For The Devs Stop Lrm Boating
#41
Posted 21 January 2013 - 07:48 AM
The Spider lost a whopping 1%, and I'm not even sure if that was due to the LRMs or due to the things it was harassing. I suspect the LRMs must've technically exploded too far away from the actual hit boxes.
Bottom line: There's a lot more things wrong with Lights than with LRMs. Hit registration is currently severely borked.
#42
Posted 21 January 2013 - 07:53 AM
I use AMS on all my mechs except ECM commando(speed is better here).
Today one of our mechs(I mean in my team) was catapult-a1 with 2xLRM15,2xLRM10,LRM5 and SSRM2..yeah most usefull mech in this match vs 2xDDC and 3xECM light.And he had like 600 LRM ammo+300(LOL) SSRMs xD .Its better if he delete that game for him -.- .
#43
Posted 21 January 2013 - 07:53 AM
To sum up: In the TT, LRMs flew as fast as other weapons (or fast enuough that it made no difference). There was no option to put terrain between you and the firing unit before impact. LRMs could be fired indirectly, even by the unit firing them spotting for itself (changed in later rules sets), could do full damage at PB range (just hard to target with), and did an average of 60-75% of the rating of the launcher in damage when they did hit. ECM did nothing to them whatsoever, and AMS was just as much of a damage reducer as it is here (though with far less ammo to use it with). Mechs that were 'LRM Boats' were rightly considered heavy units, and no mech treated them as anything less than units that could kill them quickly if they landed hits.
Edited by Jakob Knight, 21 January 2013 - 07:54 AM.
#44
Posted 21 January 2013 - 07:55 AM
Calem, on 21 January 2013 - 07:48 AM, said:
The Spider lost a whopping 1%, and I'm not even sure if that was due to the LRMs or due to the things it was harassing. I suspect the LRMs must've technically exploded too far away from the actual hit boxes.
Bottom line: There's a lot more things wrong with Lights than with LRMs. Hit registration is currently severely borked.
Well there is difference if that mech running towars/away from you or staying...and if he is smart and covering/strafing/circling etc...i think OP is that first case xD
#45
Posted 21 January 2013 - 08:03 AM
MrNemo, on 21 January 2013 - 06:49 AM, said:
Let me just stop you there...
If you're dying, in a light, to LRMs, you are doing something VERY wrong.
LRMs are perfectly balanced now except for the ECM no-lock bubble effect part (if TAG countered that it'd be ok but it doesnt). You merely need to learn how to use terrain,cover and pay attention to the VERY generous warning message that gives you up to 10 seconds to get behind cover.
#46
Posted 21 January 2013 - 08:33 AM
#47
Posted 21 January 2013 - 08:49 AM
OneEyed Jack, on 21 January 2013 - 08:33 AM, said:
I agree with this, not even for the same reasons. As a part time missile lobber I've worked hard to adapt to the limitations currently in place on LRM's, part of this has been finding ways to remain useful in the age of ECM.
One of the things I've started to do recently and am considering trying on non-dedicated LRM mechs is using enemy AMS to locate enemy mechs. Because they can't turn it off all i need to do is suspect where a enemy mech or two might be and fire off unaimed lrms into the air, then listen and watch for the AMS to give away their position. Because you cannot turn off ams manually this tels me two things, one if AMS fires I've located mechs without risking anything and two if there are mechs they have no AMS against my missiles.
It only makes sense to allow it to be toggled.
#48
Posted 21 January 2013 - 08:51 AM
MrNemo, on 21 January 2013 - 06:49 AM, said:
Not sure how that's not canon. There are LRM boats in canon that could easily down a light in a single shot, and it happens in the novels fairly frequently because there are lots of lights.
#49
Posted 21 January 2013 - 08:53 AM
Protoculture, on 21 January 2013 - 06:54 AM, said:
Nothing to add to that.
Cover is there for a reason, so is AMS.
It's really not hard avoiding LRMs in any situation.
#50
Posted 21 January 2013 - 08:59 AM
Ramblin, on 21 January 2013 - 07:04 AM, said:
I think so and it's funny. I get caught by them once in a great while and Im not in a speedy mech. A couple times it helped enemy meds and heavies keep me pinned down so they could blast me to ribbons. No LRM's have enough going against them not that one should not complain about them. I think Streaks are all that's left in the missle department of nefs.
#51
Posted 21 January 2013 - 12:09 PM
MrNemo, on 21 January 2013 - 06:49 AM, said:
#52
Posted 21 January 2013 - 12:12 PM
Protoculture, on 21 January 2013 - 07:03 AM, said:
2 days ago I watched a Commando, last guy left on my team, that had ECM and was all red crit all over and had only one medium laser left kill 2 Catapults (only 2 left on enemy team) that couldn't run away from him and had nothing but LRMs. One just kept shooting in to the ground in front of him apparently unaware that LRM has a minimum range, and finally gave up, ran OOB and died. The other one kept trying to bull charge him and finally died. It was SO sad to watch and probably had 2 people rage quit the game.
They were stupid enough to not run balanced mechs they got what they deserved.
#53
Posted 21 January 2013 - 12:12 PM
Also, every time I launch 60+ LRMs at a light and they all hit, I smile. Whether he dies or not, he's gonna be hurting.
#54
Posted 21 January 2013 - 12:13 PM
FerretGR, on 21 January 2013 - 08:51 AM, said:
A good Atlas pilot can 2-shot a Raven with it's single LRM-20 on TT, provided he gets good cluster-hit rolls.
#55
Posted 21 January 2013 - 12:16 PM
Roadbuster, on 21 January 2013 - 08:53 AM, said:
Nothing to add to that.
Cover is there for a reason, so is AMS.
It's really not hard avoiding LRMs in any situation.
I always find these comments amusing......here I sit in cover. I move to another spot I melt to LRM fire. So here I sit. Look theres the enemy brawlers I sit here, they b-l-o-w me away. I move to engage and their LRM buddies melt me. Yes, cover is the answer...wait what was the question?
AMS, great for LRM5's and LRM10's a volley at a time. Simo volleys of 15s and 20s, not so much or at all.
Edited by AlexWildeagle, 21 January 2013 - 12:17 PM.
#56
Posted 21 January 2013 - 12:17 PM
#57
Posted 21 January 2013 - 12:19 PM
#58
Posted 21 January 2013 - 12:22 PM
Solis Obscuri, on 21 January 2013 - 12:13 PM, said:
Yes, with some luck. But I have seen a heavy mech 432/434 armor melt in less then a 30 seconds to LRM fire, he was in cover and was moving to another strategic cover point. NEVER would happen in TT.
#59
Posted 21 January 2013 - 12:23 PM
#60
Posted 21 January 2013 - 12:28 PM
AlexWildeagle, on 21 January 2013 - 12:22 PM, said:
Yes, with some luck. But I have seen a heavy mech 432/434 armor melt in less then a 30 seconds to LRM fire, he was in cover and was moving to another strategic cover point. NEVER would happen in TT.
Given that with the modified RoFs 30s in MWO equals 10 rounds in TT? You could easily knock out a heavy in even less time if you got a few lucky TACs.
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