Ask The Devs 30 - Answers!
#121
Posted 22 January 2013 - 02:39 PM
ok, you got me with introducing a Mechwarrior FTP
#122
Posted 22 January 2013 - 02:40 PM
Actually quite excited about the answers to the camo questions.. ..really want to splash my mechs with paint!!!
#123
Posted 22 January 2013 - 02:40 PM
Regardless, Garth and Bryan, I think there's a lot of people who enjoy this game and the effort you're putting forth. Please don't let the bile get you down (or let you get wary of 1000+ post users! ). You might be an ******* Bryan, but your our *******. PGI was the only company with the balls to take up this IP and breathe life into it. Every time there's a new user on the forums talking about how much they love the game, that's a win for you guys. I personally greatly enjoy teaching new players the ins an outs of the game, and to hear the surprise in their voice over the depth of aspects of the game. This game has had growing pains, but I can safely say that the upcoming features and content gets me excited. I may complain about things I don't like (ECM, paint jobs, etc), but rest assured that I play this game almost every night with my corp mates, and we have a blast doing it.
If I have that much fun with myself and 7 other blockheads on TS3 with 4 maps and 2 game modes with bad netcode, no collisions, and various bugs, I imagine the future holds much more, as long as you guys keep working hard to dust this old series off and put a nice polish onto it. I really do miss playing with ya'll on TS3. Those were fun times. I recall one time in which Paul and I stupidly shot, overheated, shut down, powered up, shot, overheated, and continued that idiotic dance for almost 20 seconds against each other. I laughed until my sides were in orbit. Ya'll are always welcome on The Remnant's TS3. Those NGNG guys need to stop hogging the fun.
So really, keep up the good work, and keep up the communication like this! It really helps give people something, anything, to go off of. They might not like it, hell, they might complain about that new info instead, but like I said, most reasonable people will be very happy that we got this kind of information. We just want to know what's going on.
Keep on truckin'.
#124
Posted 22 January 2013 - 02:40 PM
I'm excited to hear about more maps, but the slow progression towards netcode fixes and collisions really do make me feel that PGI is on-point. Just because it takes longer isn't a surprise to me, but for others who don't have to work on bug fixes before, it's easy to complain and demand more.
Keep it rolling guys! More bug fixes!
-S
#125
Posted 22 January 2013 - 02:41 PM
#127
Posted 22 January 2013 - 02:44 PM
Its a shame that feedback is generally more whine that constructive criticism.
Bryan Ekman, on 22 January 2013 - 01:09 PM, said:
A: We have plans to introduce Artillery and Air Strikes into MWO this year. These will be consumable items players can equip to a module slot, and used during matchplay. Details will be forthcoming when we get close to releasing them.
Q: Is PGI looking into alternative or creative ways to spend the excess Mech XP earned from piloting Mastered Mechs? (other than using MC to convert it to GXP)
A: No plans.
When I saw those two questions, am I the only person whom sees one as the solution to the other? Let us "refill" our consumable air-strike/artillery modules with that excess elite XP.
Edited by Wun, 22 January 2013 - 03:26 PM.
#128
Posted 22 January 2013 - 02:44 PM
#129
Posted 22 January 2013 - 02:44 PM
In other words, Are we there yet?
PS- wasn't there a Cicada parked around here a few minutes ago? Nevermind, Garth left.
#130
Posted 22 January 2013 - 02:45 PM
#131
Posted 22 January 2013 - 02:45 PM
Oh and could i keep my stats please, if i couldn't care less about "achievements"? Rethorical question...
Edited by Oy of MidWorld, 22 January 2013 - 02:54 PM.
#132
Posted 22 January 2013 - 02:48 PM
Well done and thanks for listening to us in the community!!!
#133
Posted 22 January 2013 - 02:50 PM
A: Yes! Lots left to implement here: Commander Controls, Lance Controls, Drone, Artillery, and Air Strikes functionality."
Though, how many of these functions should/will be attributed to the BattleGrid, and how many should/will be used to flesh out the Command Console?
#134
Posted 22 January 2013 - 02:51 PM
#135
Posted 22 January 2013 - 02:52 PM
Well that and us elite hacker trolls just want to see the forums burn, but mostly it's guys who are unhappy about things who take the time to say so.
You're never going to make official forums into a "positive" place, ever, just man up and deal with it.
Unless you start charging 10 dollars for entry or something stupid like that.
Edited by QuantumButler, 22 January 2013 - 02:53 PM.
#136
Posted 22 January 2013 - 02:52 PM
glycerin, on 22 January 2013 - 02:44 PM, said:
Nobody expects the Cicada Inquisition!
Quote
No plans for changes to the system itself, yes for tweaks and tuning. I think he thought the question was about making double jumps, or a different STYLE of jumping.
#137
Posted 22 January 2013 - 02:53 PM
#138
Posted 22 January 2013 - 02:54 PM
#139
Posted 22 January 2013 - 02:54 PM
Solis Obscuri, on 22 January 2013 - 02:53 PM, said:
1x airstrike 5000MC only GRAB DEAL
Edited by QuantumButler, 22 January 2013 - 02:55 PM.
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