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How Do You Rationalize Driving A Light?


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#201 Mechwarrior Buddah

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Posted 21 January 2013 - 08:12 PM

View PostVoidsinger, on 21 January 2013 - 08:09 PM, said:


What all these people complaining about lagshielding seem to fail to see, is that it is constantly in place, even when I play assaults. That means all shooting is lag shooting. Every piloting reaction is close to 0.2 seconds behind everybody else.

It's pathetic when some people in North America think any ping over 100ms is unplayable, yet people from Europe usually do 100-150, and the West Pacific is 250-330.


which is pretty much why regional servers are REQUIRED in a game like this, not just a nice idea for some day down the road

#202 Ghost_19Hz

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Posted 21 January 2013 - 08:16 PM

lol, keep the justifications coming light pilots, this is hilarious.

#203 Mike Silva

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Posted 21 January 2013 - 08:18 PM

I'm not sure I really buy into the lag-shield thing either. No matter how good the code is there will always be a degree of network latency that prevents you from getting pinpoint accuracy. I can't imagine the code here is significantly worse than the average FPS game that has similar accuracy requirements.

.....or maybe I'm wrong and the code really is terrible, what do I know?

#204 Hansh0tfirst

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Posted 21 January 2013 - 08:18 PM

Oh, almost forgot...

How do I rationalize it? I don't assume more tonnage should equal a guaranteed win.

#205 Shibas

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Posted 21 January 2013 - 08:18 PM

Holy crap how is this thread going on for 11 pages, someone close this thing and let it die already.

#206 Mechwarrior Buddah

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Posted 21 January 2013 - 08:20 PM

View PostMike Silva, on 21 January 2013 - 08:18 PM, said:

.....or maybe I'm wrong and the code really is terrible, what do I know?

yeah just maybe

View PostHansh0tfirst, on 21 January 2013 - 08:18 PM, said:

Oh, almost forgot...

How do I rationalize it? I don't assume more tonnage should equal a guaranteed win.


it doesnt... the exact opposite of this does in this game

#207 Jenova Stark

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Posted 21 January 2013 - 08:25 PM

I have always intended lights to be my mech of choice. I piloted ravens consistently before ecm, and I continued to pilot them after. Whenever ecm is reduced in potency and the netcode is correct, I will still pilot them because I want to go fast and sneak up behind enemies/pick off stragglers.

#208 Hansh0tfirst

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Posted 21 January 2013 - 08:29 PM

View PostJenova Stark, on 21 January 2013 - 08:25 PM, said:

I have always intended lights to be my mech of choice. I piloted ravens consistently before ecm, and I continued to pilot them after. Whenever ecm is reduced in potency and the netcode is correct, I will still pilot them because I want to go fast and sneak up behind enemies/pick off stragglers.

^^^This, x100.

#209 Voidsinger

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Posted 21 January 2013 - 08:32 PM

Everybody forgets the first few weeks of Open Beta.

The constant complaints, mostly from missile boats and assaults about the constant cost of repairs and rearming. How they were running missions at a loss.

During that time, the light and medium pilots were telling them to run viable economic builds they could support.

There will always be Flavour of the Month Pilots, like those who used to do gausscats, moved on to Streakcats, and are now in Carrion (ECM Streak Ravens).

True light pilots look at the full spectrum, economic capability, style and purpose. Their decision will stick.

I started economic warfare from the start, before PGI gave in to the whining and killed R&R.

#210 Kooky Carter

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Posted 21 January 2013 - 08:33 PM

View PostMechwarrior Buddah, on 21 January 2013 - 07:09 PM, said:

Jenners have ECM too?


I wasn't referring to Jenners in that post; I was making a statement about how I do not use ECM. I don't use it because even though it is good I am more suited to chassis and variants that do not have access to ECM.

View PostMechwarrior Buddah, on 21 January 2013 - 07:09 PM, said:

you wouldnt have to if the game's netcode wasnt broken but youd rather blame the players for that.


You are misquoting me. I am not blaming anyone for making me shoot ahead of a 'mech to compensate for the "lagshield". I identify and agree that the netcode is a problem and that 'mechs that go very fast have some form of a "lagshield" but I don't blame the players who are in fast lights at all. In fact, I could care less about them and just compensate and fight them as I would other 'mechs.

#211 Mechwarrior Buddah

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Posted 21 January 2013 - 08:34 PM

View PostVoidsinger, on 21 January 2013 - 08:32 PM, said:

before PGI gave in to the whining


they tend to do that. First with LRMs over and over again.

