

Take Caps Out Of Assault!
#1
Posted 15 January 2013 - 06:05 PM
#2
Posted 15 January 2013 - 06:08 PM
#3
Posted 15 January 2013 - 06:09 PM
#4
Posted 15 January 2013 - 06:10 PM
#5
Posted 15 January 2013 - 06:18 PM
#6
Posted 15 January 2013 - 06:23 PM
#7
Posted 15 January 2013 - 06:24 PM
Foresight is a good thing.
#8
Posted 15 January 2013 - 06:24 PM
Yea, can't see that happening.
#9
Posted 15 January 2013 - 06:27 PM
Greyfyl, on 15 January 2013 - 06:24 PM, said:
Yea, can't see that happening.
Wow.. that reminds me of that old 3rd grade implication question: "Does your mom know you're ***?" ...
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Your opinion is not fact...
#10
Posted 15 January 2013 - 06:28 PM
That'll be 300MC plz.
#11
Posted 15 January 2013 - 06:28 PM
Droz, on 15 January 2013 - 06:05 PM, said:
Defend Your Base. A fight will Happen that way!
#12
Posted 15 January 2013 - 06:29 PM
Droz, on 15 January 2013 - 06:05 PM, said:
Not a good enough solution I believe. Instead, increase the cap points/c-bills so it's commensurate with just fighting it out so capping becomes a worthwhile concept as opposed to a cheap, inefficient, cheesy and less than satisfying win.
And add a third mode, a TDM style that MANY of us would embrace. That would appeal to a much broader demographic of players (having both ideas implemented).
#13
Posted 15 January 2013 - 07:04 PM
Droz, on 15 January 2013 - 06:05 PM, said:
If you want to fight, defend your base. How hard is that? Defend your base defend your base defend your base! If you want to fight set up a perimiter and fight the enemy as they come to cap! It is the absolute stupidest argument I have ever heard. The enemy is capping my base PGI... Make em stop!
Lukoi, You sir have a good suggestion. Everyone wanting an end to capping... Just stupid!
#14
Posted 15 January 2013 - 08:12 PM
I agree a DM style mode is needed but not TDM just DM and then they can give us back the ability to make groups of 5,6, and 7 because pure pug players would have a mode to play and would not have to worry about premades.
#15
Posted 15 January 2013 - 08:22 PM
Otherwise games become cat and mouse exercises with some ******* powered down in a corner of the map after his team is dead.
#16
Posted 15 January 2013 - 08:23 PM
#17
Posted 15 January 2013 - 08:29 PM
This is more like "pitched battle" or "meeting engagement".
#18
Posted 15 January 2013 - 08:40 PM
Homeless Bill, on 15 January 2013 - 06:18 PM, said:
TDM has objectives? look... click... bang... lol... win, that's what it's coming too. that's tactics and objectives now... no wonder this game's going down the gurggler so fast.
#19
Posted 15 January 2013 - 08:45 PM
As if The various houses are in the habit of throwing 'mechs into a fight just for the heck of it? Shouldn't there be some reason that we're all blasting each other to bits?
That said, if people want a simple Deathmatch, whatever. let them do that. Personally though, this game needs more maps and more game modes. Why not make base capping (and defense) more important in Assault mode? I liked the idea of having one point for people to fight over, but even better would be to have two points and the winning team must control both. This would encourage the use of lances which is common in universe.
#20
Posted 15 January 2013 - 08:46 PM
Joseph Mallan, on 15 January 2013 - 07:04 PM, said:
Lukoi, You sir have a good suggestion. Everyone wanting an end to capping... Just stupid!
you don't know half the whingers who can't defend a base and whinge even more if you decide to take advantage of their stupidity. people just want hollywood in mechs, thinking about what tactic can win a match is well beyond them. it's a game but winning means nothing??? then there's no game is there!
http://mwomercs.com/...44#entry1696844
http://mwomercs.com/...88#entry1738888
this is the player base we have, the more killing more cbilling horrar crowd. stratagy is op and needs to die that's how they want it.
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