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what one thing do you not want to see in MWO?


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#681 Birddog FAC

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Posted 08 June 2012 - 12:21 PM

View PostChristopher Dayson, on 26 May 2012 - 09:12 AM, said:

To many things I don't want. I can't pick just one. Coolant Flushing, weapon recycle rates overwhelming heat sinks to make neutral heat impossible, double armor and internal structure, pin point accuracy, lack of damage transfer, mech's walking around with two destroyed legs, etc etc.


I Agree with the coolan flishing but you must remember that if you colant flush you loose 50% of your heat dispersion aftwards so its a quick fix that can easily nuetur your mech.

You cant expect to get a nutrual heat system unless you give up alot of weapons to do so as you need to place Heat sinks in place to make it so... so that shouldnt worry you.

I dont know if anything has been said about damage transfer... and in reality if you hit part of something that is already destoryed its not gunna hurt much ... but game mechanics may not allow it. just remember they can only do so much

I fully agree with the two destroyed legs ... technicaly if one is destoryed its over... the mech is eather stuck on the ground or can stand in place thats it and any solid hit would knock it over.... it would be even better if falls caused further damage as well



as to my two cents on the subject Assult Mech dominance... if it happens the devs are gunna have to limit the max number of assults per game.

and two is the dominant mech/loadout issue Devs i hope you notice this is a common theme and has a strong possibility of killing your player base if it happens and you dont put in some restirctions

#682 EvereadyGold

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Posted 08 June 2012 - 12:26 PM

TT players acting like some kind of 'master race' that the devs should pander to (pgi isn't I'm just saying)

#683 Faceless Priest

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Posted 08 June 2012 - 12:34 PM

The stupid way battle armor works in MWLL.

It makes no sense, it's not related to cannon and it has nothing to do with battletech.

#684 Birddog FAC

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Posted 08 June 2012 - 12:38 PM

View PostGideon927, on 02 June 2012 - 03:19 PM, said:

The ability to make the lighter mechs more nimble. Such as crouching, moving in a mechanical prone or crouched position, leaning, that sort of thing. Mechs are suppose to be able to utilize myomer which is like synthetic muscle. I think Making mechs more organic and physically versatile is key to making them a little more intresting then just a walking tank type thing. Obviously your heavy mechs wont be able to crawl on all fours or kung fu kick, but I truly think a Raven can drop kick a hunchback if you know what I mean.


guys you forget these are machines not mobile suits form anime ... they could crouch and kinda kick and punch more using the limbs as clubs... but low crawling are you serous that does not fit in this game ... if you want all that just paly modern warfar and such

any monumers the "mussels" used are activated by pulsing electrisity through a coiled bundle of cunductive metal ... not exactly human style as the Cannon/Fasa system does not allow that lvl of technological development this is obviouls because to help balance the mech while moving the pilot must ware a helment to assist them mech buy using his or her sence of balance. If you do not know the background of the battletech system of wich mechwarrior was created please look into it .. not untill after the clan invasion were any realy improvements made to the basic components. yes you can say tripple strenght monumer is an improvement but its not it came with a risk of self destruction thierfor leaving the parts the destroyed or damged muonumers were connected to hanging limp or with little mobility.

Read the background info on Sarna.net before saying something should be in the game as more often then not there is a Date when it was created if its in the game and if its not viable you will be able to tell.

#685 Koorisch

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Posted 08 June 2012 - 01:07 PM

Clan Weapons.

No really, it's one of the worst things that happened to Battletech since it meant that EVERYONE and their pets just all leaped at the chance to get CLPL, CLRM's, CERPPC's and whatever else they got that was vastly superiour to IS tech!

It's just boring if it comes down to who has most CLPL's and so on.

It's better to just keep it like it is now, much easier to balance than adding "Better GUNStm" that everyone will buy and never again use the common IS equipment since Clan equipment is not only lighter with longer Minimum and Maximum range than their IS counterparts, they also use less slots AND usually adds less heat UNLESS it's a CER weapon which usually adds a bit more heat than the IS ER variants.

So yeah, it would be a pain in the rear end and not really that fun because it would just be a race to see whoever got the most Clan weapons on their Heavy or Assault mech's to pulverize their opponents, like so many other Mechwarrior and Tabletop games usually end up like.

