

Srm Damage Too High?
#81
Posted 14 January 2013 - 02:02 AM
I don't play my srm cat in pugs, I sometimes play it on a team though when I want to wreck some people with minimal effort. I'm not a great player, and maybe not even a good one, and it's just not that difficult to score 500-800 damage with an SRM cat.
#83
Posted 14 January 2013 - 02:09 AM
Ursh, on 14 January 2013 - 02:02 AM, said:
I don't play my srm cat in pugs, I sometimes play it on a team though when I want to wreck some people with minimal effort. I'm not a great player, and maybe not even a good one, and it's just not that difficult to score 500-800 damage with an SRM cat.
Anything unbalanced is always taken in any MMO. So if they are OP when in an SRM boat how are they less unbalanced in my Hunchie? My 2 SRM6's still have unbalanced damage compared to other weapons. Boats just really utilize that advantage to the best of their abilities.
If its unbalanced its unbalanced. to be honest It's not like it take it to huge extremes, my main problem is there is absolutely no reason to have the buffed damage, nothing at all. Like I said earlier, even at their normal levels of 2 damage per missile an SRM boat is still going to shred you, why do they need any help. They don't, that simple.
Edited by M4rtyr, 14 January 2013 - 02:17 AM.
#84
Posted 14 January 2013 - 02:11 AM
#85
Posted 14 January 2013 - 02:43 AM
Simply put, increase the imediate spread of SRMs to discourage breaking the weapon or simply nerf them but narrow the spread. As is, each missle does 2.5 damage. Slightly narrow the spread and let them do 1.6 damage instead.
#86
Posted 14 January 2013 - 02:52 AM
I don't think a damage drop from 2,5 -> 2 would be uncalled for. Perhaps even a small spread increase.
#87
Posted 14 January 2013 - 03:08 AM
1 artimus: this can tighten the srm shot and thus helps concentrated fire at the longer ranges, some people can smother play like the a1 cata so they don't need it but a stalker would enjoy it. this added to boating can really up the power.
2 ranged game: the maps are small, ecm promotes brawling over long ranged play so you'll find uber alpha closeranged builds in general being more effective than anything, ac20's srms and gauss has this ability. don't let atlas and catapults put you of srms cause the cata can really boat and chase you and the atlas can take as much as it can throw with added ecm.
so i'm guessing those arguing srms are op are those that think stalker lrm boats are op too? it's not the weapons it's the chassis hardpoints creating rediculous builds over everything else. aws r varient can boat srms but you don't see as many cause the atlas armor and catta's more boat and flexiblility out rank the awesome by far. it's the builds and the netcode and everything else. during jenneronline when lagshields became apparent srms were hardley the main choice but now with more laggers and ecm srms have replaced the streaks to kill the bugged equipment being exploited. don't let it get to your heads srms are just symptoms of other illnesses, don't whine and get us another stupid bandaid like ecm was for streaks.
#88
Posted 14 January 2013 - 03:16 AM
GalaxyBluestar, on 14 January 2013 - 03:08 AM, said:
1 artimus: this can tighten the srm shot and thus helps concentrated fire at the longer ranges, some people can smother play like the a1 cata so they don't need it but a stalker would enjoy it. this added to boating can really up the power.
2 ranged game: the maps are small, ecm promotes brawling over long ranged play so you'll find uber alpha closeranged builds in general being more effective than anything, ac20's srms and gauss has this ability. don't let atlas and catapults put you of srms cause the cata can really boat and chase you and the atlas can take as much as it can throw with added ecm.
so i'm guessing those arguing srms are op are those that think stalker lrm boats are op too? it's not the weapons it's the chassis hardpoints creating rediculous builds over everything else. aws r varient can boat srms but you don't see as many cause the atlas armor and catta's more boat and flexiblility out rank the awesome by far. it's the builds and the netcode and everything else. during jenneronline when lagshields became apparent srms were hardley the main choice but now with more laggers and ecm srms have replaced the streaks to kill the bugged equipment being exploited. don't let it get to your heads srms are just symptoms of other illnesses, don't whine and get us another stupid bandaid like ecm was for streaks.
Usually good points for any arguement of whats balanced and what isn't. Since as I've said even with lower damage and SRM boat would wreck you. But everything you said shows no reason why they need the higher damage.
Give us a reason they NEED the higher damage, doubled armor isn't a valid reason as I've pointed out, so is there another?
#89
Posted 14 January 2013 - 04:25 AM
SpiralRazor, on 14 January 2013 - 12:35 AM, said:
LOL....ive forgotten more TT games then youve ever played sir. LRMS were not support weapons in TT....they caused lots of damage from far away, in 5 point blocks. Or they laid mine fields, or swarm rounds to attack clusters of the enemy, or sometimes even dealt a full damage hit to one location...in the far future, you could even get LRM rounds that set things on fire...true story sir!
