

what one thing do you not want to see in MWO?
#621
Posted 03 June 2012 - 05:57 PM
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#622
Posted 03 June 2012 - 11:39 PM
Belisarius1, on 03 June 2012 - 05:28 PM, said:
Our current power plants are fission and cannot explode like a bomb, but we also have prototype fusion reactors and those cannot "go critical" either. A fusion reactor operates by containing a plasma in which the nuclear reactions occur. If you broke the containment, the plasma would probably erupt outwards, but the fusion reactions will cease once it leaves the reactor. Containment does not suppress a fusion reaction, it drives it. The oven-door metaphor is apt. You get hit with the energy that's already there; you do not suddenly create a whole lot more now that the reaction is "free".
Now, our current fusion reactors are completely insufficient to power something like a 'mech, and it's believable that BT reactors would need to maintain a much higher plasma density or whatever. That would make opening the oven door a lot more dramatic, but the whole captive-sun-ballooning-into-a-mushroom-cloud thing is pretty stupid.
Trying to apply anything more than primary school physics to CBT is a lost cause anyway, though.
As I understand it mechs in 3049 use magnetic bottle cold fusion power plants. If the mag bottle fails the the fusion reaction colapses and no boom.
#623
Posted 03 June 2012 - 11:53 PM
I understand they need to make money but I would rather everything be time vs money and nothing exclusively money only that gives an advantage
grind games are hard to make competitive in the first place, but seeing that what i think is mechs not being grind based like world of tanks is a good start
#624
Posted 04 June 2012 - 12:15 AM
Kalyko Jak, on 02 June 2012 - 04:57 PM, said:

And if the Atlas alpha strikes you right back, coolant flush, and does it again you are not running away like a 10 year old girl but pushing up daisies like a dead mechwarrior. If you want to control your heat, add more heat sinks, mount ballistic weapons, or moderate your firing. What if you come around that corner to face and Atlas and your low on armor from a previous engagement, should we add in limited or one time armor repairs? Or what if your driving a Hunchback and come around that corner to face and Atlas and have shot out all your AC/20 rounds, should we have a limited or one time ammo reload option as well?
Heat is the balancing point of energy weapons vs ballistic weapons. Energy weapons run hotter but are more compact and lighter for the damage they do, plus can fire an infinite amount of times while the ballistic weapons must mount ammo and can run out. Putting in a coolant flush system will just increase the chances of seeing heavy energy loadouts who neglect mounting more heat sinks to get more punch to their alpha strike, in the hopes of ending an engagement in just a few turns by firing, flushing, firing with all those lasers/PPC's. Considering that you will have to buy ammo after matches, any coolant flush system will basically be the death knell of ballistic weapons (save the AC/20 for its high damage output.) Why do we need this unbalancing system then, when if you outfit your mech correctly heat should not be a problem. An Awesome mounts 3 PPC's, but it also gave up 18 tons to carry 28 heat sinks, giving the ability to fire several triple salvos before heat would be an issue, and then one round of 2 PPC's instead of 3 would take care of the extra heat. In this situation does the Awesome also need a coolant flush mechanic?
Edited by Tincan Nightmare, 04 June 2012 - 12:15 AM.
#625
Posted 04 June 2012 - 01:30 AM
Rejarial Galatan, on 03 June 2012 - 05:09 PM, said:
Hmm you are right, we only have fission reactors as of now. Fusion reactors are still being researched.
But I still want to say that the resulting explosion would not be from the reactor itself, but that the reactor's resulting meltdown will cause an explosion or explosions of other systems in a Mech, say its coolant systems, ammunition, or even the weapons exploding from all the heat from the meltdown. I dont think there will be a nuclear detonation cus the reactors arent designed that way.
Nuclear weapons are specifically designed set off a series of uncontrolled chain reactions in a nuclear material. Whereas a reactor perhaps is designed to produce consistent energy at a manageable level. So even if it fails, it will continue to generate energy at a consistent rate, but not exponentially like an explosion.
