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[Guide] The Ultimate Awesome Guide


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#61 Rushin Roulette

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Posted 02 April 2013 - 03:48 AM

I preffer to run this 8T build myself

AWS-8T

if you group the weapons well enough you wont have much of a problem with overheating (despite the <40% cooling) and you will have an absolutely devastating short /medium range alpha strike.

Weapon groups I use;
Left mouse button= all 4 lasers
Right mouse button: SRMs
Thumb button = Medium lasers on chain fire for cooling.
Group 6 for the TAG on a Keyboard macro for permanent activation

Edited by Rushin Roulette, 02 April 2013 - 03:52 AM.


#62 Wildstreak

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Posted 02 April 2013 - 09:41 AM

Recently, I found myself getting close the 15K GXP mark when I said I would consider Modules.
What Modules do you run on what variant and why?

I could see Sensor Range, 360 Retention, maybe Target Decay and if you have the right weapons Advanced Zoom.
Consumable wise, Coolant Flush could work.

Target Info seems expensive to save 1.5 tons from BAP.
Capture Accelerator, hah!

#63 Archon Adam Steiner

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Posted 02 April 2013 - 04:24 PM

I play in a pretty competitive 8-man group, and I really like... well, basically a fairly normal 8Q, just upgraded. Standard 300 for 'speed' and lack of torso-gutting, 3x PPCs for fast-firing reliable damage, single MLas in the head as a deterrent, and 20 DHS. Frankly... it works. While 6x and 4x PPC Stalkers are usually rumbling around more slowly (and usually with XL engines), and over-heating every second or third shot, I just keep firing, and I can still alpha 30 damage on command.

#64 Wrenchfarm

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Posted 03 April 2013 - 06:07 AM

View PostMerchant, on 02 April 2013 - 09:41 AM, said:

Recently, I found myself getting close the 15K GXP mark when I said I would consider Modules.
What Modules do you run on what variant and why?

I could see Sensor Range, 360 Retention, maybe Target Decay and if you have the right weapons Advanced Zoom.
Consumable wise, Coolant Flush could work.

Target Info seems expensive to save 1.5 tons from BAP.
Capture Accelerator, hah!

Target Info is the hands down best IMO. "Information is ammo" - totally corny, totally true. The faster you know what your enemy target has to hit you with and where it's armour is weakest, the faster you can make a tactical decision to engage, retreat, target what component. Combine it with BAP if you have the tonnage, it's great.

Advanced Target Decay is fantastic for LRM boats. One of the few useful moduals.

Sensor Range is great if only to give you a bigger gap to target ECM mechs (between 180-250 or something like that). Not much, but again, better than most.

Every other modual is useless. Optical Zoom is the king of rip-offs - pay millions of GXP and Cbills to stare at uncompressed real player footage circa 1999 Angelfire webpages.

#65 Jive Korsan

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Posted 09 April 2013 - 04:36 PM

Thanks for the good builds just got done mastering my awesomes.

#66 NRP

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Posted 10 April 2013 - 07:23 AM

I'm running 3 PPCs + 3 streaks on my 9M, and I am finding the 360 degree target retention module to be quite useful. I also run the Advanced Sensor Range and Target Info modules.

#67 Tahribator

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Posted 11 April 2013 - 09:31 AM

After mastering lots of lights and mediums, I'm back to my first love the Awesome 8Q. Before I used it as a PPC boat; but never tried it after LL, laser netcode buffs and coolant flush.

Oh boy.

I started out with a cheese 6LL build, it was fun at start but then got boring quick because it was unsustainable in combat. Then I moved on to 4LL+3ML's with much improved success, then to 3LL+4MPL madness(which sucked again because of the heat) and then settled on 3LL+3ML build with an added AMS and heatsink.

This build absolutely devastates everything in this game; be that Atlases, Stalkers, heavies, mediums and lights. You can alpha 3 times without shutting down on most maps for 42 damage each, which is enough to heavily cripple anything but Atlases or Stalkers. You can reach out with 3LL's and melt anything with 6 lasers up close. I think this is what this mech is meant to be. With 22 DHS It is very sustainable heat-wise. You can either wait a few seconds between alphas, or individually alpha the subgroups(LL or ML). Chain firing ML's will cool you.

My old K/D with this thing was about 2, but after about 20 games it jumped to 6.35.

Posted Image

AWS-8Q is the exact build I'm using.

Edited by Tahribator, 11 April 2013 - 01:46 PM.


#68 Jabilo

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Posted 11 April 2013 - 09:46 AM

Looks good, have to try it. Maybe drop the ams for another heatsink?

#69 Tahribator

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Posted 11 April 2013 - 01:20 PM

You can't fit any more heatsinks without removing weapons as there's no more space.

#70 Op4blushift

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Posted 11 April 2013 - 06:29 PM

So I've gotten a 9M and I can say that Helmstif's builds are pretty decent, running around in a 85 kph assault with a 45 point alpha is pretty fun.

