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what one thing do you not want to see in MWO?


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#601 Jess Hazen

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Posted 02 June 2012 - 04:25 PM

non-dynamic mech appearances. if a hunchback removes an ac 20 and replaces it with an ac 5, its appearance should reflect its loadout.

#602 Critical Rocket

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Posted 02 June 2012 - 04:28 PM

A borked autobalance for random matches.
In world of tanks it happens alot where tier 8 -10 tanks are rolling in with a tier 1 or 2 in their mix. Its kind of amusing but also ruins the balance of a match when your team is already a man down before the timer starts. If they can avoid situations where new players are being thrown into matches against those who have played alot longer I will be happy.

#603 Damocles 1

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Posted 02 June 2012 - 04:37 PM

The ONE thing i've always really wanted to see in a mechwarrior game is mechs continuing to function, at least partially after one or both of their legs are blown off or disabled. I've always disliked how removing a leg is kind of an instant kill. i'd hate to see an assualt mech running around with a quad PPC build lobbing off legs left right and center.

oh, and i want to be able to shoot escape pods out of the sky again, thats always satisfying.

#604 Reyge

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Posted 02 June 2012 - 04:39 PM

What I don't want to see in MWO? There are a few things. One: map design that favors ONLY favors CQB, and not any other style of gameplay. The trailers, I understand... they HAD to be up close and personal with other mechs because just firing at a red reticule doesn't make for a catching trailer. But make the gameplay truly an "anything goes" kind of place. Two: this one's already been stated numerous times, but I don't think it can be overstated... no "one loadout to rule them all", even on favorable terrain for that loadout. Lastly: no uber-machine guns. Sure, MGs work well as anti-infantry weapons and they're okay for backup guns/scout weapons, but to find a med mech loaded down with MGs that can destroy a healthy Atlas is a no-go in my book!

#605 Name54678

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Posted 02 June 2012 - 04:57 PM

I wouldn't mind the coolant flush a long as it had a long cooldown like 15 minutes so it would only be something used in an emergency. Like when you come around a building in your Bushwhacker and find that enemy Atlas staring you in the face. Alpha strike, coolant flush, run away screaming like a 10 year old girl. :)

#606 Kharahs

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Posted 02 June 2012 - 05:02 PM

View PostGremlich Johns, on 26 May 2012 - 06:20 AM, said:

I never want to see the one-off Black Knight mech (if ever) that was the personal ride of that Merc Captain in the MW4:Black Knight expansion

Wrong the Black Knight was an older design and not a one of a kind mech...http://www.sarna.net/wiki/Black_Knight

#607 Rejarial Galatan

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Posted 02 June 2012 - 07:02 PM

one thing i do not want to see is a system where when the mech is shut down by heat or by the player it leans forward and nods its 'head' w/out falling down. I think the mech should when it powers down for w/e reason it should go into a crouching position as the myomers are no longer getting signal and it should sort of squat ya know?

#608 RainbowToh

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Posted 03 June 2012 - 12:51 PM

View PostRejarial Galatan, on 30 May 2012 - 01:34 AM, said:

not sure if your trolling me at this point. But, you seem to fail to notice the fact that a fusion reaction, a REAL fusion reaction requires an obscene amount of heat and pressure to even get started. Once it is going there is soo much pressure that unless there is something containing it, its going to explode in a big way. It is why our Sun for example in some 4 billion years will grow to take Earth itself out as it starts fusing heavier elements and internal pressure goes up forcing it to swell to red giant. Take stars capable of going nova, supernova and hypernova, and the pressures are exponentially higher, causing exceptional deaths of stars. So, yes, a fusion reaction can, and DOES explode as soon as containment is lost. While, I would love, in game to strap into a battle mech, I would not want to be with in a mile of one in real life, because of that fusion reactor inside it. It is small, and very dangerous. It is a pressure vessel looking for a way out. Any way you shake it, fusion is dangerous. While, it seems the game takes this risk and goes by way of the do-do with it, the real thing, is a killer.



