Patch Response Survey
#161
Posted 15 January 2013 - 05:53 PM
#162
Posted 15 January 2013 - 06:06 PM
#163
Posted 15 January 2013 - 06:09 PM
Livewyr, on 15 January 2013 - 02:01 PM, said:
"PGI NEVER FIXES ANYTHING, THEY JUST KEEP RELEASING NEW STUFF"
I have news for you:
The stuff they're releasing now has been in the works for MONTHS, and it's from the Artists and Engineers FOR mech-creating.
Fixes are in testing...and unlike Creating the new stuff, require far more work as they have to find the things, find what makes them, and fix them, then adjust the rest of the game to it..
So good ******* god, give it a rest... they'll put out the fixes when they're ready..
You mean the fixes like the ECM counters they promised? Or the modules (Sensor Range Rank 2) that does nothing to counter it?
Paul Inoye said:
Where are the counters? Or are these working as intended as well?
Source: PCGamer
Edited by StalaggtIKE, 15 January 2013 - 06:14 PM.
#164
Posted 15 January 2013 - 06:17 PM
#166
Posted 15 January 2013 - 06:33 PM
Haven't played the game though. I'll defer to the other Forums Warriors' more qualified and trusted opinions to paint the picture of this particular patch.
#167
Posted 15 January 2013 - 06:36 PM
#168
Posted 15 January 2013 - 06:39 PM
Ravill, on 15 January 2013 - 06:36 PM, said:
Ravill, on 15 January 2013 - 06:36 PM, said:
ROFL@ oompa loompas being jealous
#169
Posted 15 January 2013 - 06:49 PM
also went the devs keep hinting that the patch is "going to be big" our hopes get propped up. and then when the patch only delivers less than what was expected, we get a little grouchy. (because i am damn sure this thread is full of tears of rage)
I forgive the other things listed as early/mid January not included. obviously those things are not ready for show time and need more work. i want them to work properly first time around
#170
Posted 15 January 2013 - 06:54 PM
#171
Posted 15 January 2013 - 07:05 PM
#173
Posted 15 January 2013 - 07:16 PM
Honestly I'm having more fun with the World of Warplanes beta play anyways - more realistic and runs better - PGI could take a page from their <wargame.net> book on how to implement the online game stuff and also make money at the same time.
Edited by Drogum Nethar, 15 January 2013 - 07:22 PM.
#174
Posted 15 January 2013 - 07:18 PM
Netcode
Matchmaker (phase3)
CW will not work if too many players leave over netcode or matchmaker issues.
The game's netcode and matchmaker are broken enough that new players will try it a few times and decide it's not worth the trouble. The plans for the future CW system will not keep players in this game if the current game systems cause them to quit.
Edited by Zylo, 15 January 2013 - 07:20 PM.
#175
Posted 15 January 2013 - 07:23 PM
A: Enemy has lots of ECM. Our team doesn't realise you should be swapping ECM modes to counter other ECM, or has no ECM of our own. Get rolled.
B: Enemy team is at least 50% light mechs making judicious use of the lag-shield. Get rolled.
C: Friendly team is entirely composed of mouth-breathing brain-dead asshats, while enemy team has at least one experienced 4-man (as evidenced by formation, chat). Get rolled*.
*may also include A & B if you happen to be particularly unlucky.
I get that this is a team game, and when I play with my group, it's usually ok. But that's all, just 'ok'. Playing solo, which we all do from time to time, is nearly always disheartening and at times completely rage-inducing. I've played ten or fifteen matches just now, and won about 2, maybe 3 of them. All the others: rolled.
I'm out. See you in a year when this game is either ready, or has fallen flat on its arse. Betting it'll be the latter.
Edited by Araxes, 15 January 2013 - 07:24 PM.
#176
Posted 15 January 2013 - 07:28 PM
TheGunBunny, on 15 January 2013 - 05:13 PM, said:
Aside from anything else, he's right about a couple of things.
