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what one thing do you not want to see in MWO?


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#641 Tank

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Posted 05 June 2012 - 02:56 AM

Locked game resources, I want to create funky skins. ;)

#642 Teralitha

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Posted 05 June 2012 - 03:21 AM

View PostJun Watarase, on 05 June 2012 - 02:50 AM, said:


Is this some kind of joke? In the tabletop 4 assaults cost a lot more BV than 4 mediums. In MW4 there is no balancing mechanism to make you think anything other than an assault (unless its a clan game with tonnage limitations).

Also the speed drawback in tabletop is huge...a 5/8 can get a +3 mod to hit. In MW4 you can easily snipe someone at 800 meters with PPC/Gauss on a mech running at 80 kph.



This is no joke. I am talking about MW4. A game based off of indiviual(and team) player skill. Not numbers and dice rolling. I have been in worse situations than 4 mediums vs 4 assaults and still won. To hear someone tell me its impossible, just screams noob, when its been done, in real league competition, several times, by my team. Just ask morson.... I could go into the "how", but it would just be like explaining the theory of relativity to an infant, waste of time.

Oh and, try more like 91-130kph. And if I were to refer to tabletop example, ... ever hear of hitting the cockpit as a way of destroying a mech? Or death from above?

Edited by Teralitha, 05 June 2012 - 03:27 AM.


#643 Jun Watarase

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Posted 05 June 2012 - 03:27 AM

Individual skill. Lol. In a game where the only thing you need to do to hit the enemy is mouse over and click.

Sure takes a lot of skill. So hard that everyone in MW4 MP just jump jets and snipes with perfect accuracy at 800 meters.

[REDACTED]

Im going to put you on my ignore list because from experience its a complete waste of time to argue with MW4 fanbois who want MWO to be MW4 with updated graphics where gameplay consists of two teams of assaults hiding behind two hills in their spawn and sniping with PPC/Gauss at 800 meters.

Edited by Helmer, 06 June 2012 - 03:48 PM.
Do not make unfounded claims or speak about beta.


#644 MikeFeeney

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Posted 05 June 2012 - 03:28 AM

I dont want to see the game turned into a mainstream, generic,bog standard shooter, theres so much of that stuff around now that it would make you sick.
I want to see a good tactical game, good paced action and most of all:
A realism mode, pure simulation, hard to master but very very rewarding, like a mech mili sim.
Mechwarrior always seemed like a flight simulator to me with Mech's, but the old games didnt take that far enough, id love to see some sort of hardcore realism simulation mode mostly.

#645 Teralitha

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Posted 05 June 2012 - 03:32 AM

View PostJun Watarase, on 05 June 2012 - 03:27 AM, said:

Individual skill. Lol. In a game where the only thing you need to do to hit the enemy is mouse over and click.

Sure takes a lot of skill. So hard that everyone in MW4 MP just jump jets and snipes with perfect accuracy at 800 meters.

I don't think the devs want MWO to be MW4 with updated graphics. Unfortunately it's already turning into that...med laser boats are the most effective right now because they are just infinite ammo AC20s.

Im going to put you on my ignore list because from experience its a complete waste of time to argue with MW4 fanbois who want MWO to be MW4 with updated graphics where gameplay consists of two teams of assaults hiding behind two hills in their spawn and sniping with PPC/Gauss at 800 meters.
Whatever you want, I think your real reason to ignore me is because you have no experience to base your comments on. And I hate assault mechs. 2 teams of assault mechs hiding at the spawn and jump sniping, is how noobs play. Are these same noobs also playing on a no heat, unlimited ammo server?

Im also not trying to make mwo a graphically enhanced version of mw4. I was merely calling you out on your bs comments.

And how can med laser boats be the most efffective things right now? the game isnt even out yet. You have absolutley nothing to base that comment on.

Edited by Teralitha, 05 June 2012 - 03:37 AM.


#646 abatanero

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Posted 05 June 2012 - 03:34 AM

Great destructions, see how the other mech will destroy slowly and his parts flow in air. Big scenaries to run and jump to fall over the enemy XDDDDDDD.

And i dont want see cheaters, i hate he :)

Edited by abatanero, 05 June 2012 - 03:36 AM.


#647 hostile intent

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Posted 05 June 2012 - 03:38 AM

Have to agree with the guy above me. I hope they wont cater to the ohh so dominat "casual gamer". I played through all of the MW games and i hope that dont dumb it down to where you get some n00b in an Atlas with auto aim spaming you center torso when his dual ER PPC's.


Also personaly would love to see some sort of hardcore mode where if your team won you could slavage certain mods/ weaps (random maybe?) of their mech or even their whole mech's as the case maybe :). This would also make people think twice befor doing that sucide rush or whatever (think WOT)

Edited by hostile intent, 05 June 2012 - 03:39 AM.