Seriously though, its very apparent you dont understand what weapons are for at all either here or IRL. And you certainly dont understand how the critical system works here in MWO. Id suggest reading that dev post carefully.... I can tell you right now thats exactly why Machine guns are completely worthless for anything right now.
I can also tell you that IRL the purpose of rocket barrages from trucks like the T34 Calliope and M270 was nothing other then completely destroying anything in the targeted area.....A short but massively intense barrage of explosions compared to gun based artillery. Basically its to erase the enemy from existence and mop up whatever shattered remnants are left over by your other combined arms forces.
/owned.
Hahaha..
oh wait.
You're serious?
Hahahahhaa... good god.. 12 year old trolls are hilarious.
I've owned and fire more "IRL" weapons than you ever will. THe fact that you include a MASSIVE fallacy like trying to substantiate what you think LRMs should do by "IRL" tells us how out of touch you are with the game. I bet you never played Battletech:TT. You probably just learned how to talk 10 years ago.
Edited by BerryChunks, 14 January 2013 - 04:27 AM.
#90
Posted 14 January 2013 - 04:30 AM
SpiralRazor, on 14 January 2013 - 12:39 AM, said:
SRM missiles do 2 damage in the TT, and 2.5 damage here in MWO.
LRMS do 1 damage in the TT, and 1.8 here in MWO.
There is no Spread stat in TT however, here in MWO they have to contend with movement, moving behind cover, doubled armor values, spread and a host of other things im not thinking of.
case in point.
In TT, you roll for where they will hit. Roll = CT, or RT, or LL, or LA, etc.
In TT, SRMS Actually DO lock and track, but have an assumed 50% failure rate, so only half hit.
MWO tries to "mimic" this by having the missiles take erratic paths towards the destination, as you see with LRM and SRM Post 150 meters. Pre 150 meter, SRMs have an incredibly tight spread and you can basically consider it like an AC/10 in terms of focused damage. Moreso if you have "stacked hardpoints", wherein there's 5 Missile HP in a single body location, further reducing spread.
Please don't talk in the forums anymore.
Edited by BerryChunks, 14 January 2013 - 04:32 AM.
#91
Posted 14 January 2013 - 04:34 AM
M4rtyr, on 14 January 2013 - 12:47 AM, said:
Umm, LRM's are a support weapon. They are artilery, the only weapon that could do IDF. Or would you rather claim that a LRM Cat with only 2 LRM launchers is a front line fighter. A freaking Locust can kill anything with onlt LRM's because they are a fire support weapon and are all but useless when you get in close, even in MWO.
Yes LRM's did a fair amount of damage but nothing unbalanced. Now instead of doing blocks of 5 damage they might as well be doing blocks of 10, thats out of balance.
Look there are reasons why the TT rules have all the weapons having such damage levels, tonnages, cit space, heat, etc. Now when you double the damage of only a couple weapon systems and leave EVERYTHING else the same it throws what was balanced into and unbalanced state. It's that simple.
And don't try saying this isn't TT, because they have based the weapons completely on TT.
There is no valid reason for the missiles to have their damage doubled. Only reason I've even heard is the doubled armor, well again, armor plays no part in the question of, are LRMs and SRMs balanced -COMPARED TO THE OTHER WEAPONS-..
Which they are not.
exacctly.
#95
Posted 14 January 2013 - 04:43 AM
ConnorSinclair, on 14 January 2013 - 04:40 AM, said:
I demand you redact your reporting of me, because this all but confirms my statement that you do like men and I will not be slandered.
How do you know Vassago is really a man? Also what you did was against the Code of Conduct....so yeah.
#99
Posted 14 January 2013 - 04:51 AM
SixGrabStringDealSamurai, on 14 January 2013 - 04:43 AM, said:
How do you know Grab Deal Vassago is really a man? Also what you did was pretty harmless, I was being a spazz....so yeah.
You're kidding right? I hear his drunken/high grabdeal stupor as he pilots 3L's through the husks of grabdeal Stalkers every night, HE LIKES SAILORMOON GRAB DEAL MORE THAN ANY GIRL SHOULD LEGALLY,
GRAB DEAL
He sends us photos.....
MUH WRITTEN INTEGRITY ON A GRAB VIDEO GAME DEAL FORUMS!
Edited by ConnorSinclair, 14 January 2013 - 05:03 AM.
#100
Posted 14 January 2013 - 04:53 AM

Whine whine ya boat,
Keep on whining,
All these whiners are destroying this game,
Just quit and uinstall,
I gotta say it nicely otherwise little kids report you for offensive langauge.
Here we go.
If you cant beat it.
Adapt!
Or just simple LEARN TO PLAY!
Edited by neviu, 14 January 2013 - 04:56 AM.
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