Also, finally got endo for my 8Q and I have to say it was well worth it. Been running Helmstif's builds to great success, the PPC one is great in particular because you actually have something to shoot with if someone gets too close.

Also been running 5LL build, which has been working REALLY well. The amount of damage you can put out with this is insane, although heat is a little bit on the high side. Tag in the head because more money and I didn't know what else to do with that extra ton.

http://mwo.smurfy-ne...e58fc73b96ea241

Also, Wrenchfarms 4PPC build that he posted before is also pretty fun, slightly troll/ gimmick but I think its actually pretty viable, although you are screwed in close quarters.
http://mwo.smurfy-ne...9c55db19e1a3949

#71 NRP

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Posted 12 April 2013 - 10:45 AM

My current Pretty Baby build. It's effective so long as you're not the center of attention.

http://mwo.smurfy-ne...6fb0e27e82f9254


My current 9M build. Since there seem to be more non-ECM lights running around, I'm giving streaks a go. Heat isn't too bad.

http://mwo.smurfy-ne...ed64aa3395ccefa

#72 Jabilo

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Posted 12 April 2013 - 11:13 AM

View PostTahribator, on 11 April 2013 - 01:20 PM, said:

You can't fit any more heatsinks without removing weapons as there's no more space.


I was looking at the build on my tablet and smurfys does not work that well on it.

#73 Hex Pallett

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Posted 20 April 2013 - 08:50 PM

Updated for my personal favorite 9M and format changes.

#74 Tahribator

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Posted 21 April 2013 - 04:39 PM

Improving upon my previous 9M build I did for the contest; I've found an improved 1v1'er. That means you'll explicitly duel a mech until you kill him, just like a Raven 3L used to. This build is actually a barndoor 3L. Here it goes:

380XL
1ERPPC on arm
2LL
3SSRM's(2t ammo)
20DHS

Group all three weapons seperately. The trick is keeping SSRM's on chain fire. This build relies on suppressive effects of PPC and SSRM's while augmenting them with the precision cutting of 2LL's. You basically "lock on" to a priority target, preferably alone but also works in a brawl. Then keep raining SSRM's, PPC's and 2LL's while circling him. Use coolant flushes until a part of the target is cored, focus on the cored part with LL's and if possible ERPPC. ECM mechs are neutered by your PPC. Play it like a brawler Dragon.

If you overheat you're dead, especially against other assaults. If you're getting too hot, stop firing the ERPPC and focus on SSRM+2LL only. Resume when you get the chance to cool down. Use 360 target retention and Advanced Target Decay to gain the ability to torso twist while keeping the SSRM lock.

It is VERY annoying getting pounded with SSRM's because they shake a fair bit and their explosion blocks the cockpit view. Because the HDR is still a bit wonky explosions darken the view as well. PPC does the same thing. You're essentially blinding him, making him panic and spray his weapons all over the place.

Avoid SSRM boats at all costs btw.

Edited by Tahribator, 21 April 2013 - 04:42 PM.


#75 NRP

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Posted 21 April 2013 - 06:50 PM

Seems like a good build, Tahribator. You could do something similar with the PB:

XL400
ERPPC
LPL
ML
3 SSRMs

#76 Inveramsay

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Posted 22 April 2013 - 02:53 AM

Has anybody tried to run a build like this? It'd be nice to not have to worry about the side torsos, only downside it will be horribly expensive to buy all the upgrades. Basically an overgrown heavy

AWS-9M

#77 Kiiyor

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Posted 22 April 2013 - 05:31 AM

View PostInveramsay, on 22 April 2013 - 02:53 AM, said:

Has anybody tried to run a build like this? It'd be nice to not have to worry about the side torsos, only downside it will be horribly expensive to buy all the upgrades. Basically an overgrown heavy AWS-9M


That actually looks.... interesting, but it would run hot.

If you just used the PPC's for extreme range, the LL for intermediate ranges and the MLAS for close, you might do OK. Hmmm,

#78 Tahribator

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Posted 22 April 2013 - 06:37 AM

View PostNRP, on 21 April 2013 - 06:50 PM, said:

Seems like a good build, Tahribator. You could do something similar with the PB:

XL400
ERPPC
LPL
ML
3 SSRMs


Yeah, it might actially work better in a PB as it has better turning than 9M. I'm not sure how the loss of firepower affect the build though.

#79 n r g

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Posted 22 April 2013 - 07:06 AM

hunchback and awesome, oh god.....

#80 NRP

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Posted 22 April 2013 - 03:03 PM

View PostTahribator, on 22 April 2013 - 06:37 AM, said:


Yeah, it might actially work better in a PB as it has better turning than 9M. I'm not sure how the loss of firepower affect the build though.

Well, 2 LLs are 18 damage, and an LPL + ML combo is 15 damage, so the firepower isn't too dissimilar. This build would run hotter than the 9M though since it only has 17 DHS.





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