What to expect for the rest of you (non-beta players).
#181
Posted 27 May 2012 - 12:08 PM
Nobody of us knows what the devs are looking for but I guess its correct, that they aren't that interested and worried about high-end PCs having problems running the game or getting people who know the universe in and out to see whether everything fits to their taste and if they are able to play the game (controls, understanding of mechanics etc.) without problems.
#182
Posted 27 May 2012 - 12:40 PM
HellJumper, on 27 May 2012 - 04:28 AM, said:
It definitely went a bit wonky.
Initially they said "1000 keys over the next 7 days". The following day they released all 1000 keys. The day after another 500. So I'm not really sure what to expect next.
It would seem that PGI are masters of Mechwarrior; but not mathematics.
#183
Posted 27 May 2012 - 01:44 PM
#184
Posted 27 May 2012 - 01:57 PM
For those who don't understand why, its a simple fact that in the stage of a game where an NDA is in place it is usualy because the game is so mutable. Just about anything is subject to change and if word got out about some features, or worse, incomplete information, ther would be drama in the forums beyond what is already there. Then when said feature was removed for any number of reasons (ballence, feasability, too buggy, whatever) there would be even more of an uproar becuase it was an "expected" feature. Lots of claims that the feature was "promised" and then not delievered.
The reason for not stating that you are in a close beta is also simple. Just stating that only really serves the purpose to brag to or inflame those who didn't get in. It also makes you a "target" for alot of pressure to give information about the closed beta.
So please, don't ruin the game by being bad beta testers!
#187
Posted 28 May 2012 - 04:09 AM
Plus they still need to run it for EU servers....
#188
Posted 28 May 2012 - 04:24 AM
HellJumper, on 28 May 2012 - 04:09 AM, said:
Plus they still need to run it for EU servers....
Didn't you see the Diablo 3 launch? Highly anticipated game, and they brought the servers to their knees. A scalable game is very important, and even the best estimations are sometimes not enough.
#189
Posted 28 May 2012 - 04:27 AM
It's for testing, if game allows do tricks, overuses, will rockets go to designated targets, will mechs get stuck on cliffs and so on. Plus engine details, like 'why in heavens i get this error when i shoot laz0rs'?
Still, it would be awesome to be part of creating this game (even if its only testing), congrats beta testers
#190
Posted 28 May 2012 - 04:36 AM
Early beta access could see them testing the game for a good 2+ months. That should hopefully get a lot of good feedback.
#191
Posted 28 May 2012 - 04:39 AM
#192
Posted 28 May 2012 - 04:54 AM
Monthar, on 28 May 2012 - 04:39 AM, said:
Aww... That's no way to keep positive. If you had a 1:115 chance of dying tomorrow I bet you'd think twice about those odds
Seriously, if the lottery had those odds I'd play every day.
Besides, close beta is great, and I'm sure those lucky 1000 are going to have a blast, but they also get to deal with all the worst bugs right off. So even if you don't get picked, you're going to enjoy a much more streamlined game by open beta. So patience patience patience is my motto.
#193
Posted 28 May 2012 - 05:48 AM
#194
Posted 28 May 2012 - 08:08 AM
#195
Posted 28 May 2012 - 08:10 AM
#196
Posted 28 May 2012 - 08:35 AM
Aegis Kleais, on 28 May 2012 - 04:24 AM, said:
i did, thats why i said they need to bring in more players. off course you cannot exactly estimate but you can try to come in close enough, Now i never played wow but i was told by some friends that this is something common with blizzard, they mess things up at launch. on other hand if you look at star wars the old republic they handled this issue quite well, by bringing in batches of players so that the servers dnt get messed up at launch..
I hope the devs will learn from blizaard and Bioware...it can save them from a lot of unhappy players on day 1...
#197
Posted 28 May 2012 - 12:23 PM
#198
Posted 28 May 2012 - 12:36 PM
..... Maybe they can market BugJelly when they are done?
#199
Posted 28 May 2012 - 01:12 PM
#200
Posted 28 May 2012 - 01:19 PM
Never mind I am not going to stop anyway.
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