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Please Stop With All The Negativity! You Are Killing This Game!



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#61 Xenosphobatic

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Posted 15 January 2013 - 03:06 PM

View PostRaalic, on 15 January 2013 - 02:56 PM, said:

Devs should be reading the forums. ;)


No, Devs should be working on patching whatever the playerbase has decided ails them this time, mainly the netcode/lagshield issues.

#62 UraniumOverdose

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Posted 15 January 2013 - 03:08 PM

View PostKadin Shino, on 15 January 2013 - 03:05 PM, said:

its sad to see how many people fail to realize that this is beta. and it was nice that PGI went forward to make it a public beta. probably so we wouldn't end up killing the same people over and over. that and to be honest with some of the elite players that complain its sad to.

*To the people that complain*. Stop bitching about a poor product. unless you have personally been in game development for a AAA title that has been published, you have no value as a beta tester when you complain. stop making posts *This game is broke, this game sucks, blablablablablabla* i can see how ngl points out something very important that Devs will probably skip over what you say. Also seriously it sounds like some of you, this is the only game you have ever played. have any of you played EAs War fighter? or the re-release of Medal of Honer? how about Diablo 3 and how much of a disappointment that was. Every game will have some type of faults. Lets at least let this game become finished before we tear it apart. ITS A GOOD PRODUCT SO FAR


To those who are having fun and enjoying the BETA. Please let your voice be heard! we don't need to praise everything the team is doing. But adding some good feedback every once in awhile will help the team feel good about themselves and recharge to make even better improvements!

I was in game development for quite a few games. Some iOS releases and one Vita release. let me say that when you constantly get negative feedback it kinda just makes you want to give up and stop. you have to remember there are people behind seeing making massive code changes, fixing models, doing all sorts of things to make the game better.

This game will get better if we as a community let it. If we let the voices of the people complain over rule the people that actually have a good time, this game will probably end up not being that great.


See you guys on the battle field! Lets roll!

~Kadin


So if 90% of your player base told you that something you implemented broke the entire game dynamic (ECM), of that a bug is seriously affecting game play to the point of massive frustration (NETCODE). You would expect them to shut up and not complain about it? Would you even release one of your iOS or VITA games to the public if they were massively plagued by an issue, like the netcode plagues MWO?

#63 KharnZor

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Posted 15 January 2013 - 03:08 PM

View PostFigo, on 15 January 2013 - 03:03 PM, said:

Haha the devs doing the same thing as i do ... laughing about all you dumbsters and i like them for it ;)


Pathetic troll.

#64 Tarman

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Posted 15 January 2013 - 03:08 PM

There is no way this is a real thread, its premise is too ridiculous.

EVERYONE

STOP BEING MEAN TO THE DEVS

THEIR TEARS ARE BLOCKING THEIR VISION AND ITS IMPEDING THEIR CODING

THEY WILL QUIT MAKING THIS GAME BECAUSE OF THEIR HORRIBLE TRAUMA


9_____________________________9


Actually there isn't a font with 9s big enough to convey the amount of eyeroll I need to fend off the helmet-level silly in this thread.

#65 UraniumOverdose

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Posted 15 January 2013 - 03:09 PM

View PostAnton Shadd, on 15 January 2013 - 03:05 PM, said:

Lights take some time to kill you in a heavy use this time to learn how far you have to pre-aim with lasers or whatever weapons you like to use. I for my part can't complain about the performance of srms against lights.

And one other point the guys bring in one mech at a time so dont complain about OP-stuff unless we have a complete canon of mechs and the balancing is way off, then complain if you have to...forget that.. dont complain at all just give some positive criticism and wait for the devs to fix it.

Thanks to all the guys out there showing good sportsmanship, all the teamplayers and of course all the devs.


(I'm PUG through and through btw)


I know how to lag shoot, I played mechwarrior 3. This is 2013, I shouldn't have to lag shoot. End of story.

Edited by UraniumOverdose, 15 January 2013 - 03:10 PM.


#66 Mxxpower

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Posted 15 January 2013 - 03:10 PM

View Postngl, on 15 January 2013 - 02:14 PM, said:

Can we please stop criticising the games developers? Garth Erlam admitted that the games developers dont look in the forums anymore. Your entitled bitching and moaning doesnt make this fact any better.