Here's something for you to read, dude, n for the rest too.

http://library.think..._disasters.html

'It is impossible for any PWR or LWR nuclear reactor to explode like an atomic bomb. This is because in order for an uncontrolled chain reaction to occur that is similar to an atom bomb, the uranium fuel must be extremely enriched, much more than the 4% 235U that is present in regular, commercial nuclear reactor fuel. So, if it can't explode, what does happen in a nuclear reactor? The answer is what is called a meltdown. When a meltdown occurs in a reactor, the reactor "melts". That is, the temperature rises in the core so much that the fuel rods actually turn to liquid, like ice turns into water when heated. If the core continued to heat, the reactor would get so hot that the steel walls of the core would also melt. In a complete reactor meltdown, the extremely hot (about 2700� Celsius) molten uranium fuel rods would melt through the bottom of the reactor and actually sink about 50 feet into the earth beneath the power plant. The molten uranium would react with groundwater, producing large explosions of radioactive steam and debris that would affect nearby towns and population centers.'

And check out the two biggest nuclear reactor disasters

http://en.wikipedia....rnobyl_disaster
http://en.wikipedia....uclear_disaster

Both suffered catastrophic damage to their reactors but nothing that rivals the brightness of the Sun, just a meltdown n lots of radiation contamination.

While both stars and nuclear reactors utilised fusion reactions, one occurs in a natural environment, while the manmade one has shitload of failsafes and backups and shutdown procedures, unless u work with homer simpson. Only fisson/fusion reactions using weapon-grade nuclear materials go boom. Whereas our Sun n nuclear reactors generate immense heat consistently, doesnt go BOOM. More like a heatflash, like opening an oven n finding urself facing 1 million degrees of heat. But probably no BOOM.

Cheers

#609 Thorn Blackwell

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Posted 03 June 2012 - 12:58 PM

Easily accessible Clan Tech will destroy this game for me. That's what I don't want to see in this game.

#610 Ian

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Posted 03 June 2012 - 01:04 PM

Quote

In world of tanks it happens alot where tier 8 -10 tanks are rolling in with a tier 1 or 2 in their mix.


Only if they are platooned. Besides its not something to worry about in MWO as no Mechs can bounce shots, they do damage if they hit period.


Quote

ok if you think of the actual peramiters of Mech design and ability.. some of you need to get a clue.. alot of the cropuching is unfeasable at this time.. if you want a crouchy type thing go play armored core.. if you want true to the facts mech piloting.. this is the game.


Crouching (if thats what that word is supposed to be) happens in the books, and going prone happens in both the books and the TT. Weather it will happen in the game is really more a function of how hard it is to code.


Quote

one thing i do not want to see is a system where when the mech is shut down by heat or by the player it leans forward and nods its 'head' w/out falling down. I think the mech should when it powers down for w/e reason it should go into a crouching position as the myomers are no longer getting signal and it should sort of squat ya know?


Typically the standard shut down position is locked standing.

Quote

The Colossus carries a dizzying array of weaponry, both to protect itself and provide fire support for its RCT. Located in the nose of the ship are two Arrow IV artillery systems, which can only be used when the ship is grounded. Joining them are two Gauss Rifles, two ER PPCs and an ER Large Laser with four Medium Lasers. Covering its fore left and right firing arcs are two LRM-20s, an ER PPC and an ER Large Laser with four Medium Lasers, with the same set-up covering the rear firing arcs. Protecting the aft of the ship are two ER Large Lasers with four Medium Lasers. All four LRM-20s are fitted with Artemis IV Fire Control Systems, and the ship's ammunition compliment includes 30 Arrow IV missiles, 96 LRM-20 missiles, and 96 Gauss Rifle rounds.


Mobile Long Tom batterys smile when they hear about grounded drop ships close enough to the battle to participate.

Edited by Ian, 03 June 2012 - 01:06 PM.


#611 Thorn Blackwell

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Posted 03 June 2012 - 01:20 PM

View PostRainbowToh, on 03 June 2012 - 12:51 PM, said:



Here's something for you to read, dude, n for the rest too.

http://library.think..._disasters.html

'It is impossible for any PWR or LWR nuclear reactor to explode like an atomic bomb. This is because in order for an uncontrolled chain reaction to occur that is similar to an atom bomb, the uranium fuel must be extremely enriched, much more than the 4% 235U that is present in regular, commercial nuclear reactor fuel. So, if it can't explode, what does happen in a nuclear reactor? The answer is what is called a meltdown. When a meltdown occurs in a reactor, the reactor "melts". That is, the temperature rises in the core so much that the fuel rods actually turn to liquid, like ice turns into water when heated. If the core continued to heat, the reactor would get so hot that the steel walls of the core would also melt. In a complete reactor meltdown, the extremely hot (about 2700� Celsius) molten uranium fuel rods would melt through the bottom of the reactor and actually sink about 50 feet into the earth beneath the power plant. The molten uranium would react with groundwater, producing large explosions of radioactive steam and debris that would affect nearby towns and population centers.'

