fil5000, on 21 January 2013 - 01:46 PM, said:
I'm sure that a wealth of experience in Armored Core: For Answer will be valuable here, the games are clearly very similar.
I know what makes games more or less balanced. Did you know that Armored core was a complete no-holds-barred customizing game? In having such, the min/max crowd figured out the best builds, and the game became stale and full of light mechs (latency + speed just being better in general compared to being a slug with armor), where the tradeoffs and advantages of specific parts weren't appropriate to support all of the mechs. Chromehounds had a more "roletype" styling that MWO is trying to accomplish, yet it ended up being FoTM mechs from go-karts to chicken leg howitzer wars. Again, the improper restrictions and balances of the game (especially the pay to win nature of buying special weapons for XBL points) lead to a quick demise, ending in the shutting down of the "internet warfare persistent state" server, making it unplayable online.
Why don't you go tell a vet "LOL, Im sure that the things in warfare are totally relevant to our war, and that the lessons you learned can carry over /sarc". I'd like to see you end up on the news.
Edited by BerryChunks, 21 January 2013 - 04:12 PM.



















