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Jedi Spider Tricks


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#61 Lupin

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Posted 16 January 2013 - 12:56 AM

Nice mech for scout, but role at the moment seems to be clay pigeon. Easy target in the air.

#62 Rina Fujimoto

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Posted 16 January 2013 - 01:04 AM

I want to see someone beat my high score.

Posted Image

Of course, I lost in the end to a SRM cat who'd I manage to pick apart and he only had a LL left and a cherry red CT, but then I finally lost my leg to him.

This was in a 3MPL 5D, or whatever the ECM variant is.

#63 Vanguard319

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Posted 16 January 2013 - 08:28 AM

Modded my 5V with full ff armor, Endo steel, an XL255, dual flamers, dhs, and 10 jjs. Then proceeded to charge two Atlai at once. They were so busy trying to kill me, they forgot about the rest of my team. By the time they killed me, by calling in a raven and a commando, my team was moving in to finish them off. We won btw.

#64 BL00D RAVEN

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Posted 16 January 2013 - 10:30 AM

my spider crushed another spider by jetting in to him after i ran out of ammo

#65 Tuonela

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Posted 16 January 2013 - 10:35 AM

LRM Evasion trick on JJs (from Jenner experience):

With incoming missiles, jump, cut power mid-flight (not too high). Missiles lose lock and the forward momentum from the jump puts you in the clear.

#66 TunaR

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Posted 16 January 2013 - 04:58 PM

Just had some lulz with the cReddit boys, with all of us running ECM Spiders and one ERPPC. It led to some long, tense games, but we actually won and wittled down a fair flock of assault mechs. I certainly wouldn't recommend the build anywhere outside of an 8-man though, it requires constant knowledge of where your entire team is, and who you're shooting at at any given moment.

#67 Xiao Youngblood

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Posted 17 January 2013 - 01:07 AM

I laughed my *** so hard one game, i was shooting and dodging the 4 mechs from the other team, being the last one of my group, as i jumped someone shot one of my legs down and as i landed my second leg gave away under me denying them the kill.

All in all i love the spider even if i aint the best pilot for lights this thing is the most fun to pilot

#68 a rabid chihuahua

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Posted 17 January 2013 - 01:16 AM

I agree I'm having a blast jumping around and over mechs and shooting them to harass.

#69 DEN_Ninja

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Posted 17 January 2013 - 01:25 AM

Posted ImagePosted Image

:3

#70 bantapoo

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Posted 17 January 2013 - 01:47 AM

my experiments with all variants lead me to conclude that 8JJ are enough to reach interesting locations.
For example on forest colony, you can get on the big mountain on the lake, as well as on top of the crane in one of the starting points. Plug-in an ERLL and have fun.
More often than not you can keep shooting without being noticed for a long long time.
The only selling point of spiders, especially the only viable variant 5D, is its JJ. ECM wise, you're better off with a cicada3M that can fit bigger weapons and maintain a correct speed.
Getting on high locations is fun but most of time, mobility around the map and bigger armaments are worth more.
I suggest they change the mechanics of JJ to allow directional flight.

Edited by bantapoo, 17 January 2013 - 01:49 AM.


#71 GetinmyBellah

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Posted 17 January 2013 - 02:02 AM

I find spiders to be nothing more than a snack.. they're packed with protein dontcha' know.

addendum: change of heart.. never thought I'd say it, but I really enjot piloting the spider now.

Edited by Vegentius, 20 January 2013 - 09:07 AM.


#72 Aqualo

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Posted 17 January 2013 - 04:35 AM

View PostSkyfaller, on 15 January 2013 - 05:35 PM, said:


Yeah the 4 ballistic 1 energy spider is fun but useless.

The mech simply cant load anything but machine guns. You can't even put a single AC2 since you dont have tonnage to carry ammo to use it to fight.

I put 4 MGs and 1 ER large laser and chased a commando for 2 minutes firing MG's and ERLL into his back. I think he noticed me after a while, turned around and 1-shot triple SSRM'd me down.

heeheee...