#648 Pansy

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Posted 05 June 2012 - 05:08 AM

Lockboxes.

#649 Guru Zeb

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Posted 05 June 2012 - 05:24 AM

Want do not want to see, seems to be happening already.

I DO NOT want myopic knee jerk BT TT pedantry ....... but as we all know its here on a GALACTIC scale already.

I know, i know .... am gonna get flamed hard for this one, think i can already hear the BT rapid response teams anoraks crinkling against each other as they stack up to take my door down ...... its ok am packing full reflective and 20 double sinks, am all good

Let me elaborate my 1st comment, let me just say i was a BT TT player a long time before i was a PC mechwarrior, it was TT RPG and wargaming that got me into computers. Played BT on and off but played plenty of other TT/RPG stuff too.

Just trying to make the point am familiar with BT and not a hater, but am neither a borderline religious zealot like some of the BT evangelists we all know and laugh at here.

Why don't i have an issue with BT pedantry:
Because the whole BT gaming system is one of the biggest collections of narrative cludge halfbaked 3rd rate scifi nonsense
half of the 'rules' or 'battle etiquette' are little more than poorly conceived and disguised narrative fixes to the insanely illogical
games system that BT is. No cockpits shots, no legging, (there are plenty of other BT 'rules' like these not quoting them all) these 'battle etiquette' rules exist only to stop quick no fun kills. Think for a second about the actual reality of confronting a 70-100 ton walking tank ....... in any universe other than BT you'd be insanely derelict of any form of tactical sense to not attack the cockpit or the legs, especially when you consider the salvage issue. But that could and would make the TT games dull and boring as they would descend into nothing but long range legging contests. As a result BT is littered with mindless and poorly conceived Nerfs, all done with good intentions ....... but equalling a lot of silly nonsense if you think about it rationally.
But that does not equal the BT TT rules actually making any form of rational sense, and for BT evangelists to constantly quote canon as if it represents a sensible rational description of giant walking tank combat is beyond delusional !!!!

The fact is without HUGE quantities of 3rd rate scifi handwavium (google it) BT doesn't even make much sense in its TT iteration. Convert that nonsense whole scale to a real time computer game and unless you massively nerf almost every conceivable common sense tactic, boating (Unless you boat LRMs or Flamers some ghost written books state that that sh*ts ok so its all good) :( legging, popup sniping, map optimised mech builds, etc. The average gamer will choose to use them for obvious reasons, and you get what the BT evangelists hate something similar to MW4, though I still remember MW4 supporting a lot of big capable units/clans and some HUGE leagues that had thousands of members, wouldn't want to recreate that now would we 2-4 leagues with 1000-4000 members...... just saying.

Am all for OPEN gameplay and a system that the players can adapt and evolve so that eventually stuff are gong on that the devs never imagined possible.
The current wailing and gnashing of teeth from the BT evangelists on every aspect thats not 1-1 BT TT, is like demanding the nerf stick when quake players discovered rocket jumping.

No i do not want to see popup sniping on the same level as it was in MW4, but issues like this need a sensible approach a good sized accuracy penalty one that makes it v-hard but not impossible to popup snipe.

BT evangelists seem happy to hit on MW4 for the direct fire boats, and popup tactics, championing how indirect weps and arty will level things. Maybe most never played MW4 mektek where arty spamming on many maps was at insane levels, and waaaay more of a fun stopper than static easily flanked popup snipers.

View PostAdeptis, on 26 May 2012 - 02:28 PM, said:

The reason players are asking for jump-sniping not to be a viable tactic in the game is because the players want what PGI wants: for role warfare to matter. Your Raven scout isn't gonna matter for **** if he gets cored within seconds by a guy not even he can touch.


Surely in any kind of rational universe, your Raven 'scout' (please note the word 'SCOUT')
shouldn't last more than seconds if its stupid enough to wander around in open terrain !!!!!!
In a main battle tank engagement how long do you think an APC or an armoured utility vehicle would last if it wandered through the centre ......... yeah exactly.

So we replace jump sniping with charging around in the open mid field with a short range brawler ignoring the use of cover, yeah that makes soooo much more rational sense.
See this is what i suspect a lot of anti popup advocates would like to see.

OK BT evangelists ..... flame away (remember the name as like always i will be using it ingame so you'll know who to aim at) ...... but watch out those anoraks can go up like tissues soaked in petrol if you touch them with your burning torches :)

Edited by Guru Zeb, 05 June 2012 - 05:40 AM.


#650 Wraith131313

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Posted 05 June 2012 - 05:27 AM

COMPLETE CUSTOMIZATION. It would be nice if you could only switch up so much in the mech... only a certain percentage change in armor (10-20%), weapons (10-20% weight, etc) Having some stuff remain fixed and can't be changed in the mech lab.