#212 Darkrook

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Posted 21 January 2013 - 08:35 PM

Do what im doing, Use a Light and put away your other mech's until its fixed :)

#213 Mechwarrior Buddah

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Posted 21 January 2013 - 08:36 PM

View PostDarkrook, on 21 January 2013 - 08:35 PM, said:

Do what im doing, Use a Light and put away your other mech's until its fixed :)


Or do like Im doing and wait to play when its fixed

#214 Mr Mantis

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Posted 21 January 2013 - 08:37 PM

Love lights, hate lag shield. Waiting for lag shield to drop and collisions to come back in before I go back to lights. I played around with the spider for a while just to try it out (not a threat to anyone :)).
Hopefully when we get some more updates mediums will take the role lights play currently and lights can go scouting.

#215 Mike Silva

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Posted 21 January 2013 - 08:39 PM

View PostMechwarrior Buddah, on 21 January 2013 - 08:20 PM, said:

yeah just maybe


I don't know what to make of you. You're either a super smart programmer with a specialty in networking, or you're not very good at hitting fast moving targets and want to vent. The second option is the more likely of the two, so I'll lay out my professional opinion..... network latency will always be a problem; pinpoint accuracy will never be possible. There are tweaks they can make so that light 'mechs are easier for large o es to deal with, but it's never going to be perfect.

#216 Lon3Wo1f

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Posted 21 January 2013 - 08:44 PM

View PostPihb, on 21 January 2013 - 09:50 AM, said:

You drive a light mech, you know you have an unfair advantage over everyone else. How do you square this in your head? Put aside the fact that PGI has not called what you do cheating. How do you go out every match, in a mech that you and everyone knows has an unfair advantage. If you were a 13 year old i would understand why you enjoy having an I win button. I loved cheat codes when i was 13.


I occasionally take a light Mech out for a spin. Why? It's fun zooming around at such ludicrous speeds that traversing a drop of less than 1m damages you. Repeatedly. No really. What could be more fun than being the only Mech in the game that has any issue falling such a small distance and taking repeated blows to your own legs for it?

Oh wait, you're serious? AAAAHAHAHHAHAHAHA! Have you tried playing a light? I don't mean jumping in a trial for a game or two before deciding others must be doing something magical or using "The Accursed Lagshield of Doom" module. I mean own one and play it more than 10 times. If you stand still you die. If you run into a light with ECM (and SSRM) and aren't packing it you die. If you run into a medium, heavy or assault with a clue you die.

Getting the picture yet? I'm not talking about the Commando or Raven with ECM, not even the Spider. I'm talking about the Jenners and Spiders that have none of that ECM stuff. ECM is a pain for any class and when you add in your (in)ability to stick together with your team it's clear why you're reacting like a tool and not even a useful tool like a very sore loser. I will admit though it's funny seeing people post things like this and I say that as a player from Europe with a ping varing from 110 - 130ms.

Lights are meant to be a pain they are meant to harass and annoy you. They either scout or do that and if they choose to harass you then you can ignore them and hope they stop (unlikely) or try to chase them off. If you focus on them that gives the other team's big guns time to get in close or move into range and shoot at you.

Bottom line. The times I play a light Mech I do it because it's fun zipping around, going between buildings to dodge barrages of missiles and lasers or just get caught a little by constantly moving.

#217 Mechwarrior Buddah

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Posted 21 January 2013 - 08:44 PM

View PostMike Silva, on 21 January 2013 - 08:39 PM, said:

I don't know what to make of you. You're either a super smart programmer with a specialty in networking, or you're not very good at hitting fast moving targets and want to vent. The second option is the more likely of the two, so I'll lay out my professional opinion..... network latency will always be a problem; pinpoint accuracy will never be possible. There are tweaks they can make so that light 'mechs are easier for large o es to deal with, but it's never going to be perfect.


YEAH Im totally the only person in the whole game that has the issue of lagshield...
Especially those guys on your side who say "learn to lagshoot" - at the same time admitting theres a problem

#218 CancR

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Posted 21 January 2013 - 08:58 PM

Welcome to battletech, ***** :)

#219 Ghogiel

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Posted 21 January 2013 - 08:59 PM

Isn't the question why not take 4man 3L teams? With all those tears you could be harvesting, it seems like a wasted opportunity.

#220 Mechwarrior Buddah

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Posted 21 January 2013 - 09:00 PM

View PostCancR, on 21 January 2013 - 08:58 PM, said:

Welcome to battletech, ***** :)


odd; I dont remember lag when there were pieces on our maps... what type of maps were you using?

View PostGhogiel, on 21 January 2013 - 08:59 PM, said:

Isn't the question why not take 4man 3L teams? With all those tears you could be harvesting, it seems like a wasted opportunity.


or synch drop 2 of them





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