Here from the Ask the Devs26:
Q: Does the general negativity and unrealistic expectations on the forums dishearten you at all? Or does it make you try even harder to please these particular individuals? [The Dutchmun]
A: It's hard not to have it affect one at all; generally it just makes people around the office less likely to read over the forums. I still do though, and for every negative/unrealistic expection filled post, there are dozens of PM's, emails, and threads that are the opposite...... [Garth]

Here the link to the post: http://mwomercs.com/...evs-26-answers/

Because of all this negativity of you guys, most of the Devs dont even know about the issues of this game, because they dont feel appreciated enough to look in this forums.

If you keep this going, you guys will KILL this game!

So please be nicer and more cooperative when it comes to ECM. Try to understand why the devs think that ECM is so awesome! If you know how to fix the lagshield issues, then dont ***** here in the forums. Instead fill out a job application and fix it yourself as a PGI Dev.

Please dont let this rotten and useless community kill this awesome game!



Didn't bother to read because the thread title logic is wrong. You are wrong...this game is terrible ATM, and it's PGI's responsibility to their customers to fix it.

It's not my problem they don't read the forums and understand their players concerns...

If the game dies, it's somehow the customer's fault? Sort of like How General Motors went bankrupt because the customers didn't buy enough cars? Huh?

Methinks you should take off those rose colored glasses

#67 OpCentar

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Posted 15 January 2013 - 03:12 PM

Complaints ignored

Trolls follow Rage

Still here

#68 Scandinavian Jawbreaker

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Posted 15 January 2013 - 03:14 PM

View PostUraniumOverdose, on 15 January 2013 - 03:08 PM, said:


So if 90% of your player base

Based on what fact?

#69 Skyfaller

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Posted 15 January 2013 - 03:15 PM

View PostCountach, on 15 January 2013 - 02:40 PM, said:

Appreciation is earned, but criticism is NOT the way to get what you want. How would you like it if your boss was like the threads on this forum? The myriad of individuals who have different needs and wants from the game means that you can never please everyone, so how would you like it if your boss could never give you appreciation, because there was always something they didn't like?

Criticism should be dolled out with equal amounts of praise for areas that are solid and the community likes, in the same post, THIS is how you make headway to get what you want.


What kind of hippie psychology is this? If your work is consistently flawed and you show no progress whatsoever to correcting it (in fact, you make it worse and worse CONSISTENTLY) you do not nor should you not get praise for not screwing up something else.


View Postngl, on 15 January 2013 - 02:43 PM, said:


But we are still in a beta. Sometimes its hit and miss. The game is still a blast to play. Maybe we could concentrate more on that, than all the issues of this game.


The game is fun to play until the ecm and netcode hit detection issues ruin it. this usually happens 10 seconds into every match.

Quote

Dont buy the spider then. And dont take any ECM with you. I dont have any issues with the game. Just with the community. I

This game is about teamplay. ECM is a great tool to inforce teamplay! Its so sad that some of you guys cant see that!


enforce team play? What are you smoking? The issue is TECHNICAL not player based. Run a light mech at 90kph or faster and the cryengine hit detection issue will make more than half of the damage it should take VANISH. This is a PROVEN FACT since the closed beta that has not been addressed or any measures taken to correct it.

The only weapon that hits these mechs are the SSRMs because the way they are coded does not go through the 'does it hit?' check all other weapons do. It DOES hit unless the missile hits terrain object or is out of range. This is where the ECM FUBARS the only weapon capable of injuring 90kph+ light mechs for full damage: It prevent the lock-on of the SSRMS. (No, TAG does not enable it).

ECM is not an issue in an Atlas. Its a HUGE issue on lights. Particularly those that equip ECM and SSRM's as they can shoot and exploit the netcode issues while being invulnerable to return fire as long as they keep lateral high speed movement.

Jenners used to be a scourge until the SSRM2 was fixed. Ravens back then never had issues with netcode because they could only be armed to hurt other mechs when they were forced to load sub 90kph engines. Commandos did not carry heavy ordnance and while they did have netcode issues they also had the absolute weakest armor so a couple of SSRM hits brought them down.

But add ECM and Jenners became useless. why? They cant hit the other light mechs because of the netcode issue and now they cant use SSRMs against the ECM because it wont shoot.