I have already loaded on this chassis :

Ac/2 with JJ and 300 ammo with XL255
AC/5 with JJ and 90 ammo with XL 255
LB10 w/o JJ 30 ammo with XL 200
AC10 w/0 JJ with XL 200

#73 MuonNeutrino

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Posted 17 January 2013 - 06:00 AM

View PostVanguard319, on 16 January 2013 - 08:28 AM, said:

Modded my 5V with full ff armor, Endo steel, an XL255, dual flamers, dhs, and 10 jjs. Then proceeded to charge two Atlai at once. They were so busy trying to kill me, they forgot about the rest of my team. By the time they killed me, by calling in a raven and a commando, my team was moving in to finish them off. We won btw.


Oh man, was that you? I think we ran into you in a different game last night - forest colony, you spent most of the game blinding a jenner who was trying to snipe with a PPC? We couldn't stop laughing all match long - most effective ECM spider I've seen yet, to be honest.

#74 Tharzog

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Posted 17 January 2013 - 06:09 AM

View PostSkyfaller, on 15 January 2013 - 05:35 PM, said:


Yeah the 4 ballistic 1 energy spider is fun but useless.

The mech simply cant load anything but machine guns. You can't even put a single AC2 since you dont have tonnage to carry ammo to use it to fight.




poppycock! I've been having a tremendous amount of fun with my fat spider.

an av/2 with a ton of ammo and a large laser with an albeit slow xl 180 makes for a great fire support.

even managed two kills per match on a few occasions.

Terribly fun and even somewhat usefull little ******.

#75 Aqualo

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Posted 17 January 2013 - 06:30 AM

View PostTharzog, on 17 January 2013 - 06:09 AM, said:

poppycock! I've been having a tremendous amount of fun with my fat spider.

an av/2 with a ton of ammo and a large laser with an albeit slow xl 180 makes for a great fire support.

even managed two kills per match on a few occasions.

Terribly fun and even somewhat usefull little ******.


Finally someone who understand how this mech works.

#76 Rofleupagus

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Posted 17 January 2013 - 08:34 AM

I just sold my jenner and commando since I will never pilot them again. I <3 my spider.

#77 Spinning Burr

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Posted 17 January 2013 - 11:13 AM

View PostAqualo, on 17 January 2013 - 04:35 AM, said:


I have already loaded on this chassis :

Ac/2 with JJ and 300 ammo with XL255
AC/5 with JJ and 90 ammo with XL 255
LB10 w/o JJ 30 ammo with XL 200
AC10 w/0 JJ with XL 200


If you can mount an ac10 then you can also mount twin ac2's in the arms. Too bad no jump jets with this because you would be an effective harrasser sniper from a ledge.

#78 Spinning Burr

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Posted 17 January 2013 - 11:22 AM

I'm trying out the LRM boat's dream spider scout:
200XL engine (speed about 118 kph)
8/8 JJ's to reach the high lookouts
BAP and advanced sensor module
TAG and advanced target decay module
ECM (of course)
2 extra DHS for engine requirement
ER large laser to have something to do besides TAGing fom your high perch

#79 Tice Daurus

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Posted 17 January 2013 - 11:32 AM

What's going to scare me is once damage from collisions come into play, DFA (Death From Above) will become more deadlier than ever. And that means watching out if you are not paying attention to mechs high above on tall buildings doing DFA's and crushing your cockpits. The Spider will be a deadly mech when this happens in the hands of a skilled jump jet pilot.

#80 Xorak

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Posted 17 January 2013 - 12:01 PM

I bought a 5D. I was really underwhelmed with the JJ capability. Don't get me wrong, it can "glide" absurd distances, but gaining altitude seems to take forever.. Do you need to find a natural ramp in the terrain or something?

At any rate, I bumped it down to 4 JJ's, and installed a Large Laser and Flamer. It is very fun, if ineffective.

On DFA, I thought you had to be at least in the same weight class, if not higher, to do real damage...?





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