Void Angel, on 16 February 2015 - 05:38 PM, said:
It's possible, but consider: I've been that Assault. Sometimes, you just screw up, but a lot of the time it's coming around a corner with no intel (because all the lights are Firestarters who tag along in the back) and getting hammered by the enemy team - while your team takes one look at the incoming fire and wets themselves. Nothing annoys an Assault pilot more than wading to their death through an ocean of incoming fire, only to find out that their team used the opportunity to try and stand on top of each other behind a rock - and likely blame the Assault for the loss.
Or the whole team moved at full speed away from the assault lance, who were left at the mercy of the entire enemy team.
Or the assault gets pinned in full view of the enemy team by a swarm of mechs pressing up against his back.
Or friendly mechs keep jumping into his field of fire, preventing him fr.bringing his weapons to bear effectively.
Or he's just rushed and effectively focussed down first.
Its been my experience in losing games, the guy with the highest score is often not the best player, he's just the one that his in the back and died last.
Likewise, thebguy that died first may have been an awesome player, who either made a small mistake the enemy team capitalized on or who was just unlucky - both a serious threat in the start of the match when you don't have lights actually scouting. Assaults have to make decisions about where to go very early, so they need to know enemy positions asap. They can't always redirect to a better place mid way, as it just takes too long.
That's pretty key to assault play, in fact. Lack of speed forces you to commit to a plan very early, and ride it through. You rely on your faster teammates to provide the intelligence to make good early desicions, and if nobody does, it can be quite a coin toss.