) have nothing to do with making things easier to hit. THAT is something wholly different. Target acquisition is not part of C3, target locational data AFTER collection, processing and feeding into the C3I network is. Again, targeting is not in the domain of C3 nor C3I - whatever PGI is doing or thinking is magic (actually it is part of C4ISTAR).

some light reading about mission control

#280 Cyberpath

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Posted 13 January 2013 - 11:59 AM

Question:

Will there ever be a way to acquire hero mechs without MC?





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