Jump to content

High-End User.cfg File


372 replies to this topic

#81 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 09 May 2013 - 10:29 AM

You don't like e_ShadowsPoolSize and e_TerrainTextureStreamingPoolItemsNum any more? ;)

Leaving the Shadows one at 2048 and increasing the Terrain one to 2048 (from 256) works for me.

I also changed e_TerrainDetailMaterialsViewDistZ to 256 (from 128). Don't really know why -- I have no idea what it does. lol

Didn't these three work? I see you totally removed them:

r_TexturesStreamPoolSize = 512
r_Sharpening = 0
r_ChromaticAberration = 1.5

#82 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 09 May 2013 - 09:19 PM

View PostDurant Carlyle, on 09 May 2013 - 10:29 AM, said:

You don't like e_ShadowsPoolSize and e_TerrainTextureStreamingPoolItemsNum any more? ;)

Leaving the Shadows one at 2048 and increasing the Terrain one to 2048 (from 256) works for me.

I also changed e_TerrainDetailMaterialsViewDistZ to 256 (from 128). Don't really know why -- I have no idea what it does. lol

Didn't these three work? I see you totally removed them:

r_TexturesStreamPoolSize = 512
r_Sharpening = 0
r_ChromaticAberration = 1.5


i didnt notice much graphical improvement and it did have some stability issues. the last one i posted gives great graphics and has onnly hardlocked once in 40 battles of testing.

#83 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 16 May 2013 - 04:21 AM

This user.cfg for high-end rigs is maxed for graphics quality and has given me 100 matches without a single crash to date since the HUD fix & Memory leak bug fixes from PGI the last 2 weeks.

Spoiler


#84 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 17 May 2013 - 09:52 PM

I used this and it totally narfed my perfectly tuned mouse settings

How do I undo that.. removing the settings from the file did not undo it

The speed is extremely very very slow now... I had it lower than most people before but now it is unusable unless I change my DPI and other **** and that's very annoying

Edit: TAKE MOUSE SETTINGS CHANGES OUT OF THIS ENTIRELY!!! WHAT THE HELL IS WRONG WITH YOU!?!?

Edited by Captain Stiffy, 17 May 2013 - 09:55 PM.


#85 wayoout

    Member

  • Pip
  • Survivor
  • 17 posts

Posted 21 May 2013 - 02:40 PM

Did they turn off user.cfg again with this patch? No matter what I am doing I can't get it to use the settings.

#86 flaser

    Member

  • PipPip
  • 31 posts

Posted 23 May 2013 - 06:42 AM

View PostCaptain Stiffy, on 17 May 2013 - 09:52 PM, said:

I used this and it totally narfed my perfectly tuned mouse settings

How do I undo that.. removing the settings from the file did not undo it

The speed is extremely very very slow now... I had it lower than most people before but now it is unusable unless I change my DPI and other **** and that's very annoying

Edit: TAKE MOUSE SETTINGS CHANGES OUT OF THIS ENTIRELY!!! WHAT THE HELL IS WRONG WITH YOU!?!?


Dear user, please correct your tone, Panda is doing great work for the community for free, you have no grounds to whine like a petulant child and make demands.

The mouse changes have been part of the circulated user.cfg files since, practically forever. If you actually took the 12 seconds it took to write your complaint you could've figured out how to tweak things to your liking, the instructions are pretty clear.

Edited by flaser, 23 May 2013 - 06:46 AM.


#87 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 23 May 2013 - 04:01 PM

View PostCaptain Stiffy, on 17 May 2013 - 09:52 PM, said:

I used this and it totally narfed my perfectly tuned mouse settings

How do I undo that.. removing the settings from the file did not undo it

The speed is extremely very very slow now... I had it lower than most people before but now it is unusable unless I change my DPI and other **** and that's very annoying

Edit: TAKE MOUSE SETTINGS CHANGES OUT OF THIS ENTIRELY!!! WHAT THE HELL IS WRONG WITH YOU!?!?



lol

lol

LOL!!!

View Postwayoout, on 21 May 2013 - 02:40 PM, said:

Did they turn off user.cfg again with this patch? No matter what I am doing I can't get it to use the settings.



you might have to recheck the install routine.

#88 DeerSpotter

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • 204 posts

Posted 23 May 2013 - 04:41 PM

easy fix, http://mwomercs.com/...ability-issues/

#89 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 01 June 2013 - 02:19 AM

Current high end user.cfg file. removed mouse settings since those are now included in game options. FOV default is 75 if you prefer the stock FOV. use 85 on 1080p widescreens it looks great.

Otherwise pretty standard stuff in here, terrain shadows are turned on, vegetation detail is maxed as is laser and beam detail, cloudes, flares, etc.

this runs a rock solid 50-60 FPS on a 3570K 16GB RAM, SSD and HD 7870

Spoiler

Edited by Colonel Pada Vinson, 01 June 2013 - 02:20 AM.


