what one thing do you not want to see in MWO?
#321
Posted 28 May 2012 - 06:33 PM
#322
Posted 28 May 2012 - 06:39 PM
#323
Posted 28 May 2012 - 06:48 PM
#324
Posted 28 May 2012 - 06:57 PM
player bashing ,drives people off
#325
Posted 28 May 2012 - 07:14 PM
Rejarial Galatan, on 27 May 2012 - 10:34 PM, said:
TF2 does a brilliant job of end-of-round team mix-ups. I hardly ever play with the same team more than once after a round finishes (unless team shuffle is turned off). And the time between rounds is what, all of 20-30 seconds? Map changes are slightly longer, but when given ~5 rounds per map...
William Petersen, on 28 May 2012 - 09:21 AM, said:
William and Peterson are common enough names (even when put together, in that order), hence no one caring. I'm sure there's some guy out there right now who's pretty damn pissed that you're impersonating him, though.
Edited by Volthorne, 28 May 2012 - 07:14 PM.
#326
Posted 28 May 2012 - 07:52 PM
#327
Posted 28 May 2012 - 08:10 PM
Rabid Monkey, on 28 May 2012 - 06:48 PM, said:
You did see a Catapult firing PPCs, its a stock variant that replaces the LRM hard points with energy hard points.
#328
Posted 28 May 2012 - 08:22 PM
#329
Posted 28 May 2012 - 09:11 PM
BOTS
Bots ruin the game for the majority of the players due to the actions of a minority (if anyone's seen a wow BG lately they'll know exactly what I mean) So I'd def like to see fast response in dealing with reports of bots (unfort it's going to happen regardless as there are always going to be players to f***ing lazy to do things themselfs) so having a report bot feature besides a report spam feature would be good, one thing the devs might want to work out is finding a way for the different matches to be recorded with as little "extrenious data" as possible so that if someone keeps getting reported as bots they can run the matches as replays which shows them exactly what each player did during each match just by loading a smallish file that then allows them to follow pertic mechs/players etc watching what they do? the data could also then be downloaded by other players to watch replays with the client side PC rendering etc.
MW3&4 hardpoint system, after mechwarrior 1 & 2 what MS did with 3&4 seriously p***ed me and a lot of other players off, being able to customise the mechs even down to weapon layouts is something people like having the flexability on, if i want to mount a few medium or small lasers in my mechs legs I want to actualy be able to do so
#330
Posted 28 May 2012 - 09:13 PM
Beyond that, I would hate to see the game devolve into swarms of assault mechs like previous games often have. MW4 was bad enough that on the few occassions I played multiplayer I had to make sure a weight or cost cap was in place or every body else would play with a laser/PPC boat assault mech. So far it does seem that the developers are working to keep other weight classes just as popular, which would allieviate this problem.
#331
Posted 28 May 2012 - 09:23 PM
#332
Posted 28 May 2012 - 09:44 PM
Fabe, on 28 May 2012 - 03:27 PM, said:
Why do some people think that melee in Battletech is some over the top style "kung fu" action? A battlemech kick is not a Chuck Norris round house to the head,its more like a 10 year old girl kicking someone in the shins.
I for one would welcome melee if they can pull it off right,but I can't see it being implemented any time soon since I think the situation where we'll be close enough to engage in melee will be very rare to the point that the time spent adding it could be used to add more worth while content.
Just to clarify, I'm not against melee - as long as essentially follows the TT rules: I can't punch you with the same arm that's shooting you, if I miss a kick I have a chance to fall, and the damage is consistent with the TT game. Risk reward.
I was referring to pop-tarting and legging - two features of the Microsoft MechWarrior series that aren't found in CBT/MW canon.
I was siding with previous posters regarding immersion and against people who simply want MechWarrior to be another random action-oriented robot/mecha shooter game.
As a side note, I loved Shogo in the day, but it's certainly not MechWarrior.
EDIT: I will also agree with the people who don't want to see boating, or any design that purposely shuts your 'Mech down due to heat: (1) No MechWarrior would ever pilot such a 'Mech, (2) Add pilot damage, healing, and consciousness to the equation and I doubt many players would want designs like that either.
Edited by Max Liao, 28 May 2012 - 09:54 PM.
#333
Posted 29 May 2012 - 12:42 AM
Rejarial Galatan, on 28 May 2012 - 07:52 PM, said:
So every single new player that is going to migrate to MWO is going to be a user of hacks, mods, and cheats? And you want to give them a built in cheat to negate the heat that energy weapons generate? And if someone is that dimwitted to die over and over and over because they can't figure out A) weapons generate heat, energy more than ballistic B ) heat sinks remove heat from your mech and C) if you don't install enough heat sinks to balance your weaponry your mech will shutdown or have an ammo explosion, then they are too stupid to be playing. It is not a hard concept, as evidenced in MW2 where coolant flush didn't exist and installation of sinks had to balance weapons installed. Hopefully the game will have a tutorial that explains the situation to new players, and the mechlab already shows a heat scale to stop someone from going overboard on lasers and PPC's. Not to mention most new players in a online experience would just ask whats happening, and from personel experience, be answered by someone in the community (if not several.) Considering that you would have to be a veteran of MW3 or MW4 to even know that coolant flush even existed, its lack in this game will not be noticed by new players. I guess I just hold a higher opinion of the gaming community in general than you do.
Oh and I don't believe you, I think you just want to heavy alpha strike energy weapons, flush coolant, then rinse and repeat. I really don't think new players are in your consideration about this factor.
Edited by Tincan Nightmare, 29 May 2012 - 12:40 AM.
#334
Posted 29 May 2012 - 12:47 AM
#335
Posted 29 May 2012 - 12:56 AM
#336
Posted 29 May 2012 - 12:58 AM
Viper FW, on 28 May 2012 - 05:32 PM, said:
Smellyshoes, on 28 May 2012 - 06:07 PM, said:
Clan mechs
*Twwwwweeeeeeeeeeeeeetttttttttt* Flag on the post!!!!!!
You didn't read the rules of the topic did you. You had to be specific and you could post the Clans or Clan Mechs.
5 yard penelty and forfeiture of BETA...
Edited by Cruxshadow, 29 May 2012 - 01:04 AM.
#337
Posted 29 May 2012 - 01:01 AM
#338
Posted 29 May 2012 - 01:09 AM
#339
Posted 29 May 2012 - 01:14 AM
<<S>>
Bob Fire
#340
Posted 29 May 2012 - 01:37 AM
Rejarial Galatan, on 26 May 2012 - 10:28 PM, said:
dude it is not about whether it is realistic or whatever that NASA does. It is that having coolant flush is a huge tactical advantage.
Scenario:
Spams energy weapons, mech overheating, shutting down. Flush coolant, annoying warning goes away, spams energy weapons some more.
If you really want coolant flush, i suggest limit it to single use or at most twice, only to be used in a do or die moment.
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