PGI has made a major mistake by not trying hard enough to hire that net coder. This is a time sensitive project, and having that position open for more than a month or two was a really bad move.
And before you argue that they couldn't find anyone to fill it, I'll tell you that's not a valid answer. In a situation like this, there is always a way to find someone. You pay more, or offer better incentives, or do whatever the heck it takes. When your project is really and truly suffering for lack of a resource, you get that resource. End of story.
Failure to do so almost always means project death, sooner or later.
#177
Posted 15 January 2013 - 07:29 PM
Was hoping to see the PPC and large pulse laser tweaks as well, but that didn't happen either.
I just hope they deliver next week. I didn't feel that this was as big a patch as hyped.
#178
Posted 15 January 2013 - 07:38 PM
Head over here to see what gives. I learn about ECM, I learn about lagshield (160ping for me from europe). Sigh. Well I played couple of days, almost all of that pugging. Pugging could be briefed into "does my team have a lot of ECMs at start?" if yes, we probably will win, if no, then...Anyway this seemed to hold true pretty well.
Well, I played, got c-bills, bought Raven 3L for my own ECM. Hooray now I'm actually doing damage, because streaks will hit even if I can't laser anything on my ping. But ECM is everywhere and if I'm in the losing side of ECM war, half my weaponry is obsolete and the other half can only hit stationary targets reliably.
I'll just leave this game here for a few months and maybe check back how things develop. Currently, I just can't call if enjoyable playtime, which is a shame, since I've always loved the mech games, having played nearly everything from mechwarrior 1 and upwards
my 2 cents, for what it's worth. A new player experience. Back to planetside for me, which has awesome netcode and my ping doesn't matter at all.
#179
Posted 15 January 2013 - 07:42 PM
Erihs, on 15 January 2013 - 07:38 PM, said:
Head over here to see what gives. I learn about ECM, I learn about lagshield (160ping for me from europe). Sigh. Well I played couple of days, almost all of that pugging. Pugging could be briefed into "does my team have a lot of ECMs at start?" if yes, we probably will win, if no, then...Anyway this seemed to hold true pretty well.
Well, I played, got c-bills, bought Raven 3L for my own ECM. Hooray now I'm actually doing damage, because streaks will hit even if I can't laser anything on my ping. But ECM is everywhere and if I'm in the losing side of ECM war, half my weaponry is obsolete and the other half can only hit stationary targets reliably.
I'll just leave this game here for a few months and maybe check back how things develop. Currently, I just can't call if enjoyable playtime, which is a shame, since I've always loved the mech games, having played nearly everything from mechwarrior 1 and upwards
my 2 cents, for what it's worth. A new player experience. Back to planetside for me, which has awesome netcode and my ping doesn't matter at all.
What kills me is you had to trial and error your way into the game's mechanics. Pull another game in Open Beta where players literally download a gig+ game, then do not even find a wiki/guide for a gameplay....
Hell, I can find one for WarZ on Hammerhead's documentation, and that's sad.
In my view it's not that ECW killed this player wanting to join the game, but exactly what is wrong with the patch, and the rollout sofar:
- No weapon or content documentation
- Poor netcode
- No tutorial or in-game documentation to teach newbies optimal build or the basics of mech combat
- Nebulous changes and metagame. Why should he play ? To get spacebux ? What should he buy with spacebux ? A better KDR ? Stack that up against what his options and what he gets for his time value in PS2, where he can buy all sorts of knicknacks in 200v200 all-the-time COD.
This guy's poast should be printed out and stapled to Garth's forehead tomorrow AM.
The next time a PGI signing authority wants to go take a vacation, he should look at this player Poast and ask "If I clock out will we see another guy like this come, see and /uninstall ? Is this our current brand standing ?"
Edited by Mikhalio, 15 January 2013 - 07:48 PM.
#180
Posted 15 January 2013 - 07:55 PM
/endrant
Edited by MajorLeeHung, 15 January 2013 - 08:33 PM.
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