And check out the two biggest nuclear reactor disasters

http://en.wikipedia....rnobyl_disaster
http://en.wikipedia....uclear_disaster

Both suffered catastrophic damage to their reactors but nothing that rivals the brightness of the Sun, just a meltdown n lots of radiation contamination.

While both stars and nuclear reactors utilised fusion reactions, one occurs in a natural environment, while the manmade one has shitload of failsafes and backups and shutdown procedures, unless u work with homer simpson. Only fisson/fusion reactions using weapon-grade nuclear materials go boom. Whereas our Sun n nuclear reactors generate immense heat consistently, doesnt go BOOM. More like a heatflash, like opening an oven n finding urself facing 1 million degrees of heat. But probably no BOOM.

Cheers


I laugh at the failsafe argument every time I hear it. Burn a hole through a fusion reactor in a millasecond, destroying the mechanism and by-the-way many of your failsafes, and you may actually have an explosion. Nobody can perfectly control that which is natural, and there is no way to know what will happen.

I don't think explosions would be common, but I believe they could happen under the right circumstances. With people firing advanced beam weaponry and massive munitions at each other in fusion powered vehicles there is always a chance of at least a minor explosion. So, say it is confined to the interior of the mech, and simply detonates all left over ammunition. Depending on the type of ammunition it could still be a pretty devastating explosion. A single massive release of energy simultaneously detonating all available weapons stores is the something we never see. It's not looked at in the game except from the point of view of damage to the mech that takes an ammo hit. Compare the damage of a full load of ammo detonated to the most devastating weapon in the game. There is no comparison, the mech would become a MOAB. Just because the fusion reactor didn't explode doesn't mean there couldn't be kT measured explosion.

#612 AtomicArmadillo

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Posted 03 June 2012 - 01:51 PM

My BETA status Pending. (I think its mocking me). ;)

Edited by AtomicArmadillo, 03 June 2012 - 01:53 PM.


#613 Lumpi

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Posted 03 June 2012 - 01:59 PM

What I'd like to see in this game? The Unseen! ;)

#614 Keebler

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Posted 03 June 2012 - 02:15 PM

View PostArioch, on 26 May 2012 - 01:43 PM, said:

Elves

No Elves in MWO!

All Elves must die!

There I did that to make Mopar feel better ;)



HEY! Elves are Mechwarriors TOO!! I'll take anyone on in my Raven!

That said, my biggest complaint from MOST online itterations was the developers ignoring canon, or bending it enough where it ruins the feel. There will always be boats, ALWAYS, while annoying, inevitable. Just move out of their way and avoid the hit. Whole teams of Jump Snipers also have a little less to do with the players than the maps. Most maps I've played on MW4, were far too open, with very limited cover. Often times funnelling all the more aggressive movers into the center meanwhile leaving the hillhumpers to take their shots. Luckily, it also meant the periphery of the maps would be mostly barren, allowing you to take your flea or raven and leg/core the snipers. A flea loaded to the gills with MGs was quite the funny sight, until you're legged or Cored from behind. So who was the "lamest" winner in those fights? The hill jumper or the legger?

Balance, both in weapons, and the playability of the "lesser" classes, aka Meds and Lights. Light mechs were almost to the point of useless in MW4 if attempting to be used as actual "Recon" units. No one maintained composure in a lance long enough to utilize the mechs. After the first or second round, the "leader" gave up trying to coordinate everyone, and it became a free-for-all. I love being a scout, I love the Raven and Fire Moth, I just want to play in an online game where My skills are appreciated.

BTW, Anyone ever look at a Raven and think, "You know, that kinda looks like a 1978 VW Scirocco?" (Also my favorite car.)

Edited by Keebler, 03 June 2012 - 03:00 PM.


#615 NeonKnight

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Posted 03 June 2012 - 03:04 PM

Don't want to see Griefers/Cheaters/Hackers/P2Win or anything else of that sort.

As to coolant flush....Unlimited = bad. A trade Off coolant flush could be good. Flush your coolant for a cumulative 25% increase in heat generation...could allow for someone to get out of a hairy situation but then need to be extra cautious from that point on. I mean, If I flush my car's radiator, its got no more liquid inside, am I right?

