Thomas Dziegielewski, on 09 January 2013 - 11:04 AM, said:
I'm starting work on it right now. Paul already mentioned in Command Chair.
http://mwomercs.com/...apon-balancing/
MG will become the first critical hit weapon. The LBX will get the same treatment as well.
It will be given a huge critical hit multiplier similar to what it does in TT rules.
So against armor the MachineGun will remain useless (but fun to use dammit!). But as soon as armor is gone and it starts tearing into 'flesh' it will be given a big critical hit damage multiplier.
It will literally rip apart the insides of a unprotected component.
Hope you like it.
Release Date : January 29th 2013 or so.
I have for once considered this to be one of the dumbest posts I have seen in a while from a dev.
1: The mg although it gets a
damage bonus vs infantry, so do pulse lasers.
2: The mg does 1/5 the damage it can in tabletop and is the only weapon with
less ammo now.
3: There are several mechs designed for close combat against other mechs which mount mg in place of melee weapons and are simply devastating in doing so if used correctly.
4: The current crit system is broken beyond belief, even more so than in TT, the ac/2 carrier was so deadly due to it's immense range and ability to crit through armor. That was it's main purpose beyond anti air from how I've seen it used.
5: did you guys not learn from the whole 3rd person debacle, jeeze... Just surprise people with this stuff, don't blurt out things that the community is
already against.
6: The machine gun is known for being the highest ammo capacity for damage dealt weapon in bt, you are ******** all over that. give it the canon 20000 rounds per ton of ammo and triple the rate of fire while halving the damage, guess what, you just made the mg the exact same as canon and did the standard triple rate of fire that has been done on most other weapons.
Seriously, the mg is one of the simplest fixes the dev team can do and they have been delaying it for months.
Edited by Deadoon, 10 January 2013 - 07:20 AM.