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Community Wants Immersion. But It Doesn't Want Oculus Rift?


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Poll: Would you want Oculus Rift support in MWO? (166 member(s) have cast votes)

Would you want Oculus Rift support in MWO?

  1. Yes (92 votes [55.42%] - View)

    Percentage of vote: 55.42%

  2. No (74 votes [44.58%] - View)

    Percentage of vote: 44.58%

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#1 Zaptruder

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Posted 09 January 2013 - 07:51 AM

This is beating the proverbial dead horse for some hardcore forum warriors, but given Oculus Rift's latest showing at the CES, may be worthwhile raising the question again.

From what I've gathered in various previous threads, on average, MWO players don't want Rift support?

Doesn't that run counter to the desire to make the game more immersive for players? I can't think of a better thing to put you into the role of a mechwarrior than a VR headset that visually transports you into the actual location of the mechwarrior.

For the uninitiated, here's a link to a presentation/interview from the Verge crew on the Rift and its latest prototype model.

http://new.livestrea.../videos/8954949

Jump to 20:10 for the start of the segment.


With that said, I believe one of the frequent objections to the implementation of the Rift is that working on that will detract from time spent on fixing bugs and creating content for MWO. Does this argument change if I told you that implementation was nearly free if it Rift support was built into the CryEngine SDK?

Primarily, what MWO developers would need to do is to adjust the HUD and reticles so that it will play nicely in 3D with head tracking. It might be prove a better experience to decouple head look from arm aim (it's currently coupled much like pretty much all FPS out there).

So given that much... yes, or no still? Is the Rift too niche for them to implement support? Or is it an obvious thing to want to provide the best immersive experience for players by maximizing support for the wide range of PC peripherals out there?

#2 Booran

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Posted 09 January 2013 - 07:57 AM

I'd love support for the rift.

#3 bug3at3r

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Posted 09 January 2013 - 07:59 AM

It's pay 2 win! People that can afford it have a HUGE advantage!

...is what I'm guessing people will complain about.

#4 CMDR Sunset Shimmer

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Posted 09 January 2013 - 08:04 AM

how about we finish the game, then work in support.

if I can't have 100% non issue confuration of a joystick, you can't have rift support.

simple as that.

#5 Kataris

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Posted 09 January 2013 - 08:04 AM

It will be tragic if this game does not support the occulus rift. Looking around the cockpit and using your head direction to aim the arms would be so much fun. I have a feeling people underestimate stereoscopic as they have not tried it in an environment where you get 60fps to each eye. I had no idea how phenominal these 3d engines were until I started tinkering with nvidia's 3d vision on true 120hz monitors. Traditional displays just fail to show how immersive these environments truly are. The Rift will take 3D to the next level. I agree with a lot of people that 3d movies are in fact a gimmick, and being locked to one pov while watching a 3d movie is not unlike being paralyzed. In video games you are not paralyzed and are free to explore the world.

Edited by Kataris, 09 January 2013 - 08:08 AM.


#6 bug3at3r

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Posted 09 January 2013 - 08:05 AM

View PostJade Kitsune, on 09 January 2013 - 08:04 AM, said:

how about we finish the game, then work in support.

if I can't have 100% non issue confuration of a joystick, you can't have rift support.

simple as that.


...if I cant have X you cant have Y?

What are you, 8?

#7 Kataris

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Posted 09 January 2013 - 08:10 AM

View PostJade Kitsune, on 09 January 2013 - 08:04 AM, said:

how about we finish the game, then work in support.

if I can't have 100% non issue confuration of a joystick, you can't have rift support.

simple as that.

I agree there are A LOT of higher priorities.

#8 EyeOne

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Posted 09 January 2013 - 08:10 AM

You need an option for "I don't care"

#9 Bromineberry

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Posted 09 January 2013 - 08:11 AM

How about fixing the countless problems first, and do stuff like fixing bugs, adding more mechs, adding CW and, most importantly, adding NEW MAPS? After all this is done, the game has much more content and is more balanced und less buggy, then, maybe then PGI can think about supporting a device, that maybe 1% of all the players here have...

#10 Serapth

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Posted 09 January 2013 - 08:14 AM

View Postbug3at3r, on 09 January 2013 - 08:05 AM, said:


...if I cant have X you cant have Y?

What are you, 8?


I think its a matter that the game is broken on so many core levels, that dedicating development time to support a fringe device isn't in the majority of the communities best interest.

That said, MWO is built on top of an existing engine, so if the CryEngine team add support, MWO could get it for free. Again though, CryEngine seems to be a somewhat lousy choice... can't help think this game would be much further along if it was built on Unreal, Gamebryo or even HeroEngine.

Edited by Serapth, 09 January 2013 - 08:16 AM.


