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what one thing do you not want to see in MWO?


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#181 MrScar

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Posted 27 May 2012 - 12:17 AM

What i do not want to see in Mechwarrior? The favor of premium players over f2p players. Sorry if this subject appeard here, but i did not read all the previous posts.

So, why such dislike. I would like premium to be an option, because it is cool to donate a game i like, and the fact that i can support the developers to improve it. But when i see a situation, where a game is theoretically f2p, and in practice it is closer to pay in order to play, than it is getting frustrating. For example i do not want, or cant afford spending too much money on premium, and prefer discovering every Mech on the long term. This is what i would like to happen, every mech is avilable to the player, be it premium user or f2p gamer. A premium user can get a mech faster, because he pay's and gets a significant exp boost, or he can buy a mech/weapon/module for cash that is better than avarage BUT is not OP. Do you see what i mean? It is about balance. So in a match, a f2p player can still beat a premium player. This way we could avoide the common commentaries on the chat "ZOMG PREMIUM NOOB" or "HAHAHA BUY PREMIUM YOU NOOB" and i am afraid, this WILL occur, if we want it or not.

Summing up. Premium should ba a cool, not necesarrly expensive addition, that would make players want to pay for it. As for the more free2play players, premium should appear not as an OP aspect, so they can enjoy the game as much as premium players.

Its all about balance. Sorry but when i see a guy in a mech with premium op items like armor, weapons, systems, skills and there is no way you can beat that guy with normal ''non-payed for'' items recieved, than this would discourage me very much.

#182 Wilcott

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Posted 27 May 2012 - 12:17 AM

I'll just add my voice to those who already said it.


I DON'T WANT GAMES ONLY FILLED WITH ASSAULT MECHS. THEY WERE ANNOYING AS HELL TO DEAL WITH ONLINE IN MW4

#183 Hardac

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Posted 27 May 2012 - 12:25 AM

View PostGangrel, on 27 May 2012 - 12:14 AM, said:

OK, if you remember, the coolant flush in MW3/4 was limited, you could only do it 2 or 3 times.and it drained your available coolant. The only flaw I see, is the cooling system ran the same if it was full or empty. To fix this, instead of removing the coolant flush, why not have the level determin the effectiveness of the system, 50% coolant, 50% cooling. Then, if you run out of coolant, you had better be encased in a glacier when you fire off that ERPPC. :D


Actually, in MW4 (from what I remember) you're cooling efficiency got steadily worse the more coolant you flushed.

#184 Alaric Wolf Kerensky

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Posted 27 May 2012 - 12:29 AM

Call of Duty - like support call-ins. Such as the airstrike, artillery barrage, naval bombardment, UAV, and Sat-scan mentioned as commander abilities during "role warfare." Those would be terrible, no matter how long a cooldown was needed.

#185 rolly

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Posted 27 May 2012 - 12:31 AM

Top things I hope never to see in MWO:

1.) Gold rounds and P2W model
2.) Any reference to Dark Age
3.) Lack of respect for Canon - (Reference to what Thomas Hogarth said)
4.) "Kill ## Tanks/APCs/Infantry to gain # xp" grinding

#186 Sassori

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Posted 27 May 2012 - 12:41 AM

Second post, but still important: Protomechs. Don't want to see them.

#187 Adrienne Vorton

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Posted 27 May 2012 - 12:52 AM

most points have already been stated, but here´s my few "neyneys"...
1. "The Ulimate R0xx0r Loadout"...
2. No-brain-amok-gameplay without any sense for tactics...
3. Flums (how do u call those "Transformers" in english?) ^^
4. Clans ( i know they will come, but please not too soon, and with some restrictions for joining them)
5. pay2win
6. play 24/7 10hours just for keeping your income up^^
7. a flaming and hating community like in swtor...well most of them crybabies are gone now luckily^^
8. 2 Walls of Assaults standing in front of each other and spamming PPC´s - last mech standing wins...
9. tanks/ battlearmor/ flying thingies player-controlled, players should stay in their mechs
10. glitch/ bugusers and hacks... please keep the game clean and fun for everyone

#188 Khorneholio

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Posted 27 May 2012 - 01:13 AM

View PostRejarial Galatan, on 26 May 2012 - 10:31 PM, said:

dude, a non integrated VOIP will hurt more of us than will help the few of you. Face it, not everyone will be a part of huge merc corps with private 3rd party VOIPs, also, you can never guarantee that ALL of you will be on at the same time. SOME built in VOIP is a must. There is not enough time in a PUG <which a good portion of us will usually end up in> to set up a VOIP outside the game.


you expect us to ya know, work in teams all the time? gonna be alot of PUGs in the game, dont expect if, especially if they dont give us a built in VOIP.


Was my post really that unclear? We are on exactly the same page. The question was "What one thing do you NOT want to see in MWO?" My answer was "No integrated VOIP."

If MWO is to succeed as a tactically cooperative game then free and automatic communications between all team members is a MUST.

Edited by Khorneholio, 27 May 2012 - 01:15 AM.


#189 Khorneholio

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Posted 27 May 2012 - 01:19 AM

View PostAlaric Wolf Kerensky, on 27 May 2012 - 12:29 AM, said:

Call of Duty - like support call-ins. Such as the airstrike, artillery barrage, naval bombardment, UAV, and Sat-scan mentioned as commander abilities during "role warfare." Those would be terrible, no matter how long a cooldown was needed.


I disagree. I think these will help make "Command" a viable tree. You'll be giving up combat efficiency of your own mech by choosing to specialize in the "Command" tree instead of one of the other direct combat focused trees. These commander abilities should serve to make up that difference.

