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How Do You Rationalize Driving A Light?


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#161 BerryChunks

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Posted 21 January 2013 - 04:10 PM

View Postfil5000, on 21 January 2013 - 01:46 PM, said:


I'm sure that a wealth of experience in Armored Core: For Answer will be valuable here, the games are clearly very similar.


I know what makes games more or less balanced. Did you know that Armored core was a complete no-holds-barred customizing game? In having such, the min/max crowd figured out the best builds, and the game became stale and full of light mechs (latency + speed just being better in general compared to being a slug with armor), where the tradeoffs and advantages of specific parts weren't appropriate to support all of the mechs. Chromehounds had a more "roletype" styling that MWO is trying to accomplish, yet it ended up being FoTM mechs from go-karts to chicken leg howitzer wars. Again, the improper restrictions and balances of the game (especially the pay to win nature of buying special weapons for XBL points) lead to a quick demise, ending in the shutting down of the "internet warfare persistent state" server, making it unplayable online.

Why don't you go tell a vet "LOL, Im sure that the things in warfare are totally relevant to our war, and that the lessons you learned can carry over /sarc". I'd like to see you end up on the news.

Edited by BerryChunks, 21 January 2013 - 04:12 PM.


#162 BerryChunks

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Posted 21 January 2013 - 04:15 PM

View PostPihb, on 21 January 2013 - 09:50 AM, said:

You drive a light mech, you know you have an unfair advantage over everyone else. How do you square this in your head? Put aside the fact that PGI has not called what you do cheating. How do you go out every match, in a mech that you and everyone knows has an unfair advantage. If you were a 13 year old i would understand why you enjoy having an I win button. I loved cheat codes when i was 13.


thats exactly what I was saying.

#163 Tennex

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Posted 21 January 2013 - 04:16 PM

not going to say no to easy money :)

#164 Greyfyl

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Posted 21 January 2013 - 04:29 PM

View PostPihb, on 21 January 2013 - 09:50 AM, said:

You drive a light mech, you know you have an unfair advantage over everyone else. How do you square this in your head? Put aside the fact that PGI has not called what you do cheating. How do you go out every match, in a mech that you and everyone knows has an unfair advantage. If you were a 13 year old i would understand why you enjoy having an I win button. I loved cheat codes when i was 13.


The same way people rationize only having premades on one side. People want easy mode, if the developers hand it to them on a silver platter, they are going to take it.

#165 orion0117

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Posted 21 January 2013 - 04:33 PM

Speaking of paint I found I a really cool Santa like scheme for the commando using all red and white paint. Santa's coming back to town with your presents that fell off the back of the sleigh!


View PostTwo Beans, on 21 January 2013 - 11:23 AM, said:


Let's discuss the various methods one can employ to make one's really fun and fast mech even more faster and more funner.

I for one use red paint. I've found that this drastically improves both the speed and enjoyment output of my Raven 3L.


#166 CrashieJ

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Posted 21 January 2013 - 05:01 PM

I drive a light because no one actually goes for the spotting assists that are lucrative to hell.

I know how to pilot a light, I know how to give players the slip, and I don't go through people

I'm not the ******** that run though people more times than Patrick Swayze in Ghost

#167 K0M3D14N

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Posted 21 January 2013 - 05:13 PM

Why do I drive my light? Because it's fun. I'm new to the Mechwarrior franchise and I've tried a couple of the heavier mechs but they haven't really been my speed, if you'll forgive the pun. After playing last night in the COM-2D variant, I have to say I'm having a blast. It's fun weaving through an enemy formation at 130 kph and watching all the Atlases trying to hit me and shooting their teammates instead. It's a thrill being irritating and drawing fire from my bigger teammates so they can do their job a bit more easily.

The COM-1A is a different story and has a different role altogether. I mostly use the 1A variant to screen for my bigger, heavier teammates and try to keep the Lights at bay so they can have more time to really dole out the pain. I'm a pest. I'm fast, hard to hit, hit like a flea (unless your armor is stripped then watch out), and am generally just aggravating for the other team's big boys.

I like being the initiator on ambushes.

I like baiting other people into chasing me and then seeing them get chewed to shreds by my team.

I'm not experienced enough to say 'l2p,' nor would I, so I'll just say this:

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

#168 Protoculture

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Posted 21 January 2013 - 05:14 PM

View PostPihb, on 21 January 2013 - 09:50 AM, said:

You drive a light mech, you know you have an unfair advantage over everyone else. How do you square this in your head? Put aside the fact that PGI has not called what you do cheating. How do you go out every match, in a mech that you and everyone knows has an unfair advantage. If you were a 13 year old i would understand why you enjoy having an I win button. I loved cheat codes when i was 13.


Because the Devs do it?

#169 Buckminster

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Posted 21 January 2013 - 05:25 PM

View PostSigmund Sandoval, on 21 January 2013 - 02:46 PM, said:

The double armor per location choice begins to break down on the lighter 'Mechs. The fact that I have a light machine with 238 points of armor is pretty crazy. The Urbie, which was dedicated to be slow and heavily armored has an armor factor of 96 in regular BT. Usually the most heavily armored light should never have more than 12-14 points of armor on each leg. In MWO it isn't rare to see lights with over 30 points in each leg. I have no problem with the small hit boxes and difficulty to track, but they should not be able to take an AC 20 slug to any location and still ****** off to fight again. This is coming from a Jenner pilot.

