

what one thing do you not want to see in MWO?
#661
Posted 06 June 2012 - 02:39 PM
All the canon variants had weaknesses and were never perfect in all situations. But since all we have to play with are mechs, no infantry, tanks, fighters, artillery, we can strip out all the mg's, flamers, sm lasers etc that were in there for a reason and just up gun the crap out of our mechs and make the game boring (aka WoTs).
Just my 0.02 CBills
#662
Posted 06 June 2012 - 02:43 PM
Edited by Roland, 06 June 2012 - 02:44 PM.
#663
Posted 06 June 2012 - 02:45 PM
Dreden Aelnir, on 06 June 2012 - 02:39 PM, said:
All the canon variants had weaknesses and were never perfect in all situations. But since all we have to play with are mechs, no infantry, tanks, fighters, artillery, we can strip out all the mg's, flamers, sm lasers etc that were in there for a reason and just up gun the crap out of our mechs and make the game boring (aka WoTs).
Just my 0.02 CBills
theyre doing a hardpoint system that looks less customizable than MW4
Edited by 514yer, 06 June 2012 - 02:45 PM.
#664
Posted 06 June 2012 - 02:50 PM
Buddahcjcc, on 06 June 2012 - 02:32 PM, said:
While I can see the obvious effort you've gone to in the hope of acting as some sort of opinion aggregation device, the point of this thread (conveniently stated in the title) is to elicit opinions about things people would rather not see in the game. (Yes, I know I went for extra credit with four) Nowhere is it stated or even implied that you must opine only on things not yet implemented or planned. I'm well aware that hardpoints will be used. I'd still prefer not to see it in the game.
#665
Posted 06 June 2012 - 02:56 PM
Infine, on 26 May 2012 - 04:30 AM, said:
I don't want to see socialism in this game. When you are entitled to your C-Bills regardless of what you do and what you not do. I want players to EARN their paychecks.
Can't say I agree with you brother. I have a limited amount of time to play everyday. I can't dedicate as much time to farming the game as others half my age. I have to earn actual C-Bills. That being said, a premium advantage is a must for folks like me. I want the ability to buy into what others have to play through; that's how this company will make their real C-Bills as well.
Just like you, I don't want a bunch of no-skills playing this game and upsetting the balance with their $40.00 war machines. Just because someone can buy their way into the game doesn't mean that they shouldn't be allowed to off set the balance of fun play.
So what I DON'T WANT TO SEE is a lack of player discrimination tools. If you find someone annoying or unskilled, there should be an option to ignore them, thus never being put on the same team with them again. Let the Real Dollars give us working stiffs/parents/whatevers the ability to catch up with the keyboard crankers, but let there also be a tool to keep be trolls off the battlefield (paying or play for free).
#666
Posted 06 June 2012 - 02:57 PM
Madrix, on 06 June 2012 - 02:50 PM, said:
While I can see the obvious effort you've gone to in the hope of acting as some sort of opinion aggregation device, the point of this thread (conveniently stated in the title) is to elicit opinions about things people would rather not see in the game. (Yes, I know I went for extra credit with four) Nowhere is it stated or even implied that you must opine only on things not yet implemented or planned. I'm well aware that hardpoints will be used. I'd still prefer not to see it in the game.
Sorry to hear it. Good luck getting people on a forum to not opine tho.
Spiderwire, on 06 June 2012 - 02:56 PM, said:
Can't say I agree with you brother. I have a limited amount of time to play everyday. I can't dedicate as much time to farming the game as others half my age. I have to earn actual C-Bills. That being said, a premium advantage is a must for folks like me. I want the ability to buy into what others have to play through; that's how this company will make their real C-Bills as well.
That sounds a little pay to win imo... If you can just buy all the stuff the rest of us have to work for
Edited by 514yer, 06 June 2012 - 02:58 PM.
#667
Posted 06 June 2012 - 03:01 PM
#668
Posted 06 June 2012 - 03:17 PM
Roland, on 06 June 2012 - 02:43 PM, said:
Given the general lack of minimum ranges on clan tech, the obvious solution to both long range open maps and confined city maps is the same....pick the largest weapon you can, mount the most of them you can on the heaviest mech you can with the most armor. Why on earth would I ever mount a machine gun or flamer? They have incredibly short range, little utility verses a mech and are only good against exposed infantry (the former) or in 3025 when heat was actually an issue (the later).
The same arguement can be made about SRMs, the bane of vehicles, but pretty useless in a ranged fight. They just take up tonnage and crits that can be put into an LRM-10/15.
To be sure, there will not be "one setup to rule them all" as each individual is different as is their play style. Some may prefer their Dire Wolves with 9 LRM-15's (w/ 72 rounds of ammo) to the 6 ER LL.

We will see how the hardpoint system is set up, but adding a good character development aspect to the game would be a great addition (think it was mentioned somewhere).
Edited by Dreden Aelnir, 06 June 2012 - 03:19 PM.
#670
Posted 06 June 2012 - 03:36 PM
Dreden Aelnir, on 06 June 2012 - 03:17 PM, said:
Given the general lack of minimum ranges on clan tech, the obvious solution to both long range open maps and confined city maps is the same....pick the largest weapon you can, mount the most of them you can on the heaviest mech you can with the most armor. Why on earth would I ever mount a machine gun or flamer? They have incredibly short range, little utility verses a mech and are only good against exposed infantry (the former) or in 3025 when heat was actually an issue (the later).
The same arguement can be made about SRMs, the bane of vehicles, but pretty useless in a ranged fight. They just take up tonnage and crits that can be put into an LRM-10/15.
To be sure, there will not be "one setup to rule them all" as each individual is different as is their play style. Some may prefer their Dire Wolves with 9 LRM-15's (w/ 72 rounds of ammo) to the 6 ER LL.

We will see how the hardpoint system is set up, but adding a good character development aspect to the game would be a great addition (think it was mentioned somewhere).
Has it occurred to you that perhaps shorter range weapons will do more damage over time than the longer range weapons, so that if you can get into their effective range you out damage the long range weapons?
This is generally how it has worked in past Mech warrior games.
#671
Posted 06 June 2012 - 03:39 PM
#672
Posted 06 June 2012 - 03:48 PM
#673
Posted 06 June 2012 - 03:49 PM
They said something about it in the Q&A
#674
Posted 06 June 2012 - 03:50 PM


#676
Posted 08 June 2012 - 11:54 AM
#677
Posted 08 June 2012 - 11:58 AM
...Unless they can be stepped on and CRUSHED !!!
#679
Posted 08 June 2012 - 12:10 PM
#680
Posted 08 June 2012 - 12:19 PM
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