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This Is What "night Vision" Looks Like, Pgi


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#41 Furmansky

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Posted 03 February 2013 - 03:16 AM

MWO night vision looks like GEN 1+ without illumination.... well maybe not without illumination... every building is blinding bright. But not only light amplification is bad. I had old Russian GEN 1 NV and it didn't looked even close that blurry like here. Its not only NV problem here, IR vision look even worse. It's just overall bad design of maps and graphics... this grain is getting on my nerves :) And advanced zooming? Like seriously lost tech... yes, but why the hell i Spend Millions of C-Bills and thousands GXP for something that I could achieve better with a stupid binoculars from 19th century... Well good that we didn't lost technology like fusion, lasers, PPC's, radar... oh sorry we lost that apparently in MWO... but we have super advanced working ECM ( Well was it something that actually was lost in Battletech universe by any chance, just being rediscovered again? And well it works like a marvel... ) with all that technology we even dare to call 4 x blurry ZOOM advanced?


View Postbloodnor, on 03 February 2013 - 02:23 AM, said:

people are aware that this is all being done using an engine that the devs have never used before and its still in BETA right?

Man I did believed this once, since PGI went open against majority's concerns and since start we have no real new content other than purchasable items, we could stay in BETA for ten years and use the same bloody BETA explanation.

Edited by Furmansky, 03 February 2013 - 03:20 AM.


#42 FrostPaw

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Posted 03 February 2013 - 03:39 AM

View PostBagheera, on 14 January 2013 - 02:29 PM, said:

I just want the NV mode from closed beta back. :)

No screenies (cause, you know, there was an NDA), but it was more like this:

Posted Image

But with MW:O grain, less detail, yadda yadda yadda.


This would be a more comfortable colour to use, bright green is painful on the eyes no matter what generation it is. It would also provide more definition on the Hud.

#43 Taizan

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Posted 03 February 2013 - 05:20 AM

Even though the green and the glare off the buildings is annoying, what I really do not get is the interpolation lines in NV.

#44 Sable Dove

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Posted 03 February 2013 - 06:04 AM

Don't forget, this is the year 3050. Where We have weaponized lasers and Gauss cannons, but have apparently forgotten that CCTV exists, so we make our cockpits a liability instead of being the most armoured location on the mech.

And what about even a single, rear-view camera? How long before that technology is (re) developed?

#45 Furmansky

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Posted 03 February 2013 - 06:38 AM

View PostSable Dove, on 03 February 2013 - 06:04 AM, said:

And what about even a single, rear-view camera? How long before that technology is (re) developed?


Hmmm.... I think Its scheduled just after duct tape?

#46 Grey Man

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Posted 03 February 2013 - 06:49 AM

View PostSable Dove, on 03 February 2013 - 06:04 AM, said:

And what about even a single, rear-view camera? How long before that technology is (re) developed?


My understanding is that this is due to an issue with CryEngine not wanting to render the same scene from multiple perspectives or something like that. It's the same reason the advanced zoom module makes everything look like 8 bit mode.

#47 Star Colonel Mustard Kerensky

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Posted 03 February 2013 - 07:19 AM

View PostSable Dove, on 03 February 2013 - 06:04 AM, said:

Don't forget, this is the year 3050. Where We have weaponized lasers and Gauss cannons, but have apparently forgotten that CCTV exists, so we make our cockpits a liability instead of being the most armoured location on the mech.

And what about even a single, rear-view camera? How long before that technology is (re) developed?

The cockpit armor thing is because that's the maximum amount of armor that can be easily "blown off" in case of an emergency where the pilot chooses to eject.

There are some mechs that have their cockpits located in the torso. They are much more heavily armored but the pilot is also trapped inside should things go south.

#48 CDLord HHGD

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Posted 03 February 2013 - 07:36 AM

View Poststjobe, on 14 January 2013 - 02:42 PM, said:

Hell yes. I never understood why they went green - the grey was much nicer.

Too close to TV? And lots of ppl instantly thing green when you say NV. ;)

#49 CECILOFS

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Posted 03 February 2013 - 07:48 AM

Come on, there is a use for NV - finding the stairs in River City Night. Can't see them in thermal >_<

#50 Daiichidoku

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Posted 03 February 2013 - 08:11 AM

mwo is in a fictional universe, one that may not share identical physics


no argument based on what we know of our real world physics or technology applies, so please stop it

if our mechs trun into french chefs that have blunderbusses loaded with velociraptors, so be it!

