what one thing do you not want to see in MWO?
#441
Posted 30 May 2012 - 12:49 AM
#442
Posted 30 May 2012 - 12:51 AM
DrnkJawa, on 30 May 2012 - 12:22 AM, said:
And i wouldn't see a Novacat, the next wouldn't see a Tomahawk... you see where it goes? At the end there are no Mechs ingame
#443
Posted 30 May 2012 - 12:55 AM
#444
Posted 30 May 2012 - 12:56 AM
#445
Posted 30 May 2012 - 12:58 AM
#446
Posted 30 May 2012 - 01:01 AM
#447
Posted 30 May 2012 - 01:02 AM
Quote
Fusion reactors are extremely safe in this sense, and it makes them favorable over fission reactors, which, in contrast, continue to generate heat through beta-decay for several hours or even days after reactor shut-down, meaning that melting of fuel rods is possible even after the reactor has been stopped due to continued accumulation of heat.
There is also no risk of a runaway reaction in a fusion reactor, since the plasma is normally burnt at optimal conditions, and any significant change will render it unable to produce excess heat. In fusion reactors the reaction process is so delicate that this level of safety is inherent; no elaborate failsafe mechanism is required. Although the plasma in a fusion power plant will have a volume of 1000 cubic meters or more, the density of the plasma is extremely low, and the total amount of fusion fuel in the vessel is very small, typically a few grams. If the fuel supply is closed, the reaction stops within seconds. In comparison, a fission reactor is typically loaded with enough fuel for one or several years, and no additional fuel is necessary to keep the reaction going.
In the magnetic approach, strong fields are developed in coils that are held in place mechanically by the reactor structure. Failure of this structure could release this tension and allow the magnet to "explode" outward. The severity of this event would be similar to any other industrial accident or an MRI machine quench/explosion, and could be effectively stopped with a containment building similar to those used in existing (fission) nuclear generators. The laser-driven inertial approach is generally lower-stress. Although failure of the reaction chamber is possible, simply stopping fuel delivery would prevent any sort of catastrophic failure.
Most reactor designs rely on the use of liquid lithium as both a coolant and a method for converting stray neutrons from the reaction into tritium, which is fed back into the reactor as fuel. Lithium is highly flammable, and in the case of a fire it is possible that the lithium stored on-site could be burned up and escape. In this case the tritium contents of the lithium would be released into the atmosphere, posing a radiation risk. However, calculations suggest that the total amount of tritium and other radioactive gases in a typical power plant would be so small, about 1 kg, that they would have diluted to legally acceptable limits by the time they blew as far as the plant's perimeter fence.[37]
The likelihood of small industrial accidents including the local release of radioactivity and injury to staff cannot be estimated yet. These would include accidental releases of lithium, tritium, or mis-handling of decommissioned radioactive components of the reactor itself.
The safety of Fusion reactors. And please stop comparing them to stars also. There is a significant difference in mass and density which would GREATLY affect how hot they are. You are pretending that does not exist. So yes a punctured reactor could give someone radiation poisoning or maybe cancer, but it wouldn't explode.
#448
Posted 30 May 2012 - 01:03 AM
Rejarial Galatan, on 29 May 2012 - 10:50 PM, said:
For the record, the Clans have never been "absent" from the Mechwarrior franchise since MW2. Sure we might have played as various other factions, but the Clans always showed up in some form. Sure there hasn't been a solo campaign in awhile, but MWO isn't going to fix that. Besides, the issue has never been about the Clans themselves. Most people dislike them for the unbalancing their tech brings, not the factions themselves. Originally, their honor code and limited numbers/supplies WERE their balance... but that has been NON-EXISTENT in the MW franchise. Personally, my biggest annoyance is how the Clans are suppose to be this "elite honor-bound" group and yet what do you see most of the time?... yeah... exactly...
If there was a way to implement mechanics that encouraged "honorable" tactics with extra honor(credits), I would be all for their inclusion. What I don't want is for them as a faction to play exactly the same as IS units (which is what happened in MW4).
Edited by MagnusEffect, 30 May 2012 - 01:15 AM.
#449
Posted 30 May 2012 - 01:08 AM
MagnusEffect, on 30 May 2012 - 12:55 AM, said:
ok, this may not make sense. firstly, no, not a munchkin. What I am about to say at this point is not intended to troll, just express my own viewpoint and why i say what i say. I think beyond myself. Back in my days on SWG, I was in a guild called Ruby Cardinals. Our creed was to protect those who would or could not protect themselves. Also, having been subjected in my own life of nearly fatal abuse by my peers, I tend to stand up for those who will not speak up for themselves. I myself, in terms of coolant flushing, since you mentioned it first, so shall i, rarely used it, and when I did, it was for that hail-mary save my hide shot. In terms of Clan tech/mechs, i prefer the clan side of things, because things for me, are simpler there, no need to politic things, just get in my mech, and kill. as far as engine explosions, color me crazy, but, we are talking a bloody miniature star inside your mech. just a whole lot of room for a nasty end.
My preferred role, isnt to be the biggest DPS machine I can be, it is just to kill what I can before I get killed. I never build to be the highest DPS monkey, no point in it for me. While, yea, I enjoy the big mechs, the heavy/assault class, its because I tend to, act like a bloody tank, and try to soak the hate so the rest of my team can do what it has to. A lot of people for what ever reason, when it comes to the things I champion, coolant flushes for example, think only of themselves, and that is their right, I wont challenge it. But, I will challenge the idea that things like that are pointless or stupid.
I honestly think, we are a great bunch of people, and this game can go years upon decades if its done right, but only if we stop thinking only as far as our own noses and stop being jaded by games like MW4 and how it screwed up things like Coolant flushing. I do not know if any of this makes sense or helps anyone understand why I say what I say, but, there it is.
