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what one thing do you not want to see in MWO?


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#661 Dreden Aelnir

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Posted 06 June 2012 - 02:39 PM

Fully customized 'mechs. As much as I love tinkering this will inevitably result in, what one poster before me coined, "one setup to rule them all." I would much prefer canon variants (there are enough to keep the battlefield interesting), that if you had the equipment you could swtich out between fights, for a cost. Nobody, certainly I don't, wants to see a jump capable Dire Wolf with 6 ER Larges, maxed armor and targeting computer just alpha strking then ducking behind cover to cool off with 26 double heat sinks (HMPro'd it), rinse repeat.

All the canon variants had weaknesses and were never perfect in all situations. But since all we have to play with are mechs, no infantry, tanks, fighters, artillery, we can strip out all the mg's, flamers, sm lasers etc that were in there for a reason and just up gun the crap out of our mechs and make the game boring (aka WoTs).

Just my 0.02 CBills

#662 Roland

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Posted 06 June 2012 - 02:43 PM

If you accept that different situations provide utility for different variants, why do you think it would be possible to build a custom variant that is optimum in all situations?

Edited by Roland, 06 June 2012 - 02:44 PM.


#663 Mechwarrior Buddah

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Posted 06 June 2012 - 02:45 PM

View PostDreden Aelnir, on 06 June 2012 - 02:39 PM, said:

Fully customized 'mechs. As much as I love tinkering this will inevitably result in, what one poster before me coined, "one setup to rule them all." I would much prefer canon variants (there are enough to keep the battlefield interesting), that if you had the equipment you could swtich out between fights, for a cost. Nobody, certainly I don't, wants to see a jump capable Dire Wolf with 6 ER Larges, maxed armor and targeting computer just alpha strking then ducking behind cover to cool off with 26 double heat sinks (HMPro'd it), rinse repeat.

All the canon variants had weaknesses and were never perfect in all situations. But since all we have to play with are mechs, no infantry, tanks, fighters, artillery, we can strip out all the mg's, flamers, sm lasers etc that were in there for a reason and just up gun the crap out of our mechs and make the game boring (aka WoTs).

Just my 0.02 CBills


theyre doing a hardpoint system that looks less customizable than MW4

Edited by 514yer, 06 June 2012 - 02:45 PM.


#664 Madrix

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Posted 06 June 2012 - 02:50 PM

View PostBuddahcjcc, on 06 June 2012 - 02:32 PM, said:

Theyre doing hard points.


While I can see the obvious effort you've gone to in the hope of acting as some sort of opinion aggregation device, the point of this thread (conveniently stated in the title) is to elicit opinions about things people would rather not see in the game. (Yes, I know I went for extra credit with four) Nowhere is it stated or even implied that you must opine only on things not yet implemented or planned. I'm well aware that hardpoints will be used. I'd still prefer not to see it in the game.

#665 Spiderwire

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Posted 06 June 2012 - 02:56 PM

View PostInfine, on 26 May 2012 - 04:30 AM, said:

I play WoT. I've been thinking alot. You know, about the alternatively gifted players (I wanted to say people, but, honestly, some of them do not deserve to be called a person). And I came to a conclusion.

I don't want to see socialism in this game. When you are entitled to your C-Bills regardless of what you do and what you not do. I want players to EARN their paychecks.


Can't say I agree with you brother. I have a limited amount of time to play everyday. I can't dedicate as much time to farming the game as others half my age. I have to earn actual C-Bills. That being said, a premium advantage is a must for folks like me. I want the ability to buy into what others have to play through; that's how this company will make their real C-Bills as well.

Just like you, I don't want a bunch of no-skills playing this game and upsetting the balance with their $40.00 war machines. Just because someone can buy their way into the game doesn't mean that they shouldn't be allowed to off set the balance of fun play.

So what I DON'T WANT TO SEE is a lack of player discrimination tools. If you find someone annoying or unskilled, there should be an option to ignore them, thus never being put on the same team with them again. Let the Real Dollars give us working stiffs/parents/whatevers the ability to catch up with the keyboard crankers, but let there also be a tool to keep be trolls off the battlefield (paying or play for free).

#666 Mechwarrior Buddah

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Posted 06 June 2012 - 02:57 PM

View PostMadrix, on 06 June 2012 - 02:50 PM, said:


While I can see the obvious effort you've gone to in the hope of acting as some sort of opinion aggregation device, the point of this thread (conveniently stated in the title) is to elicit opinions about things people would rather not see in the game. (Yes, I know I went for extra credit with four) Nowhere is it stated or even implied that you must opine only on things not yet implemented or planned. I'm well aware that hardpoints will be used. I'd still prefer not to see it in the game.


Sorry to hear it. Good luck getting people on a forum to not opine tho.


View PostSpiderwire, on 06 June 2012 - 02:56 PM, said:


Can't say I agree with you brother. I have a limited amount of time to play everyday. I can't dedicate as much time to farming the game as others half my age. I have to earn actual C-Bills. That being said, a premium advantage is a must for folks like me. I want the ability to buy into what others have to play through; that's how this company will make their real C-Bills as well.