#90 FuzzyLog1c

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 116 posts

Posted 01 June 2013 - 05:18 AM

Colonel, if you really want to make this useful, recommend you track the default values for each item you're tweaking. So, for example, if "v_vehicle_quality = 2" is the default and you want to use "v_vehicle_quality = 4," write:

"v_vehicle_quality = 4 --default is 2"

Or something similar.

Edited by FuzzyLog1c, 01 June 2013 - 05:18 AM.


#91 SgtFlex

    Rookie

  • 3 posts

Posted 01 June 2013 - 12:09 PM

Hey Colonel

Question on the AA part of your read me file


"ANTI-ALIASING
to clean up any jaggy edges with an ATI/NVIDIA card set MSAA to 1 in attributes.xml
and in CCC set AA to enhance application settings, edge detect, adaptive multisampling or supersampling (your choice) and keep morpholical filtering off (causes text view/crispness issues)
add r_UseEdgeAA = 1 to user.cfg (anywhere you want)"

Could you please elaborate of this further for me? How do i add this to my Attributes.XML file?

Like so? : <Attr value="1"name="MSAA"/> ? (and im guessing i need an XML editor to do this as notepad seems to mess it up?

I have added the " r_UseEdgeAA = 1" But wondered if i could get better AA results still..

Also is there anyway to turn SLi support on? (I'm guessing not)

Edited by SgtFlex, 02 June 2013 - 02:33 AM.


#92 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 03 June 2013 - 09:40 PM

@ fuzzylogic - the defaults are in the archive http://terrantitans.com/mwo-user-cfg PGI default low/med/high/ultrahigh user.cfg's are in there to compare yourself

@sgtflex - AA isnt working properly in mwo right now. I'll update the settings in a few patches when AA is working again. for now just turn postAA on in options with custom user.cfg might work, you can try overriding with CC but that doesnt work for me right now.

#93 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 03 July 2013 - 08:46 PM

Visual difference between custom ultra high user.cfg with film grain removed and pgi ultra high settings.

custom user.cfg

Spoiler


PGI ultra high defaults

Spoiler


#94 Primetimex

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 353 posts

Posted 03 July 2013 - 09:24 PM

Is it just me or do the Ultra high detail makes MWO look very "murky" and "blurry"??? Referring to the screenshot from Col.Vinson.

For this reason I switched all the advanced details to LOW (or OFF) and only left object texture and environment is very high.

MWO is one game where having a high end PC can cause the game look murky, out of focus and blurry - enough of this - switch everything to LOW it gets back into focus and get on with MWO'ing!

#95 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 05 July 2013 - 03:57 AM

yeah the ultra high DoF effects/film grain & blur still do, hence posting this shot here, if you use my ultra high config you get the same top end graphics without the fuzz.

#96 Grey Ghost

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 661 posts

Posted 06 July 2013 - 05:07 PM

View PostColonel Pada Vinson, on 05 July 2013 - 03:57 AM, said:

yeah the ultra high DoF effects/film grain & blur still do, hence posting this shot here, if you use my ultra high config you get the same top end graphics without the fuzz.
That the one from post #89?

#97 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 06 July 2013 - 05:09 PM

this one. Sweetfx has been removed from the download at www.terrantitans.com/mwo-user-cfg due to TOS violations. the legal package is now complete and available for low-ultra-high settings from this download.

Spoiler


EDIT: the screenshots posted above do not contain sweetfx changes, only the ultra high user.cfg settings.

Edited by Colonel Pada Vinson, 11 July 2013 - 01:00 PM.


#98 FreakZero

    Member

  • Pip
  • Philanthropist
  • 19 posts
  • LocationMid West

Posted 12 July 2013 - 09:21 PM

I'm getting a strange effect with motion blur, when I rotate the mech in the mechlab it looks as if it's vibrating and gives it a blurred effect that's very odd. Is there a way to fix this or a way to turn the motion blur off completely?

#99 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 13 July 2013 - 04:19 PM

View PostFreakZero, on 12 July 2013 - 09:21 PM, said:

I'm getting a strange effect with motion blur, when I rotate the mech in the mechlab it looks as if it's vibrating and gives it a blurred effect that's very odd. Is there a way to fix this or a way to turn the motion blur off completely?


I get this on the current build with any settings in mechlab. ingame everything is fine though. known issue.

#100 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 16 July 2013 - 10:37 PM

change depth of field to 1 with current ultra high config can improve fidelity a little without causing the blur dof 2 does. Quite enjoying it setup like this actually. DoF 2 is too fuzzy for my liking.

Edited by Colonel Pada Vinson, 19 July 2013 - 04:45 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users