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So... Instead Of Fixing Ecm, They Give Incentives To Use Tag And Narc...


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#61 StalaggtIKE

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Posted 09 January 2013 - 11:03 AM

View PostGrraarrgghh, on 09 January 2013 - 10:49 AM, said:


No you don't GET IT.

ECM makes the game HARD which is UNACCEPTABLE.

Difficulty is subjective. That being said I find it a lot easier to dodge something moving at 100m/s (LRM) compared to something going 900m/s (AC20). So it's not surprising that I find it easier to connect with the latter. ECM made this game easier, or perhaps simpler is a better word. But that might just be me.

Edited by StalaggtIKE, 09 January 2013 - 11:06 AM.


#62 SlXSlXSlX

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Posted 09 January 2013 - 11:06 AM

As a pug lone wolf solo-ist, you can kill ecm units as fast if not faster. The trick is, I use ballistics and lasers. You have no logical arguments to justify abstaining from using 2/3rds of the weapons ecm does not disrupt. Unless you cannot hit mechs without an auto-lock, to which i say, har har.

#63 The14th

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Posted 09 January 2013 - 11:08 AM

Or you counter it by shooting the ECM boat. Most people on your team should have direct fire weapons. And if it's running too fast to target it, then it definitely has outran the rest of it's team. That opens up a great deal of targets to hit with LRMs. And if the light ecm mech is running around you to lock you down, what are you doing alone as an LRM boat anyways? If you let a light mech corner you alone he will kill you without ECM. Think people!

#64 NocturnalBeast

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Posted 09 January 2013 - 11:09 AM

Boo hoo, people actually have to develop strategies and learn new tactics. Geez, just the other day, there was a thread whining about how MWO was nothing but a mindless deathmatch game. I have no idea how game devs manage to stay sane while trying to please all their fans / players.

#65 Novawrecker

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Posted 09 January 2013 - 11:10 AM

View PostStalaggtIKE, on 09 January 2013 - 11:03 AM, said:

Difficulty is subjective. That being said I find it a lot easier to dodge something moving 100m/s (LRM) compared to something going 900m/s (AC20). So it's not surprising that I find it easier to connect with the latter. ECM made this game easier, or perhaps simpler is a better word. But that might just be me.



In part, I agree with you. ECM did make choosing what tactics to deploy easier, or more simple, to decide on.

What I do not agree on is how certain people think ECM is the end all doom for them. If they would just think a tad differently and learn to quickly adapt to the situation, they can find ways to defeat ECM units

#66 The Mecha Streisand

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Posted 09 January 2013 - 11:10 AM

View PostStalaggtIKE, on 09 January 2013 - 11:03 AM, said:

Difficulty is subjective. That being said I find it a lot easier to dodge something moving at 100m/s (LRM) compared to something going 900m/s (AC20). So it's not surprising that I find it easier to connect with the latter. ECM made this game easier, or perhaps simpler is a better word. But that might just be me.


Especially since there's no Anti-A/C or Anti-Laser or Anti-PPC system to mitigate the damage of those weapons. Agreed.

#67 Grraarrgghh

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Posted 09 January 2013 - 11:11 AM

View PostNovawrecker, on 09 January 2013 - 11:10 AM, said:



In part, I agree with you. ECM did make choosing what tactics to deploy easier, or more simple, to decide on.

What I do not agree on is how certain people think ECM is the end all doom for them. If they would just think a tad differently and learn to quickly adapt to the situation, they can find ways to defeat ECM units


You're just scared of facing me mano e mano without ECM.

#68 Novawrecker

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Posted 09 January 2013 - 11:13 AM

View PostGrraarrgghh, on 09 January 2013 - 11:11 AM, said:


You're just scared of facing me mano e mano without ECM.



Seriously? [REDACTED] I just stated that there are ways to DEFEAT ECM'ers and you come up with this weak [REDACTED] retort?

[REDACTED]

Edited by Helmer, 10 January 2013 - 08:36 AM.
Edited for content.


#69 GoodName

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Posted 09 January 2013 - 11:14 AM

I don't think ECM makes the game any harder, I just think it makes the game WORSE. ECM is the definition of bad balance, especially combined with netcode/hitbox issues.

I still do about the same as before ECM was implemented, I just don't enjoy playing as much, so much so that I've found other things to take up my time instead of playing MWO, which means PGI lost a paying customer.

#70 Grraarrgghh

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Posted 09 January 2013 - 11:16 AM

View PostNovawrecker, on 09 January 2013 - 11:13 AM, said:



Seriously? Dumbass, I just stated that there are ways to DEFEAT ECM'ers and you come up with this weak *** retort?

WoW calls you kid, leave the big boys be ...


OMG I dun play wow that's for babies.

I play MWO, and CALL OF DUTY YOU STUPID.

#71 Khobai

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Posted 09 January 2013 - 11:16 AM

ECM didn't make the game any harder. What it did was shift the focus of the game to brawling. ECM killed the scout role and killed the support role and made brawler the only viable role. Now that everyone is pigeonholed into brawling builds... the game is extremely boring.