The problem with killstreak perks in COD were that they were given to the side that was already winning. You can't give force multipliers to the already dominant team or you're just baking horrible balance right into your game.

#190 The Real Tsavo

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Posted 27 May 2012 - 01:26 AM

People who forget that Mechwarrior is based on Battletech, not the other way around.

#191 TheVirus

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Posted 27 May 2012 - 03:09 AM

View PostJun Watarase, on 26 May 2012 - 08:38 PM, said:

Rushing in actually takes courage and a certain amount of skill...something most players simply do not have.


I LOL'd.

#192 Rejarial Galatan

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Posted 27 May 2012 - 11:57 AM

View PostKhorneholio, on 27 May 2012 - 01:13 AM, said:


Was my post really that unclear? We are on exactly the same page. The question was "What one thing do you NOT want to see in MWO?" My answer was "No integrated VOIP."

If MWO is to succeed as a tactically cooperative game then free and automatic communications between all team members is a MUST.

was a misread on my part, had been up 40 hours.

as to the call in strikes, they will be in game, as part of Role Warfare. I have said it soo many times before: We should NEVER see Pay for Mechs and Weapons with ANY kind of better power than something the non payer of real monies can only grind for. Which, would start pay to win. which is bad.

#193 dboy

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Posted 27 May 2012 - 12:14 PM

Flaming pink mechs!

#194 Aelos03

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Posted 27 May 2012 - 12:16 PM

View PostRejarial Galatan, on 27 May 2012 - 11:57 AM, said:

was a misread on my part, had been up 40 hours.

as to the call in strikes, they will be in game, as part of Role Warfare. I have said it soo many times before: We should NEVER see Pay for Mechs and Weapons with ANY kind of better power than something the non payer of real monies can only grind for. Which, would start pay to win. which is bad.


Well i think its cool to let buy mech but not weapons too and of course no premium stats for any mech you know how much i hate that :)

#195 Thanatos1973

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Posted 27 May 2012 - 12:27 PM

View PostKhorneholio, on 27 May 2012 - 01:13 AM, said:


Was my post really that unclear? We are on exactly the same page. The question was "What one thing do you NOT want to see in MWO?" My answer was "No integrated VOIP."

If MWO is to succeed as a tactically cooperative game then free and automatic communications between all team members is a MUST.

Ya, could you see a bunch of guys running through a battlefield texting each other movements and sitreps? They wouldn't last very long.

#196 Jonneh

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Posted 27 May 2012 - 12:36 PM

View Postiamunkle, on 26 May 2012 - 08:03 PM, said:



what's wrong with immersion?
"sorry to be the one to point it out, but this isn't some basement table top gaming experience"

...the hells ur problem? geez.
that literally has nothing to do with anything LOL
did he say his immersion is more important then everyones gameplay?


immersion is important in encouraging a constant and growing fanbase.
if your game encourages immersion with storylines and a sense of individuality in contribution, gamers dont want to put the joystick away.
its part of the gaming experience...


and you sir.
are rude.



Dude, he clearly says he doesn't want to see "rare" (Canonically rare) mechs everywhere because it will "break his immersion". So I shouldn't be able to use a particular mech just to preserve his personal view of the "universe"? That is clearly saying people should be restricted just to keep more to canon.

Did you know that no computer game based on the battletech universe has ever been accepted into canon? None of them intended to be at design either, and this one is no exception.

I'm not sure where you are going with storylines and individuality. How do you propose this game brings you those things? Its a 12v12 deathmatch/objective style PVP game.

I may be rude, but I'm right. I have strong opinions and no reservations about posting how I see it. I didn't insult anyone directly, unlike yourself. So rude I may be, but at least I can have a discussion without resorting to name calling <3

View Postiamunkle, on 26 May 2012 - 08:27 PM, said:



point proven.

so now your calling him insane.



you go from insults to an ans....man u know what?
your argument doesnt make sense.


*does wan-ka hand gesture*


I'm not even sure you're speaking english here. My point was there is no "reality" in this game to speak of, except the reality of gameplay. In gameplay you cannot arbitrarily tell a player he can't play something because too many others are already playing it. That isn't fun. I think that makes perfect sense, as do the people liking the post!

#197 nad2357

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Posted 27 May 2012 - 12:46 PM

light mechs with a gauss rifle

#198 Sassori

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Posted 27 May 2012 - 12:52 PM

Gauss Rifle: 15 tons, +1 ton for ammo. 16 tons. Leaving 19 tons on a 35 ton mech.

35 ton mech has 2 ton endo steel internal structure, 3 tons for cockpit, lets say 6/9 movement 210 XL Engine at 4.5 tons. Gyro at 3 tons . 6.5 tons of armor for 104 points of armor.

So yep. Light mech can easily field a gauss rifle.

Edited by Christopher Dayson, 27 May 2012 - 12:53 PM.


#199 Max Dragon

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Posted 27 May 2012 - 02:06 PM

A dota/moba style match, no leveling or gold and items, maybe powerups, but have battle tech armor and maybe a weak mechs as creeps. It should be fast paced, but startegic. Still using the role they have already put together. Of course turrets will be precent. Im thinking strong defence point turrets for the turrets.

If dont right it could be amazing and pull a large following

#200 Strum Wealh

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Posted 27 May 2012 - 02:08 PM

View Postnad2357, on 27 May 2012 - 12:46 PM, said:

light mechs with a gauss rifle


So, about that 35-ton Hollander that canonically makes its debut in 3054...?
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