

Cap ******* Noobs!
#61
Posted 18 January 2013 - 04:23 PM
Risk v. Reward.
#62
Posted 18 January 2013 - 04:27 PM
I've heard this whinefest before and it's a pitiful excuse for a team to take all assaults and heavies and camp some remote part of the battlefield. If you were actively attacking the enemy, you'd catch them before they hit your cap.
#63
Posted 18 January 2013 - 04:37 PM
C-bill farming is necessary until you have the mechs you want. Getting a quick cap cheats EVERYONE in that round of the potential c-bill rewards INCLUDING the winning team. I consider it griefing at the moment. They need to give a real reward or remove the cap point.
/end rant
The complaining is coming from a BROKEN game type. Currently my workaround for this bug is that I only drop into the 5-cap maps. I recommend everyone who feels like me and the OP only play conquest. If enough of us do this, the message will be clear in the server stats they collect from our games. Actions speak louder than words.

Edited by gamingogre, 18 January 2013 - 04:38 PM.
#64
Posted 18 January 2013 - 04:40 PM
Well theres these big red letters letting you know exactly where your enemy is.......id10t
#65
Posted 18 January 2013 - 04:41 PM
gamingogre, on 18 January 2013 - 04:37 PM, said:
C-bill farming is necessary until you have the mechs you want. Getting a quick cap cheats EVERYONE in that round of the potential c-bill rewards INCLUDING the winning team. I consider it griefing at the moment. They need to give a real reward or remove the cap point.
/end rant
The complaining is coming from a BROKEN game type. Currently my workaround for this bug is that I only drop into the 5-cap maps. I recommend everyone who feels like me and the OP only play conquest. If enough of us do this, the message will be clear in the server stats they collect from our games. Actions speak louder than words.

Playing the game is not griefing. That is a silly attitude. It's not like you're financially set back by months because a single game ended quickly.
#66
Posted 18 January 2013 - 04:49 PM
Hesketh Vernon Hesketh Prichard, on 18 January 2013 - 02:43 PM, said:
ANyways, Capping base is for losers, PERIOD!
Funny cause when you cap you win the match...Capping the base is to humiliate teams to stupid to (wait for it) Defend their base. Honestly if I'm capping your base and you don't come back to defend it then you just allowed yourself to be capped. So Who is the bigger losers? The folks capping or the folks who ignore Betty's warning???
#67
Posted 18 January 2013 - 04:55 PM
Hesketh Vernon Hesketh Prichard, on 18 January 2013 - 01:55 PM, said:
Fight you losers!
Agreed. Battle be joined.
Kurshuk
#68
Posted 18 January 2013 - 04:56 PM
I cap to win ***and*** pi$$ people off. It looks like it's working very well.
#69
Posted 18 January 2013 - 04:57 PM
AlexWildeagle, on 18 January 2013 - 04:40 PM, said:
Well theres these big red letters letting you know exactly where your enemy is.......id10t
Maybe in the world before ECM, but we're in the new world now. I hope I have the pleasure of being on a team across from you. I like to do damage to those with poor attitudes who insult fellow mechwarriors.
Kurshuk
#70
Posted 18 January 2013 - 05:00 PM
Kurshuk, on 18 January 2013 - 04:57 PM, said:
Maybe in the world before ECM, but we're in the new world now. I hope I have the pleasure of being on a team across from you. I like to do damage to those with poor attitudes who insult fellow mechwarriors.
Kurshuk
Not only is there a big red Banner but a sexy voice saying "Base is Being Captured". Don't make excuses for why you team is to lazy to get the fight you say you want sir. The fight is on your base. The Gauntlet had been thrown. You were unwilling to go pick it up!
#71
Posted 18 January 2013 - 05:05 PM
Hesketh Vernon Hesketh Prichard, on 18 January 2013 - 01:55 PM, said:
Fight you losers!
If the problem is the enemy team capping too often (I'm guessing this is the case) just give the lone wolf players on your team some BS reason telling them you know the players on the other team like to rush cap. Wait near your base and set up a trap. Then you stop the cappers AND get that fight you're after.
Sure, you might wait a bit for that fight but you will get that fight you want and stop those base cappers.
#72
Posted 18 January 2013 - 05:08 PM
#73
Posted 18 January 2013 - 05:17 PM
The end.
#74
Posted 18 January 2013 - 05:18 PM
#75
Posted 18 January 2013 - 05:19 PM
Zylo, on 18 January 2013 - 05:05 PM, said:
Sure, you might wait a bit for that fight but you will get that fight you want and stop those base cappers.
Here here! Herd those cats!
#76
Posted 18 January 2013 - 05:25 PM
said it in another thread about xp grinding gives capping the incentive so here it is again...
the threat of a cap adds to battlefield awearness and stratgys to play out, death match will just enforce the blob vs blob factor that's made the game stale. also people who can't defend a base deserves everything they get and the team who out foxes them with such a simple move deserves the xp they need to level up to the dominant min/maxers ASSP. double xp weekend should be a warning, defence will be the key stratagy, you have been warned cap whingers.
double xp now, oh yeah you have been warned cap whingers
#77
Posted 18 January 2013 - 05:25 PM
#78
Posted 18 January 2013 - 05:29 PM
#79
Posted 18 January 2013 - 05:29 PM
Crayon Master, on 18 January 2013 - 05:25 PM, said:
If you weren't playing your football game on a chessboard, you'd almost have a point.
#80
Posted 18 January 2013 - 05:31 PM
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