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Startup Sequence Feedback

v1.2.179

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#101 Adrienne Vorton

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Posted 23 January 2013 - 09:36 PM

while i give the Death´s Knell a pass...

the start up sequence is just a great thing to have, thanks for this... watching a frozen image while counting down was getting old fast... now add weapon grouping to the mechlab and i´m a very very happy panda :D



View PostAngus, on 23 January 2013 - 04:27 PM, said:

By the way...Mech pilots STAND in there cockpits.

looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

you just won the "i-don´t-know-sh**-about-mechwarrior" centuries-award... *slams head on the desk*


NOT MECHWARRIOR
Posted Image

Edited by Adrienne Vorton, 23 January 2013 - 09:52 PM.


#102 Acrius

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Posted 23 January 2013 - 10:02 PM

I great touch.

#103 Litzkrieg Radick

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Posted 23 January 2013 - 10:16 PM

Awesome. Almost peed myself with nostalgia and excitement.

#104 TheSteelRhino

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Posted 23 January 2013 - 10:44 PM

Ignore the negative comments. Looks great, and good job on netcode. Suffice it to say not all developers do the same thing, and I'm sure that resources were not taken off net code (or other good features) for this cool (but still cosmetic) update.

I expect weapon balancing will be handled when rear torso/damage transfer but, and netcode issues are ironed out. So you can see what you will really be dealing with. Still hoping to see a bit of an ecm nerf.

#105 Nuesse

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Posted 23 January 2013 - 11:03 PM

Awesome Stuff guys, thx for that great bit of immersion.

#106 VXJaeger

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Posted 23 January 2013 - 11:15 PM

Every time I see that sequence and hear Betty's voice, instant erection above 45deg.

#107 kryndal

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Posted 24 January 2013 - 12:04 AM

+1 for the new startup sequence.

It sounds, and also looks great.

Thank you!

#108 Peter Thorndyke IV

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Posted 24 January 2013 - 12:07 AM

Its starting to get personality,

great Job, though i agree with some comments that ist could have been a more "Spheroid" like startup sequence.

Nevertheless great job!

#109 Karyuudo

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Posted 24 January 2013 - 12:16 AM

Well done guys! The new startup sequence is sooo FINE! :D

#110 Hallegal

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Posted 24 January 2013 - 01:19 AM

Yeah. Looks realy nice.
Next they need to take away that Mechwarrior-combatsuit. As an option.
Isnt it that most Mechwarriors are fighting almost naked in there Mechs?
Cause of the heat and sweat.
Not important, but would nice feature.
Hall

#111 Lyrik

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Posted 24 January 2013 - 01:32 AM

Awesome sequence :-)

#112 POWR

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Posted 24 January 2013 - 02:09 AM

View PostKylere, on 23 January 2013 - 12:06 PM, said:

I bet it is not going to be cool 50 drops from now, it will seem boring, repetitive and one more thing to reduce my actual play time.

Yes, an animation that plays during the countdown where you couldn't actually play totally takes away from your playtime :D


View PostIG 88, on 23 January 2013 - 12:12 PM, said:

very useless, could use there time better like fixing the net code
implanting the new promised score board , new map, weapon balance, who dose actually care about a powering up/down sequence that you will see each match and get board really fast
what a wast of dev time

Yea, because animators make netcode. Oh no, wait, those are programmers.

Edited by POWR, 24 January 2013 - 02:10 AM.


#113 Von Falkenstein

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Posted 24 January 2013 - 02:16 AM

Fist encounter with the startup animation for most of our members was like

"What the hell?" "OMG!" "Cool." "Great!"

You did a fine job there, Devs. Great for immersion. Thank you!

#114 John MatriX82

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Posted 24 January 2013 - 02:42 AM

View Postkryndal, on 24 January 2013 - 12:04 AM, said:

+1 for the new startup sequence.

It sounds, and also looks great.

Thank you!


^THIS.. total hard-on when I first launched yesterday, later today I'll launch in all my other mechs to see the different start up sequenced of the different chassis :)

#115 LordDante

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Posted 24 January 2013 - 03:54 AM

View PostAdrienne Vorton, on 23 January 2013 - 09:36 PM, said:

while i give the Death´s Knell a pass...

the start up sequence is just a great thing to have, thanks for this... watching a frozen image while counting down was getting old fast... now add weapon grouping to the mechlab and i´m a very very happy panda :)




looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

you just won the "i-don´t-know-sh**-about-mechwarrior" centuries-award... *slams head on the desk*


NOT MECHWARRIOR
Posted Image

someone made may day here !!!

the animation is great !
i was on the spot when the update went live and the first game i logged in the chat-bar exploded with : awsome, super ,great ,way to go devs ect !

i love it

#116 sycocys

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Posted 24 January 2013 - 04:18 AM

There is also a dedicated thread for this above in the main topics of the patch. Please check for previously posted topics in the future to reduce clutter.

#117 CG Oglethorpe Kerensky

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Posted 24 January 2013 - 04:52 AM

View PostWaKK0, on 23 January 2013 - 12:25 PM, said:

Forcing this will alienate certain crowds. Its better to allow users to select in video options whether or not this is a desired effect in the game.


If you give them gold, they will complain it is too heavy.

#118 Lacewing

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Posted 24 January 2013 - 04:54 AM

Good work, was more than i expected ^^. Brings more life into a mech.

#119 0101101

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Posted 24 January 2013 - 05:13 AM

Totally cool. :)

#120 Takeo

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Posted 24 January 2013 - 05:43 AM

Love the New Startup! Brings back memories of the Old MW games. A+ Job on this Patch LOVE everything

Edited by Takeo, 24 January 2013 - 05:43 AM.






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