...hence why we have hordes of ONLY commando 2Ds and Raven 3L's running around. No more jenner hordes, no more commando harrassers... no more ravens with big guns. Its all just ECM+netcode exploiting lights and mediums.

And now they add the spider to the list. Proof of stupid decision making at the highest levels. This deserves no praise.

#70 Figo

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Posted 15 January 2013 - 03:17 PM

Hihihihihi

#71 Xenosphobatic

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Posted 15 January 2013 - 03:17 PM

View PostUraniumOverdose, on 15 January 2013 - 03:08 PM, said:

Would you even release one of your iOS or VITA games to the public if they were massively plagued by an issue, like the netcode plagues MWO?

I'm sure they would be the first to release a game with issues. Now, if they were to continue to work on it, like MWO, I don't see the problem. The game is still in development so to speak, and the monetary options available to players aid continuing development.

View PostUraniumOverdose, on 15 January 2013 - 03:08 PM, said:

So if 90% of your player base told you that something you implemented broke the entire game dynamic (ECM), of that a bug is seriously affecting game play to the point of massive frustration (NETCODE). You would expect them to shut up and not complain about it?

ECM did what needed to be done (ie: get rid of the LRM boats...somewhat and the SSRM boats...mostly) to break what was not exactly a fun game dynamic to begin with. Personally I never thought "put the yellow circle in the red square until it turns red" was a very fun dynamic, but I'm not a day 1 player, so what do I know.
As for the complaints, I don't think anyone is saying don't complain, but there's this thing called "constructive criticism" which would be more helpful to all involved, rather than the current ECM IS A GAME BREAKER I CANNOT PLAY THIS GIMME MY MONEY BACK threads. ECM and netcode are being worked on, of this I have no doubts, but they cannot be resolved in a week.

#72 UraniumOverdose

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Posted 15 January 2013 - 03:18 PM

View PostIV Amen, on 15 January 2013 - 03:14 PM, said:

Based on what fact?

http://mwomercs.com/...esponse-survey/

Approximately 89% voted the bottom three choices starting with "meh." Even if you take out the meh votes, that's still 80% negative. This is in addition to the ECM thread that had an overwhelming majority (approx 92 or 93%) voting ECM as overpowered. So yeah, 90% of the player base. Of the leftover 10% I would estimate 8% say it's great because they can abuse raven 3l's.

#73 Figo

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Posted 15 January 2013 - 03:21 PM

Höhöhöhöhöhöhööö

#74 Shumabot

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Posted 15 January 2013 - 03:21 PM

Quote

Because of all this negativity of you guys, most of the Devs dont even know about the issues of this game, because they dont feel appreciated enough to look in this forums.

The designers know the issues with this game better than the forum goers here who typically can't understand the difference between back end work and content, don't really understand game balance, and think that a first person shooter version of the board game wouldn't be an abortive mess that would have been cancelled long ago.

The designers are probably better off for not looking at these forums, they're at best toxic, and more realistically give a very innacurate view of the state of the game. The forums are almost entirely entitled old founders who used to play the TT game, that's not a good community for an impartial review of new content.

Edited by Shumabot, 15 January 2013 - 03:22 PM.


#75 Scandinavian Jawbreaker

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Posted 15 January 2013 - 03:23 PM

View PostUraniumOverdose, on 15 January 2013 - 03:18 PM, said:

the ECM thread that had an overwhelming majority (approx 92 or 93%) voting ECM as overpowered.


OP yes. Breaking the entire game dynamic? No. False statements serve no-one.

#76 QuantumButler

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Posted 15 January 2013 - 03:24 PM

yes let's all just hugbox and say nothing but good things that sure helped TOR.

OH WAIT.

#77 Thorqemada

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Posted 15 January 2013 - 03:26 PM

View Postngl, on 15 January 2013 - 02:17 PM, said:


You are just a player. Im pretty sure the devs know that this game will be a lot worse without ECM. They are the experts in game balance and meta game. How can you be sure that ecm is so bad?


While i agree that there is to much negativity i also have to say that the gameplay after the last pre-ECM patch was the best!
A1 SSRM boating was toned down and almost in a very healthy balance, the Mech diversity was great and people had to care for cover and their approach to the enemy, lag independent weapons worked all the time.