#450
Posted 30 May 2012 - 01:09 AM
Ian, on 30 May 2012 - 01:02 AM, said:
The safety of Fusion reactors. And please stop comparing them to stars also. There is a significant difference in mass and density which would GREATLY affect how hot they are. You are pretending that does not exist. So yes a punctured reactor could give someone radiation poisoning or maybe cancer, but it wouldn't explode.
But a pressure buildup would .
Are mech reactors running on normal fusion or cold fusion?
#451
Posted 30 May 2012 - 01:11 AM
Ian, on 30 May 2012 - 01:02 AM, said:
The safety of Fusion reactors. And please stop comparing them to stars also. There is a significant difference in mass and density which would GREATLY affect how hot they are. You are pretending that does not exist. So yes a punctured reactor could give someone radiation poisoning or maybe cancer, but it wouldn't explode.
I can and will compare them to stars, because stars are nothing more than massive fusion reactors. While, yes, you are correct in that size makes a tremendous difference, it does not negate the temperatures and the potential for some serious nasty effects on the machine it is in.
David PeachHill, on 30 May 2012 - 01:09 AM, said:
But a pressure buildup would .
Are mech reactors running on normal fusion or cold fusion?
and he is right, the pressure is the real risk on such a small scale. small or large, there are huge pressures at work here. and they are looking for a way out, even if that means shredding the mech in the process. and yea, cold or hot fusion runs a mech? anyone?
#452
Posted 30 May 2012 - 01:13 AM
I don't want the game to become "pay to win". I want there to be a way to get the good stuff by simply being good at the game.
I don't want faction specific mechs to appear en masse on enemy rosters.
#453
Posted 30 May 2012 - 01:17 AM
#454
Posted 30 May 2012 - 01:20 AM
Ian, on 30 May 2012 - 01:17 AM, said:
oh this made my head hurt. Might I ask: do you honestly know what it takes to sustain a fusion reaction, and just how hard it is? I will state, that, thus far, no fusion reaction lasting more than mere microseconds have been achieved. It takes obscene amounts of pressure and heat to get going in the first place, let alone sustain it.
#455
Posted 30 May 2012 - 01:20 AM
#456
Posted 30 May 2012 - 01:26 AM
Rejarial Galatan, on 30 May 2012 - 01:20 AM, said:
oh this made my head hurt. Might I ask: do you honestly know what it takes to sustain a fusion reaction, and just how hard it is? I will state, that, thus far, no fusion reaction lasting more than mere microseconds have been achieved. It takes obscene amounts of pressure and heat to get going in the first place, let alone sustain it.
The Succession Wars are FAR from dull. The problem is the ADD simpleton wants an easy bogyman - us versus them - that they can understand without much thought, and the alien nature of the Clans (and the broken *** tech that was brought to the game) provides that in spades.
In the Succession Wars the politics and machinations of those political figures made the Inner Sphere feel alive. I'm not talking MAximilian Liao, Takashi Kurita, et al, I mean people like Michael and Morgan Hassek, Tormana Liao, Anton and Janos Marik, Heimdall and Loki, etc. So much of that depth was lost with the Clans.
Sure, there's some infighting with the Crusader vs Warden thing, and some minor intrigue within the Inner Sphere, but if anything (while the Clan invasion itself was rather exciting) the Clan era certain is not.
#457
Posted 30 May 2012 - 01:27 AM
The best part of this is that you are ok with 500 years of science making the fusion reactor, but not ok with them making one that doesn't explode to support your argument.
Edited by Ian, 30 May 2012 - 01:30 AM.
#458
Posted 30 May 2012 - 01:29 AM
#459
Posted 30 May 2012 - 01:30 AM
We could all have our cake and eat it too if they simply introduced one thing; co-op missions.
-IS players only fight AI controlled Clan enemies for co-op: AI could behave "like a Clanner" and just as importantly, BE HARD.
-Clan players only fight other Clans for "trials of possession/grievance/etc." with co-op missions being against IS AI
-Clan and IS players could still fight each other in matches, but with Battle Value taken into account to keep teams even (VERY IMPORTANT)!
With these three things in place (or at least the last one), no one is FORCED into dealing with Clan tech. And yes, fans of the Clans are numerous. But let us not forget that fans who HATE the Clans and people who don't know **** about them are equally numerous. I think it is the only way to make everyone happy. I argue that anyone who thinks otherwise just wants an unfair advantage.
To use a WoT analogy; how do you think it would work out if one side had WW2 tanks and the other had modern versions?
Edited by MagnusEffect, 30 May 2012 - 01:39 AM.
#460
Posted 30 May 2012 - 01:34 AM
Ian, on 30 May 2012 - 01:27 AM, said:
not sure if your trolling me at this point. But, you seem to fail to notice the fact that a fusion reaction, a REAL fusion reaction requires an obscene amount of heat and pressure to even get started. Once it is going there is soo much pressure that unless there is something containing it, its going to explode in a big way. It is why our Sun for example in some 4 billion years will grow to take Earth itself out as it starts fusing heavier elements and internal pressure goes up forcing it to swell to red giant. Take stars capable of going nova, supernova and hypernova, and the pressures are exponentially higher, causing exceptional deaths of stars. So, yes, a fusion reaction can, and DOES explode as soon as containment is lost. While, I would love, in game to strap into a battle mech, I would not want to be with in a mile of one in real life, because of that fusion reactor inside it. It is small, and very dangerous. It is a pressure vessel looking for a way out. Any way you shake it, fusion is dangerous. While, it seems the game takes this risk and goes by way of the do-do with it, the real thing, is a killer.
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