#686 Fiyabwal

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Posted 08 June 2012 - 04:47 PM

do NOT want to see
>P2W ammo/ weapons
>buyable mechs that have the retarded idea of "matchmaking bonus" like in WoT (chuchill always highest 3 tanks and murders anything below it's weight class but survives anything from it's weight class

>regenerating armor (subsystems over a longer time I'm okay with but nothing like 30 seconds IE, if your targeting computer gets hit it will take 2 minutes to repair, you can still fire most weapons but you have to completely aim manually/crosshairless) but thats only IF you implement subsystem damage.
other then that all I ask is that the game be fair. If things are to be bought they should only affect the player who bought them (mechs don't have major advantages but earn more/cost less to repair.)
weapons can be bought but are still available to anyone willing to grind (hopefully not too much although i know a grind IS necessary.

good luck devs, hoping to see what you guys and gals can make of this game :) (hint hint nudge nudge)

#687 rarafungi

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Posted 08 June 2012 - 04:58 PM

The need to go into battle as a job to earn С-bills

#688 Fiyabwal

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Posted 08 June 2012 - 05:01 PM

View PostKoorisch, on 08 June 2012 - 01:07 PM, said:

Clan Weapons.

No really, it's one of the worst things that happened to Battletech since it meant that EVERYONE and their pets just all leaped at the chance to get CLPL, CLRM's, CERPPC's and whatever else they got that was vastly superiour to IS tech!

It's just boring if it comes down to who has most CLPL's and so on.

It's better to just keep it like it is now, much easier to balance than adding "Better GUNStm" that everyone will buy and never again use the common IS equipment since Clan equipment is not only lighter with longer Minimum and Maximum range than their IS counterparts, they also use less slots AND usually adds less heat UNLESS it's a CER weapon which usually adds a bit more heat than the IS ER variants.

So yeah, it would be a pain in the rear end and not really that fun because it would just be a race to see whoever got the most Clan weapons on their Heavy or Assault mech's to pulverize their opponents, like so many other Mechwarrior and Tabletop games usually end up like.


well i agree the clan weapons thing is a bit much, but they DO exist, so they probably are going to be in the game, they just need to be slight upgrades and not MAJOR ones.

although the ALL ASSAULT MECHS problem could be solved with dedicated lances and slots (12 people per team divided into the 4 weight classes makes for 3 mechs of each class.) or something like that.

so people who only use assault mechs would have longer wait times in the matchmaking system. since a lot of people want to be the bruisers.

personally i always loved being that one jerk in a raven just peeking at people to spot them and tag them with a NARC beacon. but the current system mean si just have to look at them and kinda take that old feeling away :) oh well.

#689 ShadowDarter

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Posted 08 June 2012 - 05:02 PM

lockboxes and anything like it......

#690 Fiyabwal

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Posted 08 June 2012 - 05:26 PM

View PostShadowDarter, on 08 June 2012 - 05:02 PM, said:

lockboxes and anything like it......


care to define?

#691 Fabe

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Posted 08 June 2012 - 05:33 PM

View PostFiyabwal, on 08 June 2012 - 05:26 PM, said:

care to define?



lockboxes are a kind of loot that drops in MMORPGs they're boxes that are potentially filled with all sorts of great stuff but the catch is that you have to buy a key to unlock them from the games cash store. In other words ShadowDarter does not want us to have to pay for anything we find/unlock in regular game play and I agree with him, a cash store is fine but if I find/earn something during a match I don't want to have to shell out real money in order to use it.

Edited by Fabe, 08 June 2012 - 05:37 PM.


#692 Fiyabwal

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Posted 08 June 2012 - 05:39 PM

View PostFabe, on 08 June 2012 - 05:33 PM, said:



lockboxes are a kind of loot that drops in MMORPGs they're boxes that are potentially filled with all sorts of great stuff but the catch is that you have to buy a key to unlock them from the games cash store. In other words ShadowDarter does not want us to have to pay for anything we find/unlock in regular game play and I agree with him, a cash store is fine but if I find/earn something during a match I don't want to have to shell out real money in order to use it.


ah, like the crates in TF2
yeah i don't think they're going for that kinda thing, i think (key word: think) that it's going to be a pure EXP/ C-Bills type of rewards, and everything is bought/unlocked

although i'm not in the game yet so don't take my word for it on the EXP, i'm just *assuming it's gonna be WoT'ish in it's earnings.

