Community Wants Immersion. But It Doesn't Want Oculus Rift?
#1
Posted 09 January 2013 - 07:51 AM
From what I've gathered in various previous threads, on average, MWO players don't want Rift support?
Doesn't that run counter to the desire to make the game more immersive for players? I can't think of a better thing to put you into the role of a mechwarrior than a VR headset that visually transports you into the actual location of the mechwarrior.
For the uninitiated, here's a link to a presentation/interview from the Verge crew on the Rift and its latest prototype model.
http://new.livestrea.../videos/8954949
Jump to 20:10 for the start of the segment.
With that said, I believe one of the frequent objections to the implementation of the Rift is that working on that will detract from time spent on fixing bugs and creating content for MWO. Does this argument change if I told you that implementation was nearly free if it Rift support was built into the CryEngine SDK?
Primarily, what MWO developers would need to do is to adjust the HUD and reticles so that it will play nicely in 3D with head tracking. It might be prove a better experience to decouple head look from arm aim (it's currently coupled much like pretty much all FPS out there).
So given that much... yes, or no still? Is the Rift too niche for them to implement support? Or is it an obvious thing to want to provide the best immersive experience for players by maximizing support for the wide range of PC peripherals out there?
#2
Posted 09 January 2013 - 07:57 AM
#3
Posted 09 January 2013 - 07:59 AM
...is what I'm guessing people will complain about.
#4
Posted 09 January 2013 - 08:04 AM
if I can't have 100% non issue confuration of a joystick, you can't have rift support.
simple as that.
#5
Posted 09 January 2013 - 08:04 AM
Edited by Kataris, 09 January 2013 - 08:08 AM.
#8
Posted 09 January 2013 - 08:10 AM
#9
Posted 09 January 2013 - 08:11 AM
#10
Posted 09 January 2013 - 08:14 AM
bug3at3r, on 09 January 2013 - 08:05 AM, said:
...if I cant have X you cant have Y?
What are you, 8?
I think its a matter that the game is broken on so many core levels, that dedicating development time to support a fringe device isn't in the majority of the communities best interest.
That said, MWO is built on top of an existing engine, so if the CryEngine team add support, MWO could get it for free. Again though, CryEngine seems to be a somewhat lousy choice... can't help think this game would be much further along if it was built on Unreal, Gamebryo or even HeroEngine.
Edited by Serapth, 09 January 2013 - 08:16 AM.
#11
Posted 09 January 2013 - 08:19 AM
Zaptruder, on 09 January 2013 - 07:51 AM, said:
From what I've gathered in various previous threads, on average, MWO players don't want Rift support?
Doesn't that run counter to the desire to make the game more immersive for players? I can't think of a better thing to put you into the role of a mechwarrior than a VR headset that visually transports you into the actual location of the mechwarrior.
For the uninitiated, here's a link to a presentation/interview from the Verge crew on the Rift and its latest prototype model.
http://new.livestrea.../videos/8954949
Jump to 20:10 for the start of the segment.
With that said, I believe one of the frequent objections to the implementation of the Rift is that working on that will detract from time spent on fixing bugs and creating content for MWO. Does this argument change if I told you that implementation was nearly free if it Rift support was built into the CryEngine SDK?
Primarily, what MWO developers would need to do is to adjust the HUD and reticles so that it will play nicely in 3D with head tracking. It might be prove a better experience to decouple head look from arm aim (it's currently coupled much like pretty much all FPS out there).
So given that much... yes, or no still? Is the Rift too niche for them to implement support? Or is it an obvious thing to want to provide the best immersive experience for players by maximizing support for the wide range of PC peripherals out there?
I have or had something close to this...
Tripple head monitor set up
3x 27" monitors
1x HP 720p webcam with IR function
1x Facetrack software
= No need for a funny hat with IR sensors on it to track my head movement.
Just saying..
#12
Posted 09 January 2013 - 08:21 AM
I do care about if it would provide a competitive advantage though. No opinion on that either way at this moment, however if the devs where spending time trying to get this working right now, I'd be pretty unhappy given the state of the game.
#13
Posted 09 January 2013 - 08:23 AM
That being said, for those who want to use a Rift, cool - the more support for immersion **** we have the better.
#14
Posted 09 January 2013 - 08:33 AM
EDIT: If you've never put on a VR headset before, you don't know how disorienting and unpleasant an experience it can be.
Edited by Carnivoris, 09 January 2013 - 08:35 AM.
#15
Posted 09 January 2013 - 08:35 AM
But the difference between that and a Rift...
is like the difference between looking out an extra wide window... and taking the entire building away.
Sayyid, on 09 January 2013 - 08:19 AM, said:
I have or had something close to this...
Tripple head monitor set up
3x 27" monitors
1x HP 720p webcam with IR function
1x Facetrack software
= No need for a funny hat with IR sensors on it to track my head movement.
Just saying..
#16
Posted 09 January 2013 - 08:36 AM
bug3at3r, on 09 January 2013 - 08:05 AM, said:
...if I cant have X you cant have Y?
What are you, 8?
Add 20 years to that.
Quite simply, if I want immersion in mechwarrior, Immersion to me is joysticks, In universe, you're either looking at a screen in your cockpit, or you're looking out a viewport... So to me, the view is hardly an issue.
Not to mention, I wear glasses. Like I really need something else hanging off my face for "ULTIMATE IMMERSION"
If they would just fix joystick support, everything would be peachy keen with this game.
#17
Posted 09 January 2013 - 08:37 AM
If you don't think the devs should touch it until *everything else* is resolved, then feel free to check no.
#18
Posted 09 January 2013 - 08:54 AM
This toy you want is over price and underdeveloped to put in to MWO.
MWO need to get a lot of thing working before such a toy is giving any support.
So HELL NO its not needed.
#19
Posted 09 January 2013 - 08:55 AM
Zaptruder, on 09 January 2013 - 08:37 AM, said:
If you don't think the devs should touch it until *everything else* is resolved, then feel free to check no.
Myself, if a poll doesnt have an option I agree with, I simply dont vote.
#20
Posted 09 January 2013 - 08:58 AM
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