#51 Odanan

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Posted 03 February 2013 - 08:18 AM

View PostTeam Leader, on 14 January 2013 - 02:14 PM, said:

Apparently we since Battletech was invented in the 80s, we are limited to 80s night vision lol


No, in general, the technology of the 30th Century is inferior to the nineteen sixties.

#52 Stingz

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Posted 03 February 2013 - 08:19 AM

It's funny how I find Night Vision more usable on Forest Colony than River City Night. They need to do whatever they did to Forest Colony and make it slightly darker for night maps.

Edited by Stingz, 03 February 2013 - 08:19 AM.


#53 Trauglodyte

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Posted 03 February 2013 - 08:24 AM

Well, Night Vision has a problem in the sense that each piece of environment has ambient light attached to it. So, the reason you get that strange glow that pretty much blinds you sometimes is because of the artistic elements added to it. If they could somehow figure out how to take that away, Night Vision would actually be really good.

Sadly, though, thermal is still the best option to combat snow, night, and ECM.

#54 Odanan

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Posted 03 February 2013 - 08:25 AM

View PostDaiichidoku, on 03 February 2013 - 08:11 AM, said:

mwo is in a fictional universe, one that may not share identical physics

no argument based on what we know of our real world physics or technology applies, so please stop it



It's not a different universe! It's not like Middle Earth or Westeros: it's the future of humanity!

I love Battletech, but the guys who set the founding stones had no idea of how real weapons and technology works.

0.5 tons Machineguns that fire shorter than flintlock pistols?
Missiles that have the explosive power of a firecracker?
Computers that weight tons and have the capacities of an analogical watch?

As science fiction, Battletech really sucks.

#55 Mordynak

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Posted 03 February 2013 - 08:35 AM

Agreed. The night vision is pointless atm. On the night map i just switch on thermal right away.

View PostTrauglodyte, on 03 February 2013 - 08:24 AM, said:

Well, Night Vision has a problem in the sense that each piece of environment has ambient light attached to it. So, the reason you get that strange glow that pretty much blinds you sometimes is because of the artistic elements added to it. If they could somehow figure out how to take that away, Night Vision would actually be really good.

Sadly, though, thermal is still the best option to combat snow, night, and ECM.


In theory it should be as simple as turning off or drasticly lowering bloom when the night vision mode is active.

Edited by Mordynak, 03 February 2013 - 08:39 AM.


#56 John Norad

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Posted 03 February 2013 - 08:35 AM

View Poststjobe, on 14 January 2013 - 02:42 PM, said:

Hell yes. I never understood why they went green - the grey was much nicer.

I bet green is just a placeholder and they're currently looking for a way to make it orange-blue.

#57 Gammanoob

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Posted 03 February 2013 - 08:37 AM

Any fix or change would be nice, I am almost to the point where I would rather disconnect than play more of "Low Visilibitywarrior: Online."

To add insult to injury it's the same maps...just...darker...

Edited by Gammanoob, 03 February 2013 - 08:38 AM.


#58 jay35

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Posted 03 February 2013 - 08:39 AM

NV is currently only useful on pitchblack maps for seeing the next 50 feet in front of your mech so you don't get stuck on some object or hillside you can't traverse. IR is the only useful alternate viewing mode, but it has limitations up close in some scenarios that can leave you disoriented and unable to tell what terrain objects are immediately around your mech.
Agree that it's quite an annoying mix of modes at present, and NV needs the most work.

#59 HiplyRustic

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Posted 03 February 2013 - 08:42 AM

View PostOdanan, on 03 February 2013 - 08:25 AM, said:


It's not a different universe! It's not like Middle Earth or Westeros: it's the future of humanity!

I love Battletech, but the guys who set the founding stones had no idea of how real weapons and technology works.

0.5 tons Machineguns that fire shorter than flintlock pistols?
Missiles that have the explosive power of a firecracker?
Computers that weight tons and have the capacities of an analogical watch?

As science fiction, Battletech really sucks.


Well, I think we have all thrown "realistic" out the window in order to play here. ;)

SWIR (GO HERE TO BE REALLY ANNOYED AT JUST HOW BAD WE HAVE IT 1000 YEARS FROM TODAY)

Machine guns? lol How many M2s with armor piercing rounds do you suppose you could mount on a 100 ton armored weapons platform?

Seriously, if we start getting hung up on realism we're all going to quit.

#60 Bullseye69

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Posted 03 February 2013 - 08:53 AM

You didn't get the memo so sorry, here the memo.


DUCT TAPE is LOST TECH and so is VELCRO.


Message ends.


I agree the building are way to bright and I prefer not to use it either just go thermal myself.

Edited by Bullseye69, 03 February 2013 - 08:53 AM.






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