Edited by Fiyabwal, 08 June 2012 - 05:40 PM.


#693 Cruxshadow

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Posted 09 June 2012 - 02:18 AM

View PostFiyabwal, on 08 June 2012 - 05:39 PM, said:


ah, like the crates in TF2
yeah i don't think they're going for that kinda thing, i think (key word: think) that it's going to be a pure EXP/ C-Bills type of rewards, and everything is bought/unlocked

although i'm not in the game yet so don't take my word for it on the EXP, i'm just *assuming it's gonna be WoT'ish in it's earnings.


I am hoping that in game money earned through play will be the same as in game money that is purchased with real money. I don't think that MWO is going to have pay only gear but I could be wrong.

#694 TCW

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Posted 09 June 2012 - 02:22 AM

raging 12 year olds.

#695 Freyar

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Posted 09 June 2012 - 03:11 AM

View PostFabe, on 08 June 2012 - 05:33 PM, said:



lockboxes are a kind of loot that drops in MMORPGs they're boxes that are potentially filled with all sorts of great stuff but the catch is that you have to buy a key to unlock them from the games cash store. In other words ShadowDarter does not want us to have to pay for anything we find/unlock in regular game play and I agree with him, a cash store is fine but if I find/earn something during a match I don't want to have to shell out real money in order to use it.



Man.. I forgot about those. APB introduced the Joker Boxes recently and while I have an irrational hatred for gambling.. these just take the cake. Granted, you don't get to find them in-game, but the idea of paying $1.50 for a chance to get something you can't get otherwise just ruffles my feathers.

#696 Mechwarrior Buddah

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Posted 09 June 2012 - 05:46 AM

View Postrarafungi, on 08 June 2012 - 04:58 PM, said:

The need to go into battle as a job to earn С-bills


also; the ability to lose mechs so you have to do this to replace them.

also; a CSM
also; Goons

#697 CumpyLustard

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Posted 09 June 2012 - 11:38 AM

View PostShadowDarter, on 08 June 2012 - 05:02 PM, said:

lockboxes and anything like it......

Yeah, this would probably be my number one pick.

Other than that, I'd go with no music during a battle. Music in the menus and maybe after victory/defeat, but other than that I'd prefer no music or just putting on my own music.

#698 Sporkosophy

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Posted 09 June 2012 - 11:44 AM

It's not BattleTech without metal blaring all the time.

Edited by Sporkosophy, 09 June 2012 - 11:44 AM.


#699 GHQCommander

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Posted 09 June 2012 - 12:15 PM

View PostQuentin Yatoki, on 26 May 2012 - 04:28 AM, said:

Definately no Gold ammo. The moment this game becomes pay to win, it will alienate the fanbase. I also agree about the Aerospace units.


Gold ammo as in ammo with +modifier I assume you mean. Not standard ammo simply sold in quantity for ease of play? Or is that bad for you too?

I would not mind gold ammo. The game allows everyone to buy from the store without paying money, so anyone would be able to get it. Obviously people with money can get it instantly but that is why you team with them :angry:

I really don't know how else this game can make enough money to survive. There is going to be a **** storm on this forum if the majority of players till think games can run on skin purchases and services which players by occasionally rather than regularly. Sooner or later it will need to go pay to win, people are kidding themselves if they think otherwise.

Are these guys making the game to offer a cheap service and make little profit? Don't think so.

#700 Cruxshadow

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Posted 11 June 2012 - 05:08 AM

View PostGHQCommander, on 09 June 2012 - 12:15 PM, said:


Gold ammo as in ammo with +modifier I assume you mean. Not standard ammo simply sold in quantity for ease of play? Or is that bad for you too?

I would not mind gold ammo. The game allows everyone to buy from the store without paying money, so anyone would be able to get it. Obviously people with money can get it instantly but that is why you team with them :P

I really don't know how else this game can make enough money to survive. There is going to be a **** storm on this forum if the majority of players till think games can run on skin purchases and services which players by occasionally rather than regularly. Sooner or later it will need to go pay to win, people are kidding themselves if they think otherwise.

Are these guys making the game to offer a cheap service and make little profit? Don't think so.


NO GOLD AMMO!!!





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