Edited by Quentin Yatoki, 01 June 2012 - 04:05 PM.


what one thing do you not want to see in MWO?
#561
Posted 01 June 2012 - 04:05 PM
#562
Posted 01 June 2012 - 07:26 PM
Quentin Yatoki, on 01 June 2012 - 04:05 PM, said:
Does not make sense from a physics stand point huh? Ok, explain how the fusion reactor is working then. Current Physics say its not a possibility. Requires an obscene amount of pressure and energy AND heat to just get rolling. Most, if not ALL metal melts well below the fusion threshold.
Also, you assume that the coolant being used is coming from the reactors fuel supply coolant location. This is never stated as where it is coming from, especially if it is from a Coolant POD. I will get heat for what I am about to say, so, here are your pitchforks, and your torches, fuel and lighters. Anyone who thinks there is a device capable of stopping tons of ammunition or more from completely destroying the thing holding it should reevaluate the physics of a massive detonation. Sure, you can say CASE helps minimize the explosion, but, the fact is, some of the mechs are carrying 10+ tons of HEAP style ammunition on the machine, or High Explosive Armor Piercing, ammunition DESIGNED to destroy armor, which, according to physics, would, in fact obliterate a battlemech, IF of course, we applied real world physics.
To be honest with everyone who is still reading at this point:
What I have just said is not a troll attempt by any means, it is a look at what SHOULD happen when that much ammo has a catastrophic explosion. I also gotta say it, its why fireworks manufacturers, ammunition manufacturers take such huge precautions to eliminate any kind of static charge from starting such an explosion. Look, it is clear a lot of players have a rabid hate for a coolant system thanks to the mockery made of what it should have been by MW4 and possibly MW3.
#563
Posted 01 June 2012 - 09:24 PM
Rejarial Galatan, on 01 June 2012 - 07:26 PM, said:
Those engines are using cold fusion, which is much, MUCH cooler, and would be theoretically tolerable by some metals, provided the right steps are taken.
Rejarial Galatan, on 01 June 2012 - 07:26 PM, said:
I don't even... what? Coolant is not zoned off like ammo. It circulates thorugh your whole ******* 'mech. You blow it out of one location, it depletes from everywhere.
Rejarial Galatan, on 01 June 2012 - 07:26 PM, said:
That's because ammo doesn't "explode" (unless it happens to be rockets) so much as it fires off en masse.
Rejarial Galatan, on 01 June 2012 - 07:26 PM, said:
My above statement still applies. HEAP ammo would just leave a bigger hole on the way out. Also, name ONE 'mech that carries 10 tons of ammo.
Edited by Volthorne, 01 June 2012 - 09:25 PM.
#564
Posted 01 June 2012 - 09:29 PM
Volthorne, on 01 June 2012 - 09:24 PM, said:
Those engines are using cold fusion, which is much, MUCH cooler, and would be theoretically tolerable by some metals, provided the right steps are taken.
I don't even... what? Coolant is not zoned off like ammo. It circulates thorugh your whole ******* 'mech. You blow it out of one location, it depletes from everywhere.
That's because ammo doesn't "explode" (unless it happens to be rockets) so much as it fires off en masse.
My above statement still applies. HEAP ammo would just leave a bigger hole on the way out. Also, name ONE 'mech that carries 10 tons of ammo.
were does it say Cold fusion. Honestly, may have missed something.
yes, most coolant flows through the mech, but, if I understand the POD system correctly, it has its own coolant for this specific purpose as to not drain the reactor.
While, you are right as to 'ammo' does not explode, I do counter this with: if it is an HEDP "High Explosive Dual Purpose" round, or one with an explosive charge on it, it very well will go boom. And considering the propellant for bullets and autocannon rounds, yea, thats a big boom.
10 tons may be an over estimate, but, the fact is, you have huge explosives in the forms of missiles, and 'tons' <figuratively here> of propellant for the ammunition to go boom. I dare say, it, in theory should tear a mech apart when it detonates.
