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what one thing do you not want to see in MWO?


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#621 Johan Karl Steiner

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Posted 03 June 2012 - 05:57 PM

I would prefer no lone wolfs. I would prefer they bestow their skill and talent on a merc corp or even a house unit. A house unit like ours, the Skye Rangers. We are a proud brigade defending the Lyran Commonwealth. Come join us, join something bigger than the individual and find a home with us!

Join the Sky Rangers Brigade now!

Johan Karl Grecco-Steiner, LTCOL, SK17
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#622 Cruxshadow

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Posted 03 June 2012 - 11:39 PM

View PostBelisarius1, on 03 June 2012 - 05:28 PM, said:

He is correct.

Our current power plants are fission and cannot explode like a bomb, but we also have prototype fusion reactors and those cannot "go critical" either. A fusion reactor operates by containing a plasma in which the nuclear reactions occur. If you broke the containment, the plasma would probably erupt outwards, but the fusion reactions will cease once it leaves the reactor. Containment does not suppress a fusion reaction, it drives it. The oven-door metaphor is apt. You get hit with the energy that's already there; you do not suddenly create a whole lot more now that the reaction is "free".

Now, our current fusion reactors are completely insufficient to power something like a 'mech, and it's believable that BT reactors would need to maintain a much higher plasma density or whatever. That would make opening the oven door a lot more dramatic, but the whole captive-sun-ballooning-into-a-mushroom-cloud thing is pretty stupid.

Trying to apply anything more than primary school physics to CBT is a lost cause anyway, though.


As I understand it mechs in 3049 use magnetic bottle cold fusion power plants. If the mag bottle fails the the fusion reaction colapses and no boom.

#623 Reported for Inappropriate Name

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Posted 03 June 2012 - 11:53 PM

pay to win.

I understand they need to make money but I would rather everything be time vs money and nothing exclusively money only that gives an advantage

grind games are hard to make competitive in the first place, but seeing that what i think is mechs not being grind based like world of tanks is a good start

#624 Tincan Nightmare

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Posted 04 June 2012 - 12:15 AM

View PostKalyko Jak, on 02 June 2012 - 04:57 PM, said:

I wouldn't mind the coolant flush a long as it had a long cooldown like 15 minutes so it would only be something used in an emergency. Like when you come around a building in your Bushwhacker and find that enemy Atlas staring you in the face. Alpha strike, coolant flush, run away screaming like a 10 year old girl. :D


And if the Atlas alpha strikes you right back, coolant flush, and does it again you are not running away like a 10 year old girl but pushing up daisies like a dead mechwarrior. If you want to control your heat, add more heat sinks, mount ballistic weapons, or moderate your firing. What if you come around that corner to face and Atlas and your low on armor from a previous engagement, should we add in limited or one time armor repairs? Or what if your driving a Hunchback and come around that corner to face and Atlas and have shot out all your AC/20 rounds, should we have a limited or one time ammo reload option as well?

Heat is the balancing point of energy weapons vs ballistic weapons. Energy weapons run hotter but are more compact and lighter for the damage they do, plus can fire an infinite amount of times while the ballistic weapons must mount ammo and can run out. Putting in a coolant flush system will just increase the chances of seeing heavy energy loadouts who neglect mounting more heat sinks to get more punch to their alpha strike, in the hopes of ending an engagement in just a few turns by firing, flushing, firing with all those lasers/PPC's. Considering that you will have to buy ammo after matches, any coolant flush system will basically be the death knell of ballistic weapons (save the AC/20 for its high damage output.) Why do we need this unbalancing system then, when if you outfit your mech correctly heat should not be a problem. An Awesome mounts 3 PPC's, but it also gave up 18 tons to carry 28 heat sinks, giving the ability to fire several triple salvos before heat would be an issue, and then one round of 2 PPC's instead of 3 would take care of the extra heat. In this situation does the Awesome also need a coolant flush mechanic?

Edited by Tincan Nightmare, 04 June 2012 - 12:15 AM.


#625 RainbowToh

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Posted 04 June 2012 - 01:30 AM

View PostRejarial Galatan, on 03 June 2012 - 05:09 PM, said:

incorrect. Stars are Fusion reactors, Nuclear reactors that power ships of war and power plants are Fission.


Hmm you are right, we only have fission reactors as of now. Fusion reactors are still being researched.

But I still want to say that the resulting explosion would not be from the reactor itself, but that the reactor's resulting meltdown will cause an explosion or explosions of other systems in a Mech, say its coolant systems, ammunition, or even the weapons exploding from all the heat from the meltdown. I dont think there will be a nuclear detonation cus the reactors arent designed that way.

Nuclear weapons are specifically designed set off a series of uncontrolled chain reactions in a nuclear material. Whereas a reactor perhaps is designed to produce consistent energy at a manageable level. So even if it fails, it will continue to generate energy at a consistent rate, but not exponentially like an explosion.

#626 Keebler

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Posted 04 June 2012 - 11:19 AM

View PostBuddahcjcc, on 04 June 2012 - 08:28 AM, said:

Kinda how I feel about doubling the armor and doubling the IS so you cant get a one shot kill.
About that... Skilled Assault mech vs unskilled light mech you really think theres not going to be a one shot O.o
cause Ive seen that matchup in Btech and if you roll good the light mech has a bad day.


Most definitely the light mech could eat it quite easily with a skilled assault, hell, even with an unskilled assault. I've been one-shot many times in my Flea (MW4) and Fire Moth (MW2). Run into any Assault full speed w/ MASC in a Light, and you're one-shot as well. My point was that, even with the boats and the hill-humpers, with enough skill, David really can Take down Goliath.