That sounds a little pay to win imo... If you can just buy all the stuff the rest of us have to work for

Edited by 514yer, 06 June 2012 - 02:58 PM.


#667 Saxophonist

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Posted 06 June 2012 - 03:01 PM

Pay-to-win. No WoT, people.

#668 Dreden Aelnir

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Posted 06 June 2012 - 03:17 PM

View PostRoland, on 06 June 2012 - 02:43 PM, said:

If you accept that different situations provide utility for different variants, why do you think it would be possible to build a custom variant that is optimum in all situations?


Given the general lack of minimum ranges on clan tech, the obvious solution to both long range open maps and confined city maps is the same....pick the largest weapon you can, mount the most of them you can on the heaviest mech you can with the most armor. Why on earth would I ever mount a machine gun or flamer? They have incredibly short range, little utility verses a mech and are only good against exposed infantry (the former) or in 3025 when heat was actually an issue (the later).

The same arguement can be made about SRMs, the bane of vehicles, but pretty useless in a ranged fight. They just take up tonnage and crits that can be put into an LRM-10/15.

To be sure, there will not be "one setup to rule them all" as each individual is different as is their play style. Some may prefer their Dire Wolves with 9 LRM-15's (w/ 72 rounds of ammo) to the 6 ER LL. :D

We will see how the hardpoint system is set up, but adding a good character development aspect to the game would be a great addition (think it was mentioned somewhere).

Edited by Dreden Aelnir, 06 June 2012 - 03:19 PM.


#669 Mechwarrior Buddah

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Posted 06 June 2012 - 03:21 PM

View PostDreden Aelnir, on 06 June 2012 - 03:17 PM, said:


Given the general lack of minimum ranges on clan tech,


What clans?

#670 Roland

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Posted 06 June 2012 - 03:36 PM

View PostDreden Aelnir, on 06 June 2012 - 03:17 PM, said:


Given the general lack of minimum ranges on clan tech, the obvious solution to both long range open maps and confined city maps is the same....pick the largest weapon you can, mount the most of them you can on the heaviest mech you can with the most armor. Why on earth would I ever mount a machine gun or flamer? They have incredibly short range, little utility verses a mech and are only good against exposed infantry (the former) or in 3025 when heat was actually an issue (the later).

The same arguement can be made about SRMs, the bane of vehicles, but pretty useless in a ranged fight. They just take up tonnage and crits that can be put into an LRM-10/15.

To be sure, there will not be "one setup to rule them all" as each individual is different as is their play style. Some may prefer their Dire Wolves with 9 LRM-15's (w/ 72 rounds of ammo) to the 6 ER LL. :D

We will see how the hardpoint system is set up, but adding a good character development aspect to the game would be a great addition (think it was mentioned somewhere).


Has it occurred to you that perhaps shorter range weapons will do more damage over time than the longer range weapons, so that if you can get into their effective range you out damage the long range weapons?

This is generally how it has worked in past Mech warrior games.

#671 Mechteric

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Posted 06 June 2012 - 03:39 PM

No dark age crap

#672 Tre ONeill

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Posted 06 June 2012 - 03:48 PM

+1 to lack of role warefare. I really, really hope it doesnt devolve into an arms race with 50% atlases and 50% stalkers. The devs continually try to assure us that role warefare will be reinforced, but I won't believe it till i see it. Ive heard other games say thats the case, never ended up so. However this is by far the most promising so far...so heres to hoping!

#673 Mechwarrior Buddah

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Posted 06 June 2012 - 03:49 PM

They also might not be putting minimum ranges on anything

They said something about it in the Q&A

#674 GrizzlyViking

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Posted 06 June 2012 - 03:50 PM

Anybody else getting a BETA key before I do! :D :D

#675 Madrix

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Posted 07 June 2012 - 08:20 AM

View Post514yer, on 06 June 2012 - 02:57 PM, said:

Sorry to hear it. Good luck getting people on a forum to not opine tho.


You read all of that and you think the point is that I don't want people to give opinions? </golfclap>

#676 Sinitron

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Posted 08 June 2012 - 11:54 AM

bronies

#677 HSSG MaddogK

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Posted 08 June 2012 - 11:58 AM

Elementals.
...Unless they can be stepped on and CRUSHED !!!

#678 Sporkosophy

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Posted 08 June 2012 - 12:01 PM

View PostSinitron, on 08 June 2012 - 11:54 AM, said:

bronies


Sup, brah?

#679 Deaths Charger

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Posted 08 June 2012 - 12:10 PM

unlimited ammon an allways cool ppcs, those hurt alot,make all lasers an ppcs depend on yr ability to kool down, lava field that work properly, ponds work . ok yr in a small mech in lava yr burning up, can u reactor melt down, vs a pond where well the waater will kool u down but u have reduced accurscy when in the water, vs in lava, if u tried to fire that ppc u might blow it off. eviromental stuff that cant be turned off PERIOD.

#680 grimzod

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Posted 08 June 2012 - 12:19 PM

Comstar as a playable faction.





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