But this happens with all mechs due to the double armor. I was running in my 3L with an ERPPC (cheese? maybe... ) and it took 4 shots to the head of an AFK Cat to take it out. 4 shots! One should have had a chance to do it, and 2 should have been overkill. It's actually my biggest gripe about the idea to double armor, all of the preconceived notions of what a weapon should do are gone. A single gauss shot should take the head of everything. An AC/20 should blow limbs off of any light or medium. But it just doesn't any more.

#170 SirriusLee

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Posted 21 January 2013 - 05:31 PM

do I believe lights have an advantage? Of course they do, at the moment. I hate it when u hit them point blank with dual large lazers 3x then hit them with an ac5 up the *** and hes still running around.But the game is still MWO "beta" and thegame should eventually get more balanced. And then we will have our revenge.

#171 Rotaugen

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Posted 21 January 2013 - 05:42 PM

View Postorion0117, on 21 January 2013 - 04:33 PM, said:

Speaking of paint I found I a really cool Santa like scheme for the commando using all red and white paint. Santa's coming back to town with your presents that fell off the back of the sleigh!

Screenshot!

#172 Mechwarrior Buddah

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Posted 21 January 2013 - 05:43 PM

View PostEbon Wing, on 21 January 2013 - 10:01 AM, said:

I hardly consider my jenner and 31 ping an I-WIN buttin when i take it out but as to how i justify it...

"WEEEEEEEEEEEEEEEEEE"


thats cause ur doin it wrong, you gotta download torrents and play netflix while playing

#173 Kadassa

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Posted 21 January 2013 - 05:47 PM

I dunno, I think piloting lights are fun. I prefer the lighter two. Spiders and Commandos...Don't do much damage but I like to run around like a chicken with my head cut off though...

#174 BL00D RAVEN

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Posted 21 January 2013 - 05:49 PM

i drive lights because they are cheap and i loved the raven from mechcommander

i started out doing the full scouting role, but it is not as effective as trying to kill.

i tried the atlas but it is too slow to get in and out of combat, so now i need to get enough cbill for a new mech because YOU do not like lights

if i have to get a non light mech after deciding i like fast manuverable mechs (and mastered the raven, 3 atlas, and 1 spider) what is a good non cheating mech?

Edited by BL00D RAVEN, 21 January 2013 - 06:04 PM.


#175 orion0117

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Posted 21 January 2013 - 05:49 PM

Commando Claus! I'm not spending 375 MC on it though.


View PostRotaugen, on 21 January 2013 - 05:42 PM, said:

Screenshot!



Posted Image

Edited by orion0117, 21 January 2013 - 06:57 PM.


#176 Ranzear

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Posted 21 January 2013 - 05:49 PM

An ECM+Streak raven should not be doing 800 damage, 4 kills, 4 assists. Ever.

This crap should have been patched a month ago.

Just venting, carry on.

#177 BL00D RAVEN

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Posted 21 January 2013 - 06:08 PM

Should an atlas with MGs and Flamers do better (more damage) than any light mech simply because it is 100 tons?

#178 Buckminster

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Posted 21 January 2013 - 06:09 PM

View PostRanzear, on 21 January 2013 - 05:49 PM, said:

An ECM+Streak raven should not be doing 800 damage, 4 kills, 4 assists. Ever.

This crap should have been patched a month ago.

Just venting, carry on.

Best I've managed is 3 kills and 4 assists in my 3L, but that is with Streaks and an ERPPC, one kill was an AFK at their base, and the other was someone that went AFK while capping our base.

I do agree that the lights can carry too many weapons per ton - if I can fit 2 Streaks and an ERPPC on a 35 ton mech, I should be able to effectively run double that on a Catapult, but it just doesn't work that way. A big part of that is the way DHS are implemented - since the in-engine DHS are actually doubled, but out-of-engine DHS are 1.4, that means the more DHS you add, the less effective they are. I'm getting 20 SHS worth of heat basically for free in a Raven 3L (since those 10 are in my engine) as opposed to 34 SHS worth of heat sinks for 30 crit spaces in my Cat K2.

#179 Mike Silva

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Posted 21 January 2013 - 06:10 PM

Because I just started playing and I can't afford anything else.

#180 Sahoj

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Posted 21 January 2013 - 06:10 PM

Too easy. Jenner is in the stable collecting dust.

Thought process while driving a Jenner with 40 Dam Alpha:
1 50-100Ton enemy mech? Easy. I can engage/disengage at will and they'll do tiny fractions of damage to me.
2 50-100Ton enemy mechs? Easy. I can engage/disengage at will and they'll do tiny fractions of damage to me.
3 50-100Ton enemy mechs? Easy. I can engage/disengage at will and they'll do tiny fractions of damage to me.

As long as there isn't a 3L or a 2D in the area it's absolutely beneficial for me/my team to engage and disrupt up to 3 enemy mechs because I'll probably come out alive. They'll be forced to deal with me and my teammates will have wounded/disorganized opponents to rundown.

That thought process/tactic with any heavier/slower mechs is suicide.

I think a light-pilot deciding to engage 2 enemy mechs of a larger weight class should be tactical suicide. Instead it's standard operating procedure.

I also think lights are having a tougher time lately - in my opinion pulse lasers/ballistics/SRM's are the only sure way to do solid damage to a fast light mech. The community is getting very accurate with their SRM's. I think part of the light's strength comes from the player community's devotion to standard lasers - which just do not get solid burn duration on fast mechs and don't do enough of their damage potential.





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