AussieGiant, on 26 May 2012 - 09:48 PM, said:
I think convergence is a great thing. It's certainly going to have the "7 Medium Lazer" boating crowd take a moment to reconsider.
Other than that...I don't want to see a huge arms race to obtain certain tech or mechs (pay to win). The devs should make sure they add the technology incrementally, and preferably use the time line as a guide.
Convergence will just mean that people will put all the med lasers in one spot (e.g. side torsos) so they don't have to deal with convergence. Convergence literally does nothing but slow down aiming from
different points of a mech, and encourages people to mass as much weapons in one point as possible to avoid the convergence delay.
Victor Morson, on 26 May 2012 - 10:13 PM, said:
It's possible that Mektek added a ton of terrible maps since Mercs and further into Hardcore, but I doubt it. The old maps generally had LOTS of cover.
Also in any kind of organized fight, you simply could not gun down a high speed pack of brawlers, because range couldn't drop them fast enough; your ranged 'mechs (Uziels and Ryokens, generally) had to try to hang in the back and avoid the fight entirely by the end of he Mercs league, because every single other unit was a fast moving close range medium.
Again, it's possible Hardcore changed how all this played out, but that's how it was in Mercs. House Jurai was the first unit to really pioneer the "Buff the engines and just flat out charge, they'll never stop us all" strategy.
Well that kind of assumes that you have a whole lot of people charging with you, which never happens in MW4 these days.
You charge out of the spawn alone, you die alone. You can try that now if you want.
Also im really not seeing how 4 meds can take on 4 assaults and win, especially considering a 100 tonner has more than double the armor of a med, not to mention the weapons, and the assaults will kill at least 1 med before the meds can get into LBX range...