#626
Posted 04 June 2012 - 11:19 AM
Buddahcjcc, on 04 June 2012 - 08:28 AM, said:
About that... Skilled Assault mech vs unskilled light mech you really think theres not going to be a one shot O.o
cause Ive seen that matchup in Btech and if you roll good the light mech has a bad day.
Most definitely the light mech could eat it quite easily with a skilled assault, hell, even with an unskilled assault. I've been one-shot many times in my Flea (MW4) and Fire Moth (MW2). Run into any Assault full speed w/ MASC in a Light, and you're one-shot as well. My point was that, even with the boats and the hill-humpers, with enough skill, David really can Take down Goliath.
#627
Posted 04 June 2012 - 11:38 AM
If the game becomes just about crashing into the enemy mech and firing over and over at point blank range. . . then it's not a game that will hold my interest.
#628
Posted 04 June 2012 - 11:52 AM
#629
Posted 04 June 2012 - 12:17 PM
#630
Posted 04 June 2012 - 03:42 PM
#631
Posted 04 June 2012 - 03:48 PM
#632
Posted 04 June 2012 - 03:51 PM
#633
Posted 04 June 2012 - 10:44 PM
Ivan Romatovich, on 04 June 2012 - 03:51 PM, said:
I so agree, no heat / unlimited ammo matches were so boring. They just devolved to who had the biggest boat.
#634
Posted 04 June 2012 - 11:18 PM
#635
Posted 04 June 2012 - 11:57 PM
Buddahcjcc, on 04 June 2012 - 08:28 AM, said:
no, a coolant pod.
Which most ppl arguing against "flush" dont have an issue with.
.
Hey I'm totally cool with a coolant pod too. Adding something that you have to mount as equipment and takes tonnage and space, plus runs the risk of taking a critical like ammo, thats fine. At least with coolant pods there are risks as well as rewards, I just don't want to see the magic heat disappear button coolant flushing of MW4.
#636
Posted 05 June 2012 - 02:08 AM
Jun Watarase, on 26 May 2012 - 10:17 PM, said:
Just how does 4 mediums defeat 4 assault mechs .... you sad sad people. It is done the same way its even done on the table game... with skill. 4 assault mechs sitting at a spawn.... more like 4 sitting ducks. You comment on something like this with no experience. What in the world has this mech community turned into in my absense... You should listen to Morson, as he actually has first hand experience in this sort of thing. And Morson, that is by no means a compliment.
#637
Posted 05 June 2012 - 02:16 AM
Jun Watarase, on 26 May 2012 - 04:19 AM, said:
I dont see how these were a problem. They were such easy targets. I mean, even a light mech with a pulse laser could throw off their aim and their jump jets and alpha would be wasted. When my team was grouped up and moving together, that poor noob in his jumping assault would get popped the moment he clear the top of the hill. Such tactics are weak really vs any coordinated team.
#638
Posted 05 June 2012 - 02:19 AM
#639
Posted 05 June 2012 - 02:48 AM
#640
Posted 05 June 2012 - 02:50 AM
Teralitha, on 05 June 2012 - 02:08 AM, said:
Just how does 4 mediums defeat 4 assault mechs .... you sad sad people. It is done the same way its even done on the table game... with skill. 4 assault mechs sitting at a spawn.... more like 4 sitting ducks. You comment on something like this with no experience. What in the world has this mech community turned into in my absense... You should listen to Morson, as he actually has first hand experience in this sort of thing. And Morson, that is by no means a compliment.
Is this some kind of joke? In the tabletop 4 assaults cost a lot more BV than 4 mediums. In MW4 there is no balancing mechanism to make you think anything other than an assault (unless its a clan game with tonnage limitations).
Also the speed drawback in tabletop is huge...a 5/8 can get a +3 mod to hit. In MW4 you can easily snipe someone at 800 meters with PPC/Gauss on a mech running at 80 kph.
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