#616 Athena Hart

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Posted 03 June 2012 - 04:15 PM

What I do "NOT" want to see is ..... Emotes.... Sure we get bored, but I don't want to see a 'mech waving nicely at someone or dancing. ;)

#617 Rejarial Galatan

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Posted 03 June 2012 - 05:09 PM

View PostRainbowToh, on 03 June 2012 - 12:51 PM, said:



Here's something for you to read, dude, n for the rest too.

http://library.think..._disasters.html

'It is impossible for any PWR or LWR nuclear reactor to explode like an atomic bomb. This is because in order for an uncontrolled chain reaction to occur that is similar to an atom bomb, the uranium fuel must be extremely enriched, much more than the 4% 235U that is present in regular, commercial nuclear reactor fuel. So, if it can't explode, what does happen in a nuclear reactor? The answer is what is called a meltdown. When a meltdown occurs in a reactor, the reactor "melts". That is, the temperature rises in the core so much that the fuel rods actually turn to liquid, like ice turns into water when heated. If the core continued to heat, the reactor would get so hot that the steel walls of the core would also melt. In a complete reactor meltdown, the extremely hot (about 2700� Celsius) molten uranium fuel rods would melt through the bottom of the reactor and actually sink about 50 feet into the earth beneath the power plant. The molten uranium would react with groundwater, producing large explosions of radioactive steam and debris that would affect nearby towns and population centers.'

And check out the two biggest nuclear reactor disasters

http://en.wikipedia....rnobyl_disaster
http://en.wikipedia....uclear_disaster

Both suffered catastrophic damage to their reactors but nothing that rivals the brightness of the Sun, just a meltdown n lots of radiation contamination.

While both stars and nuclear reactors utilised fusion reactions, one occurs in a natural environment, while the manmade one has shitload of failsafes and backups and shutdown procedures, unless u work with homer simpson. Only fisson/fusion reactions using weapon-grade nuclear materials go boom. Whereas our Sun n nuclear reactors generate immense heat consistently, doesnt go BOOM. More like a heatflash, like opening an oven n finding urself facing 1 million degrees of heat. But probably no BOOM.

Cheers

incorrect. Stars are Fusion reactors, Nuclear reactors that power ships of war and power plants are Fission.

#618 Belisarius1

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Posted 03 June 2012 - 05:28 PM

He is correct.

Our current power plants are fission and cannot explode like a bomb, but we also have prototype fusion reactors and those cannot "go critical" either. A fusion reactor operates by containing a plasma in which the nuclear reactions occur. If you broke the containment, the plasma would probably erupt outwards, but the fusion reactions will cease once it leaves the reactor. Containment does not suppress a fusion reaction, it drives it. The oven-door metaphor is apt. You get hit with the energy that's already there; you do not suddenly create a whole lot more now that the reaction is "free".

Now, our current fusion reactors are completely insufficient to power something like a 'mech, and it's believable that BT reactors would need to maintain a much higher plasma density or whatever. That would make opening the oven door a lot more dramatic, but the whole captive-sun-ballooning-into-a-mushroom-cloud thing is pretty stupid.

Trying to apply anything more than primary school physics to CBT is a lost cause anyway, though.

Edited by Belisarius1, 03 June 2012 - 05:32 PM.


#619 Mindstormer

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Posted 03 June 2012 - 05:39 PM

Restock of ammo that drains C-Bills...

If I decide to use lots of projectile weapons I don't want to end up spending all my cash on refills...

#620 Rejarial Galatan

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Posted 03 June 2012 - 05:54 PM

View PostMindstormer, on 03 June 2012 - 05:39 PM, said:

Restock of ammo that drains C-Bills...

If I decide to use lots of projectile weapons I don't want to end up spending all my cash on refills...

We will be forced to buy ammunition. So, restocking either in field <IF repair/reload/rearm is put in> or back in lab, will cost you, every time.

View PostMindstormer, on 03 June 2012 - 05:39 PM, said:

Restock of ammo that drains C-Bills...

If I decide to use lots of projectile weapons I don't want to end up spending all my cash on refills...

We will be forced to buy ammunition. So, restocking either in field <IF repair/reload/rearm is put in> or back in lab, will cost you, every time.

ok... it glitched hard on me, was only to be ONE of those...





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