

Jedi Spider Tricks
#61
Posted 16 January 2013 - 12:56 AM
#62
Posted 16 January 2013 - 01:04 AM

Of course, I lost in the end to a SRM cat who'd I manage to pick apart and he only had a LL left and a cherry red CT, but then I finally lost my leg to him.
This was in a 3MPL 5D, or whatever the ECM variant is.
#63
Posted 16 January 2013 - 08:28 AM
#64
Posted 16 January 2013 - 10:30 AM
#65
Posted 16 January 2013 - 10:35 AM
With incoming missiles, jump, cut power mid-flight (not too high). Missiles lose lock and the forward momentum from the jump puts you in the clear.
#66
Posted 16 January 2013 - 04:58 PM
#67
Posted 17 January 2013 - 01:07 AM
All in all i love the spider even if i aint the best pilot for lights this thing is the most fun to pilot
#68
Posted 17 January 2013 - 01:16 AM
#69
Posted 17 January 2013 - 01:25 AM


:3
#70
Posted 17 January 2013 - 01:47 AM
For example on forest colony, you can get on the big mountain on the lake, as well as on top of the crane in one of the starting points. Plug-in an ERLL and have fun.
More often than not you can keep shooting without being noticed for a long long time.
The only selling point of spiders, especially the only viable variant 5D, is its JJ. ECM wise, you're better off with a cicada3M that can fit bigger weapons and maintain a correct speed.
Getting on high locations is fun but most of time, mobility around the map and bigger armaments are worth more.
I suggest they change the mechanics of JJ to allow directional flight.
Edited by bantapoo, 17 January 2013 - 01:49 AM.
#71
Posted 17 January 2013 - 02:02 AM
addendum: change of heart.. never thought I'd say it, but I really enjot piloting the spider now.
Edited by Vegentius, 20 January 2013 - 09:07 AM.
#72
Posted 17 January 2013 - 04:35 AM
Skyfaller, on 15 January 2013 - 05:35 PM, said:
Yeah the 4 ballistic 1 energy spider is fun but useless.
The mech simply cant load anything but machine guns. You can't even put a single AC2 since you dont have tonnage to carry ammo to use it to fight.
I put 4 MGs and 1 ER large laser and chased a commando for 2 minutes firing MG's and ERLL into his back. I think he noticed me after a while, turned around and 1-shot triple SSRM'd me down.
heeheee...
I have already loaded on this chassis :
Ac/2 with JJ and 300 ammo with XL255
AC/5 with JJ and 90 ammo with XL 255
LB10 w/o JJ 30 ammo with XL 200
AC10 w/0 JJ with XL 200
#73
Posted 17 January 2013 - 06:00 AM
Vanguard319, on 16 January 2013 - 08:28 AM, said:
Oh man, was that you? I think we ran into you in a different game last night - forest colony, you spent most of the game blinding a jenner who was trying to snipe with a PPC? We couldn't stop laughing all match long - most effective ECM spider I've seen yet, to be honest.
#74
Posted 17 January 2013 - 06:09 AM
Skyfaller, on 15 January 2013 - 05:35 PM, said:
Yeah the 4 ballistic 1 energy spider is fun but useless.
The mech simply cant load anything but machine guns. You can't even put a single AC2 since you dont have tonnage to carry ammo to use it to fight.
poppycock! I've been having a tremendous amount of fun with my fat spider.
an av/2 with a ton of ammo and a large laser with an albeit slow xl 180 makes for a great fire support.
even managed two kills per match on a few occasions.
Terribly fun and even somewhat usefull little ******.
#75
Posted 17 January 2013 - 06:30 AM
Tharzog, on 17 January 2013 - 06:09 AM, said:
an av/2 with a ton of ammo and a large laser with an albeit slow xl 180 makes for a great fire support.
even managed two kills per match on a few occasions.
Terribly fun and even somewhat usefull little ******.
Finally someone who understand how this mech works.
#76
Posted 17 January 2013 - 08:34 AM
#77
Posted 17 January 2013 - 11:13 AM
Aqualo, on 17 January 2013 - 04:35 AM, said:
I have already loaded on this chassis :
Ac/2 with JJ and 300 ammo with XL255
AC/5 with JJ and 90 ammo with XL 255
LB10 w/o JJ 30 ammo with XL 200
AC10 w/0 JJ with XL 200
If you can mount an ac10 then you can also mount twin ac2's in the arms. Too bad no jump jets with this because you would be an effective harrasser sniper from a ledge.
#78
Posted 17 January 2013 - 11:22 AM
200XL engine (speed about 118 kph)
8/8 JJ's to reach the high lookouts
BAP and advanced sensor module
TAG and advanced target decay module
ECM (of course)
2 extra DHS for engine requirement
ER large laser to have something to do besides TAGing fom your high perch
#79
Posted 17 January 2013 - 11:32 AM
#80
Posted 17 January 2013 - 12:01 PM
At any rate, I bumped it down to 4 JJ's, and installed a Large Laser and Flamer. It is very fun, if ineffective.
On DFA, I thought you had to be at least in the same weight class, if not higher, to do real damage...?
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