#627 Death Mallet

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Posted 04 June 2012 - 11:38 AM

I don't want to see gamplay that rewards facehugging as a maneuver.

If the game becomes just about crashing into the enemy mech and firing over and over at point blank range. . . then it's not a game that will hold my interest.

#628 Steamroller Stig

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Posted 04 June 2012 - 11:52 AM

random deviation or weapons inaccuracy of any sort of direct fire weapons. there should only be pilot inaccuracy.

#629 Rabid Dutchman

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Posted 04 June 2012 - 12:17 PM

Anything requiring me to get out on foot ala MechAssault 2

#630 CoolHandBeo

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Posted 04 June 2012 - 03:42 PM

I personally don't want to see this game get tailored down from a thing of thought and skill ala SWG pre-new combat experience or as I like to call it.. pre-people that can't outthink a pet rock. aka l337 kiddies they totally ruin the game experience for me.

#631 Uberwilhelm

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Posted 04 June 2012 - 03:48 PM

Hackers/cheaters. Nothing ruins a game for me faster than scumbag cheaters.

#632 Ivan Romatovich Kerensky

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Posted 04 June 2012 - 03:51 PM

I don't want to see an option for unlimited ammo/no heat matches. Hated that in the previous MW titles. And hated having to play that way because it had the largest amount of players.

#633 Cruxshadow

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Posted 04 June 2012 - 10:44 PM

View PostIvan Romatovich, on 04 June 2012 - 03:51 PM, said:

I don't want to see an option for unlimited ammo/no heat matches. Hated that in the previous MW titles. And hated having to play that way because it had the largest amount of players.


I so agree, no heat / unlimited ammo matches were so boring. They just devolved to who had the biggest boat.

#634 ShadowDarter

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Posted 04 June 2012 - 11:18 PM

Please no frigging lock boxes or anything you have to buy a key with, the blasted things has driven me from more than one game.

#635 Tincan Nightmare

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Posted 04 June 2012 - 11:57 PM

View PostBuddahcjcc, on 04 June 2012 - 08:28 AM, said:


no, a coolant pod.

Which most ppl arguing against "flush" dont have an issue with.
.


Hey I'm totally cool with a coolant pod too. Adding something that you have to mount as equipment and takes tonnage and space, plus runs the risk of taking a critical like ammo, thats fine. At least with coolant pods there are risks as well as rewards, I just don't want to see the magic heat disappear button coolant flushing of MW4.

#636 Teralitha

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Posted 05 June 2012 - 02:08 AM

View PostJun Watarase, on 26 May 2012 - 10:17 PM, said:

Well that kind of assumes that you have a whole lot of people charging with you, which never happens in MW4 these days. You charge out of the spawn alone, you die alone. You can try that now if you want. Also im really not seeing how 4 meds can take on 4 assaults and win, especially considering a 100 tonner has more than double the armor of a med, not to mention the weapons, and the assaults will kill at least 1 med before the meds can get into LBX range...


Just how does 4 mediums defeat 4 assault mechs .... you sad sad people. It is done the same way its even done on the table game... with skill. 4 assault mechs sitting at a spawn.... more like 4 sitting ducks. You comment on something like this with no experience. What in the world has this mech community turned into in my absense... You should listen to Morson, as he actually has first hand experience in this sort of thing. And Morson, that is by no means a compliment.

#637 Teralitha

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Posted 05 June 2012 - 02:16 AM

View PostJun Watarase, on 26 May 2012 - 04:19 AM, said:

I dont want to see MWO play like MW4 with upgraded graphics. You know, the whole "everyone picks assaults with jump jets, hides behind a hill in their spawn zone and alpha strikes in mid air with 100% accuracy across a 800+ meter wide killing field with absolutely zero cover" thing that ****** all classic battletech fans off.


I dont see how these were a problem. They were such easy targets. I mean, even a light mech with a pulse laser could throw off their aim and their jump jets and alpha would be wasted. When my team was grouped up and moving together, that poor noob in his jumping assault would get popped the moment he clear the top of the hill. Such tactics are weak really vs any coordinated team.

#638 Teralitha

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Posted 05 June 2012 - 02:19 AM

What I dont want to see, is entire alpha strikes being stopped by a blade of grass, so to speak. While I used them to my advantage in MW4 to get an enemy to waste his alpha, it was unrealistic

#639 DeusMortiS

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Posted 05 June 2012 - 02:48 AM

I just dont want pay-to-win model.

#640 Jun Watarase

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Posted 05 June 2012 - 02:50 AM

View PostTeralitha, on 05 June 2012 - 02:08 AM, said:


Just how does 4 mediums defeat 4 assault mechs .... you sad sad people. It is done the same way its even done on the table game... with skill. 4 assault mechs sitting at a spawn.... more like 4 sitting ducks. You comment on something like this with no experience. What in the world has this mech community turned into in my absense... You should listen to Morson, as he actually has first hand experience in this sort of thing. And Morson, that is by no means a compliment.


Is this some kind of joke? In the tabletop 4 assaults cost a lot more BV than 4 mediums. In MW4 there is no balancing mechanism to make you think anything other than an assault (unless its a clan game with tonnage limitations).

Also the speed drawback in tabletop is huge...a 5/8 can get a +3 mod to hit. In MW4 you can easily snipe someone at 800 meters with PPC/Gauss on a mech running at 80 kph.





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