<spaced to stay coherent to your various points>
Buddahcjcc, on 01 June 2012 - 09:25 PM, said:
Man I BEEN saying this. ppl try to explain things from our perspective that this should work or that cant work like that cause our science (mind you a thousand years in the past) says it cant. Never mind all the things in the game that are impossible by our science NOW but yeah you cant have that cause our science says no (even tho it says mechs are impossible too)
i do think this is where our lovely suspension of disbelief comes in. lol, I do not care how they make it work, I just wanna get into my mech and start shooting things!
#565
Posted 01 June 2012 - 09:38 PM
#566
Posted 01 June 2012 - 09:40 PM
pay for with real money only. i guess its partially acceptable to skip the grind if thats your only option, but what one guy pays MC for, I pay C-Bills for are absolutely identical down to the last character of the last line of code, then, its all good, i guess. but the moment tactical advantage switches and favors real money, game over.
#567
Posted 01 June 2012 - 09:42 PM
#568
Posted 01 June 2012 - 09:43 PM
#569
Posted 01 June 2012 - 09:46 PM
#570
Posted 01 June 2012 - 10:11 PM
Edited by AdmiralCrom, 01 June 2012 - 10:12 PM.
#571
Posted 01 June 2012 - 11:17 PM
Buddahcjcc, on 01 June 2012 - 09:52 PM, said:
I used this post to point something out. Theyre using double internal structure and double armor. As far as I know thats not canon either so... that kinda kills any of the canon, non-canon argument doesnt it? The mechs already ARENT canon
If they really are doing that then they need to double the ammo per ton for ammo dependent weapons, otherwise it makes energy weapons the only real choice.
#572
Posted 02 June 2012 - 02:41 AM
Quentin Yatoki, on 01 June 2012 - 04:05 PM, said:
You left out the other half of a coolant flush, where you refill from a cold store of coolant.
#573
Posted 02 June 2012 - 02:53 AM
PartyTime, on 26 May 2012 - 02:28 PM, said:
Agreed, no P2W mechs, no gold ammo/weapons (like wot does with it's gold shells), and no unbalanced matchmaking.
#574
Posted 02 June 2012 - 03:04 AM
Could just be the rum talking. Who knows.
#575
Posted 02 June 2012 - 03:22 AM
Promptus, on 02 June 2012 - 03:04 AM, said:
Could just be the rum talking. Who knows.
It's not the Rum. MW4 had some serious problems. From the videos and screen caps everything look so much better. The terain looks fantastic, the pilot view and controls looks well set up. Maybe they will allow some modification of the HUD layouy.
#576
Posted 02 June 2012 - 03:25 AM
#577
Posted 02 June 2012 - 03:30 AM
#578
Posted 02 June 2012 - 08:42 AM
#579
Posted 02 June 2012 - 08:55 AM
Hayden, on 26 May 2012 - 04:19 AM, said:
I wouldn't mind seeing Coolant Flush, but very limited. Like once or twice, kind of limited. I hate when people have unlimited coolant flushes and just load up on on PPC's and walk around destroying everything.
#580
Posted 02 June 2012 - 09:11 AM
Draak Ryuu, on 02 June 2012 - 08:55 AM, said:
I wouldn't mind seeing Coolant Flush, but very limited. Like once or twice, kind of limited. I hate when people have unlimited coolant flushes and just load up on on PPC's and walk around destroying everything.
I always thought a pilot in an extreme situation, could slap the shutdown override button and then hit the coolant flush ONE TIME, in order to stave of shutdown for one more second in order to put one last salvo into the guy that is about to kill you...and then you were done. Your mech basically had no more coolant and was bound to shut down permanently and leave you and your mech vulnerable to whatever the current battlefield situation has in store for you. The only way to get your mech functioning again would be to get an infusion of coolant prior to restart.
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