It would mean that the mechs would stay somewhat true to there actual design specs and a little bit more accurate. Like if you buy the Hunchback you can't change out the AC20, but can change up the rest.

Don't see the point in getting a Hunchback to fill it with LRM's, just get a Catapult if you want the LRM's.

LOL... at the end of the day I will play it no matter what I guess!

#651 Sporkosophy

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Posted 05 June 2012 - 05:41 AM

LRM Hunchback is canon, though.

#652 SquareSphere

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Posted 05 June 2012 - 06:18 AM

knock down or any variation of "stun lock"

#653 sheradin

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Posted 05 June 2012 - 07:06 AM

I dont want to have to have cutting edge hardware just to to play

#654 Therion I

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Posted 05 June 2012 - 07:13 AM

A controller by Razer...

#655 McScwizzy

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Posted 05 June 2012 - 07:14 AM

View PostTherion I, on 05 June 2012 - 07:13 AM, said:

A controller by Razer...



Posted Image

#656 Catrim

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Posted 05 June 2012 - 08:18 AM

No stupid holiday events. No Santa hats on mechs, stupid consumable items that give you angel wings, easter egg hunts, halloween costumes, zombies, vampires, lightsabers, magic wands, boxes of Valentine's Day candy, pajamas, bunny ears, wolf headed codpieces, fireworks, extendable punching glove clown boxes, rocket fists, Voltron swords, mechs with boobs somehow, dancing faeries that grow forests of cover around you instantly chanting 'Arbor Day is coo!', cans of spinach that make you immune to damage, Scooby Snacks, and anything referring to 'Spring Break'.

Also, no names like Sephiroth, Captain Kirk, xXxUltimateYourMomKillerxXx, BoandLukeDuke, AbortionisWrong, ChazBono, DoctorHousetheClown, Any'Thing'With'Fifteen'Aprostrophes'Making'It'Impossible'To'Send'A'Decent'Tell, ANYNAMEINALLCAPS, SquirrelBungSniffer69, LaraCroft'sOverusedOralDam, GayerThanAIDS, BoobsRFun, indecipherable leet garbage, or RoboDonaldTrump.

While we're at it... no social zones with 120 people all making out at the bar for some reason, saying things like "Man, I sure did kill a lot of Mechs today! I deserve another drink! Let's make out!" 'Nowai, I dun kno u!' "It doesn't matter! I'm drunk ic, now give us a cuddle!" 'Zomg, ok!' -omnomnomonmonomnom

Yeah, I know... all these things will happen and more. It's a wishlist, right? I can dream.

#657 Big Iron

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Posted 05 June 2012 - 08:49 AM

Absolutely no pay to win.

#658 Madrix

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Posted 05 June 2012 - 09:23 AM

A) 3rd-person combat view. This is, and always has been, a horrible idea for mech gaming. You are the pilot of the mech, not the mech itself. You should not be able to look over any obstacle that blocks out your view from the cockpit. I'd be fine with camera sweeps that can show you your mech from a 3rd-person perspective for a short time, but being able to fight from that view is a no-no. Give me a cockpit.. make it move somewhat realistically as I move the mech.. make it rock around as I fire weapons and take enemy hits. THAT is a battlemech simulation. The 3rd-person view from MW4 ensured that every multiplayer match featured whack-a-mole combat with folks on a hilltop. It worked fine in MW3, as there was little to no cover in that game whatsoever, but it won't work in a modern installment of the genre that features any real terrain.

:P Psuedo-Omnimechs. "Hard point" mechanics are practically the same thing as omnimechs. Ignore this if you want your title to be the same "ErLL, ErPPC, or LRM20" alpha fest that MW4 was. Because you re-spawn, you are incentivized as a player to go all out for the alpha strike every time you can pull the trigger. Your death due to heat effects has no impact on the game as a whole.

C) Standard one-size-fits-all "Radar". One of my biases here is that I go all the way back to BTech3056 MUSE. There should be a list of sensor options. These sophisticated machines of war should have more options than a simple "anything within 1000m not using ECM" hud. A good example would be seismic sensors (because a Daishi is NOT stealthy) that would allow you to detect an assault mech moving on the other side of the mountain long before he would detect your blackjack.


D) Machine Guns. Every title in the genre has had them, yet not a single one ever implemented a use for them in a campaign or in mutiplayer (i.e. use them to destroy some strategic objective and save the big ammo for the enemy mechs)

#659 Roland

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Posted 05 June 2012 - 09:54 AM

Quote

D) Machine Guns. Every title in the genre has had them, yet not a single one ever implemented a use for them in a campaign or in mutiplayer (i.e. use them to destroy some strategic objective and save the big ammo for the enemy mechs)

But it was fun as hell when you killed an enemy lance with nothing but hunchbacks or hellspawn carrying nothing but machine guns.

#660 Canas

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Posted 06 June 2012 - 02:24 PM

Wowertude





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