With ECM they have opened a huge gap between low/high ping/lag players and low/high tech Mechs, Premades and PUGs.
So while it may be a sound idea to implement ECM the way it is the gameplay does not mirror it well imho.
This is not unusual that players have a different feeling about game mechanics that the Devs had implemented with the best intentions.
In the end the PUGs bring the volume and the Premades adapt so better keep the PUGs happy.

Its not a thing of good and evil, positivity and negativity.

:D

Edited by Thorqemada, 15 January 2013 - 03:27 PM.


#78 UraniumOverdose

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Posted 15 January 2013 - 03:26 PM

View PostShumabot, on 15 January 2013 - 03:21 PM, said:

The designers know the issues with this game better than the forum goers here who typically can't understand the difference between back end work and content, don't really understand game balance, and think that a first person shooter version of the board game wouldn't be an abortive mess that would have been cancelled long ago.

The designers are probably better off for not looking at these forums, they're at best toxic, and more realistically give a very innacurate view of the state of the game. The forums are almost entirely entitled old founders who used to play the TT game, that's not a good community for an impartial review of new content.


Right, because the lagshield, which is the number one complaint by far, is entirely because we are entitled TT players (false assumptions are false, I've never touched TT).

#79 Cuthbert Allgood

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Posted 15 January 2013 - 03:27 PM

View PostCountach, on 15 January 2013 - 03:05 PM, said:

Using your same Wendy's example, this is how the community is currently:

Order meal Burger, fries & Drink, told 5 min wait

Minute 1: Complain loudly about how rubbish the people preparing the food are, that they have nothing to show for it and that they are going to destroy your meal

Minute 2: Complain about the lack of food you will be receiving compared to the price you paid, that Jack-in-the-Box provides a better product in x and y ways.

Minute 3: Complain about the lack of feedback from the cooks on the progress of your order, complain that all the people serving the counters should have been back there helping the cooks prepare your meal instead of forcing you to wait for it.

Minute 4: Complain that the sauce to meat to bun balance is off, that they've wrecked your burger and that you will demand a refund if it doesn't meet your expectations. Continue to complain loudly that you should have had your meal already and that the delays are only because of the incompetence of the staff.

Minute 5: Be told that it will be another 5 minute wait to get everything together.
Minute 5.01: Become outraged, yell loud enough that the whole store and neighbours can hear just how incensed you are. Demand a refund, but also demand the food be given to you aswell, scream that you will never be back to another Wendy's store ever again (but secretly will visit it again a couple hours later and repeat the process again).

Minutes 6-10: Continue complaining about everything under the sun.

Minute 10: Receive meal, complain even more loudly about how it's not as good as Jack-in-the-box does it, complain that the size of the burger is not proportional to the amount of chips (again), complain that the drink should be 13% larger, the chips 10% smaller and the burger 18% meatier, complain that the cooks have destroyed your meal, you can't even eat it at all (but still eat it as soon as they can't see) and that it's not the same as the Wendy's you remember from 15 years ago, provide loud condescending feedback about how it SHOULD be done and how other franchises have done a better job.


Now, in my above example, the actual meal could be the tastiest thing they have ever prepared, but various aspects (presentation, sizing, amount of each ingredient added) could not be to that customers tastes. This is the same as MWO, some aspects are fantastic and the devs are doing a great job on, others need enhancement, but nothing is "wrong" with the game that is not already being worked on and all the misplaced anger in the community is drowning out those who want to steer the game in a positive way, promoting the good and promising things about it and having their feedback addressed for the areas that need work.


+++111

You forgot "To CRY that the poor counter girl didn't go get the manager and the whole grill crew to stand there and look you in the eyes when you cry and complain about the whole thing, While you tell them that they have no clue of what they are doing."


PS. It really is sick and sad, but there are countless people out there that truly believe that is is proper behavior and do it all the time.

+1 to op also

Edited by Cuthbert Allgood, 15 January 2013 - 03:30 PM.


#80 Comguard

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Posted 15 January 2013 - 03:27 PM

PGI puts so little effort in this game that it is at the brink of being a scam.

Sad thing is:
They have little talent AND bad work ethic. And that's not harsh, just an obervation of what they've done so far.





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