Here is how ECM needs to be fixed:
1) reduce sensor stealth range from 200m to 400m-500m.
2) ecm should make affected streaks function like regular srms instead of preventing them from firing at all
3) nerf the accuracy on indirect LRMs because indirect LRMs are still way too powerful
4) buff BAP and make it so only certain mechs can equip BAP:
  • BAP should cut through ECM stealth to some degree
  • BAP should give you 360 sensor retention and allow you detect enemy mechs through obstacles/terrain at ~120m or so like it does in tabletop.

Edited by Khobai, 09 January 2013 - 11:24 AM.


#72 Novawrecker

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Posted 09 January 2013 - 11:16 AM

View PostGrraarrgghh, on 09 January 2013 - 11:16 AM, said:

.... YOU STUPID....


And I rest my case :)

#73 a rabid chihuahua

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Posted 09 January 2013 - 11:18 AM

The initial concept of TAG was for the ECM raven an such mechs to sneak behind enemy lines and TAG them from the back side undetected and let the friendly missles saturate enemies. However ,when the lights with ECM found out it has the uber ability to sneak the ENTIRE FRGGN TEAM and make them impossible to hit with just about anything that was missle controlled,and net coding was bad and uberspeed went to their heads and instead of scouts they became locust swarms. eating everthing down untouched. However on another note TAG is useful still ,though it does suck trying to TAG someone from a distance and they do see it.

#74 Grraarrgghh

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Posted 09 January 2013 - 11:19 AM

You dont hav a case becuz yer not a lawyer dummy.

#75 Novawrecker

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Posted 09 January 2013 - 11:19 AM

View PostKhobai, on 09 January 2013 - 11:16 AM, said:

ECM doesnt make the game any harder. All it did was shift the focus of the game to brawling. All ECM did was kill the scout role and kill the support role and make brawler the only viable role. Now that everyone is pigeonholed into brawling builds, the game is extremely boring.


Hmm. I am not 100% convinced ECM completely killed the support role, albet it did diminish its effectiveness greatly. However, I do still see many successful drops where ECM was domant and support roles contributed greatly to the winning team.

#76 TruePoindexter

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Posted 09 January 2013 - 11:20 AM

View PostErik Hollister, on 09 January 2013 - 07:00 AM, said:

Are you kidding me? Do you, the devs, actually believe that there are players out there thinking "Man, TAG and NARC are SUCH good counters to ECM. I really should use them... but there just isn't enough incentive for me. Sure, they are effective and will allow me to actually hit the enemy with my missiles, maybe even giving my side the victory, but I just don't get any actual XP/Cash bonus from using them. I think I'll let it slide." Give me a break...

Cure the disease, don't treat the symptoms.


Er... no. The are merely rewarding players for using the support tools. I guess you can use it as another launching point for an ECM tirade though.

#77 StalaggtIKE

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Posted 09 January 2013 - 11:23 AM

View PostNovawrecker, on 09 January 2013 - 11:10 AM, said:



In part, I agree with you. ECM did make choosing what tactics to deploy easier, or more simple, to decide on.

What I do not agree on is how certain people think ECM is the end all doom for them. If they would just think a tad differently and learn to quickly adapt to the situation, they can find ways to defeat ECM units

I can only speak for myself. I hate the current implementation of ECM, because it makes tactics simpler.

It limits the usefulness of mech types. Why would I bother with a RVN-2X or CPLT-C4, unless I just enjoy griefing my pug-mates. No, instead every build consist of mlasers, some kind of A/C and SRM; whatever gets you the highest Alpha Strike.

For strategies, you get close, under ECM umbrella, and alpha strike to victory. Come up with whatever strategies you want, but this is the most effective one out there. Diversity is dead. And lack of diversity, for me, is boring.

#78 Khobai

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Posted 09 January 2013 - 11:25 AM

Quote

Hmm. I am not 100% convinced ECM completely killed the support role, albet it did diminish its effectiveness greatly. However, I do still see many successful drops where ECM was domant and support roles contributed greatly to the winning team.


In pugs maybe. In arranged 8v8 the support role is useless.

#79 Foxtrot Uniform

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Posted 09 January 2013 - 11:28 AM

ECM is fine.. allowing 4 man teams in a pug match is whats really broken, groups should only be matched against other groups.

#80 TruePoindexter

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Posted 09 January 2013 - 11:30 AM

View PostKhobai, on 09 January 2013 - 11:25 AM, said:

In pugs maybe. In arranged 8v8 the support role is useless.


In arranged 8 v 8 support wasn't a factor before ECM either. Most upper end games were about slowly maneuvering under cover taking pot shots until the opportunity to break out arose. The firing requirements and flight time of LRMs make them extremely difficult to use in that kind of environment. Conversely a Large Laser/Gauss mech merely needs momentary LOS to land a solid hit.





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