#11 Sayyid

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Posted 09 January 2013 - 08:19 AM

View PostZaptruder, on 09 January 2013 - 07:51 AM, said:

This is beating the proverbial dead horse for some hardcore forum warriors, but given Oculus Rift's latest showing at the CES, may be worthwhile raising the question again.

From what I've gathered in various previous threads, on average, MWO players don't want Rift support?

Doesn't that run counter to the desire to make the game more immersive for players? I can't think of a better thing to put you into the role of a mechwarrior than a VR headset that visually transports you into the actual location of the mechwarrior.

For the uninitiated, here's a link to a presentation/interview from the Verge crew on the Rift and its latest prototype model.

http://new.livestrea.../videos/8954949

Jump to 20:10 for the start of the segment.


With that said, I believe one of the frequent objections to the implementation of the Rift is that working on that will detract from time spent on fixing bugs and creating content for MWO. Does this argument change if I told you that implementation was nearly free if it Rift support was built into the CryEngine SDK?

Primarily, what MWO developers would need to do is to adjust the HUD and reticles so that it will play nicely in 3D with head tracking. It might be prove a better experience to decouple head look from arm aim (it's currently coupled much like pretty much all FPS out there).

So given that much... yes, or no still? Is the Rift too niche for them to implement support? Or is it an obvious thing to want to provide the best immersive experience for players by maximizing support for the wide range of PC peripherals out there?



I have or had something close to this...

Tripple head monitor set up
3x 27" monitors
1x HP 720p webcam with IR function
1x Facetrack software

= No need for a funny hat with IR sensors on it to track my head movement.

Just saying..



#12 FrostPaw

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Posted 09 January 2013 - 08:21 AM

Don't really see myself caring about this as a user.

I do care about if it would provide a competitive advantage though. No opinion on that either way at this moment, however if the devs where spending time trying to get this working right now, I'd be pretty unhappy given the state of the game.

#13 Sir Wulfrick

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Posted 09 January 2013 - 08:23 AM

I'm not sold on the Rift - the displays in the latest prototype are suspiciously low resolution for me to believe that it would provide as good a display as a good monitor. I'd prefer to see Track IR support - something that I think the devs stated was a long term goal to include but in no way a priority.

That being said, for those who want to use a Rift, cool - the more support for immersion **** we have the better.

#14 Carnivoris

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Posted 09 January 2013 - 08:33 AM

I'm not putting some bulky heavy gimmick on my head. The dev team shouldn't even be thinking about anything like this at this point.

EDIT: If you've never put on a VR headset before, you don't know how disorienting and unpleasant an experience it can be.

Edited by Carnivoris, 09 January 2013 - 08:35 AM.


#15 Zaptruder

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Posted 09 January 2013 - 08:35 AM

So this is a pretty neat setup.

But the difference between that and a Rift...

is like the difference between looking out an extra wide window... and taking the entire building away.

View PostSayyid, on 09 January 2013 - 08:19 AM, said:



I have or had something close to this...

Tripple head monitor set up
3x 27" monitors
1x HP 720p webcam with IR function
1x Facetrack software

= No need for a funny hat with IR sensors on it to track my head movement.

Just saying..




#16 CMDR Sunset Shimmer

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Posted 09 January 2013 - 08:36 AM

View Postbug3at3r, on 09 January 2013 - 08:05 AM, said:


...if I cant have X you cant have Y?

What are you, 8?


Add 20 years to that.

Quite simply, if I want immersion in mechwarrior, Immersion to me is joysticks, In universe, you're either looking at a screen in your cockpit, or you're looking out a viewport... So to me, the view is hardly an issue.

Not to mention, I wear glasses. Like I really need something else hanging off my face for "ULTIMATE IMMERSION"

If they would just fix joystick support, everything would be peachy keen with this game.

#17 Zaptruder

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Posted 09 January 2013 - 08:37 AM

There seems to be an interesting disjunct between the poll and the comments in this thread.

If you don't think the devs should touch it until *everything else* is resolved, then feel free to check no.

#18 River Walker

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Posted 09 January 2013 - 08:54 AM

Would I like this In the game . No, Let get the joysticks working at 100%
This toy you want is over price and underdeveloped to put in to MWO.
MWO need to get a lot of thing working before such a toy is giving any support.

So HELL NO its not needed.

#19 Serapth

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Posted 09 January 2013 - 08:55 AM

View PostZaptruder, on 09 January 2013 - 08:37 AM, said:

There seems to be an interesting disjunct between the poll and the comments in this thread.

If you don't think the devs should touch it until *everything else* is resolved, then feel free to check no.


Myself, if a poll doesnt have an option I agree with, I simply dont vote.

#20 Xyroc

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Posted 09 January 2013 - 08:58 AM

WOW dont have to rant on how your other things arnt working ... simple to say Yes I would like to use this at some point or no ... and now to the OP I would like to see support for it because I think its badass even though I probably wont ever have one lol





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