Aegis Kleais, on 25 May 2012 - 04:47 AM, said:
Though independence is valuable with any pilot, the true saving grace is the ability to come together as a team.
In the event that IS tech will be played against Clan tech, in order to overcome those odds, teamwork becomes a necessity. When you have 2 people gang up on 1, they are not bringing a 2:1 ratio on them. It's a force multiplier. 2 players might be 2.3x effective. 3 players v 1 could be 4x effective. It's not a linear scale. Your chances for success AND minimizing losses depends on how well you can work together.
Against a superior force you will need superior tactics.
Sure, but you can't make the assumption that the IS will have the better team work, and why is it "fair" to place the burden on them of having to pull together or lose easily anyway?
All things equal (which is the point of matchmaking, to match up players of similar skill levels for balanced, challenging, fun games), 12 Clan Mechs with Clan Tech will
annihilate 12 IS Mechs with IS Tech (even LosTech, though not by as large a margin). There won't even be a contest. I'd say even 2 stars (10 Clan Mechs) versus a company is still heavily weighted in the Clans' favor. But by the same token, one star versus a company is asking for an ***-whooping for the Clansmen.
Unless they add a Battle Value type system to match making so Clanners are fighting at a numerical and tonnage disadvantage, then you can expect them to win against mostly-Tech 1 IS Mechs quite easily.
Edited by William Petersen, 25 May 2012 - 05:01 AM.