Fact Or Fiction: Clan Tech Will Be Impossible To Introduce In A Manner That Doesn't Immediately Cause Epic Qqing?
#101
Posted 30 January 2013 - 07:59 PM
#102
Posted 30 January 2013 - 08:01 PM
Mechwarrior Buddah, on 30 January 2013 - 07:56 PM, said:
kinda moer interested in what the devs are doing not you pimping your thread
I posted it so that people that care to understand will know what I'm talking about when I say clan tech will not be available to IS mechs in MWO.
#103
Posted 30 January 2013 - 08:05 PM
#104
Posted 30 January 2013 - 08:06 PM
Bhael Fire, on 30 January 2013 - 08:01 PM, said:
I posted it so that people that care to understand will know what I'm talking about when I say clan tech will not be available to IS mechs in MWO.
Thats why you need to change "will not" to "I think it will not" because youre not a dev so you cant speak for what theyre going to or not going to do.
Its your opinion as to what you think they will do, not fact. Saying "this will not happen" is you purporting your opinion as fact and why I said to link a thread where the DEVS (not you) say what youre saying
#105
Posted 30 January 2013 - 08:07 PM
Narcissistic Martyr, on 30 January 2013 - 07:59 PM, said:
How are we going to have enough IS pilots to maintain a 5 or 6 v 8 ratio when most people will want to be piloting the new toys?
I see a lot of "failed to find a match" messages as players sit in their shiny new clan mechs waiting for enough people to decide to go back to the IS mechs just so that they can find a match.
#106
Posted 30 January 2013 - 08:10 PM
my cat says hi -.-
Edited by Mechwarrior Buddah, 30 January 2013 - 08:11 PM.
#107
Posted 30 January 2013 - 08:14 PM
Brilig, on 30 January 2013 - 03:01 PM, said:
They could make all clan weapons run a bunch hotter than their IS counterparts. More damage, better range with a heat penalty. That could help keep them from being OP.
the thing is.. Clan Tech is supposed to be OP compared to the IS, and the balance was their numbers and rules of conduct...... so balancing the weapons to the IS standard is already.. wrong?
#108
Posted 30 January 2013 - 08:17 PM
SmoothCriminal, on 30 January 2013 - 03:11 PM, said:
the issue... is at least initially. the Inner Sphere forces aren't supposed to have access, or anyway to fix, Clan Tech. Eventually it'll happen, but if they just open the weapons too soon.. we have MW4.
#109
Posted 30 January 2013 - 08:19 PM
Bishop Steiner, on 30 January 2013 - 08:14 PM, said:
I kinda did this poll once http://mwomercs.com/...ost&f=9&t=86122
#110
Posted 30 January 2013 - 08:19 PM
Bishop Steiner, on 30 January 2013 - 08:14 PM, said:
the thing is.. Clan Tech is supposed to be OP compared to the IS, and the balance was their numbers and rules of conduct...... so balancing the weapons to the IS standard is already.. wrong?
I do not think the weapons should be balanced, just eventually available to all, balancing the 'mechs.
#111
Posted 30 January 2013 - 08:19 PM
Joseph Mallan, on 30 January 2013 - 03:16 PM, said:
exactly.... but if they do that.. the cries of unfair and hypocrisy will be insane from the casual crowd. I sooo want what you describe, but will they be able to deliver it, will IGP allow them too?
#112
Posted 30 January 2013 - 08:21 PM
Lindonius, on 30 January 2013 - 08:07 PM, said:
How are we going to have enough IS pilots to maintain a 5 or 6 v 8 ratio when most people will want to be piloting the new toys?
I will gladly use one of my IS mechs if the enemy is outnumbered. I think you underestimate how many IS fans there are in the BT community.
People keep thinking it's gonna be "easy street" for clan mechs...I don't see that happening. I see lonely stars of clanners up against the odds. I have faith that the matches with be balanced in such a way that either side will be a desirable choice.
#113
Posted 30 January 2013 - 08:21 PM
Bishop Steiner, on 30 January 2013 - 08:19 PM, said:
exactly.... but if they do that.. the cries of unfair and hypocrisy will be insane from the casual crowd. I sooo want what you describe, but will they be able to deliver it, will IGP allow them too?
we already arent going to be allowed to fight on storyline worlds... Im thinking we WONT be fighting in the war
#114
Posted 30 January 2013 - 08:24 PM
Bhael Fire, on 30 January 2013 - 08:21 PM, said:
I will gladly use one of my IS mechs if the enemy is outnumbered. I think you underestimate how many IS fans there are in the BT community.
People keep thinking it's gonna be "easy street" for clan mechs...I don't see that happening. I see lonely stars of clanners up against the odds. I have faith that the matches with be balanced in such a way that either side will be a desirable choice.
The second line mechs have more customization options than OmniMechs. Those are the Clan mech I'm looking for.
Edited by Stingz, 30 January 2013 - 08:33 PM.
#115
Posted 30 January 2013 - 08:25 PM
Bishop Steiner, on 30 January 2013 - 08:19 PM, said:
exactly.... but if they do that.. the cries of unfair and hypocrisy will be insane from the casual crowd. I sooo want what you describe, but will they be able to deliver it, will IGP allow them too?
You forget the player bias element at work too. A very small minority of players will tolerate to use inferior gear or be on the losing side consistently over a long period of time.
In an effort to "simulate" the conquest expansion, there are many other methods they could employ to have that occur on a territory style setup (implementation TBA) without encouraging the munchkins to have free reign to curb stomp the "nubs" because they don't know any better. Never mind the potential "failed to find a match" issue that will rear its head when combined with the proposed ELO *ahem* stuff.
#116
Posted 30 January 2013 - 08:31 PM
Mechwarrior Buddah, on 30 January 2013 - 08:06 PM, said:
Thats why you need to change "will not" to "I think it will not" because youre not a dev so you cant speak for what theyre going to or not going to do.
Its your opinion as to what you think they will do, not fact. Saying "this will not happen" is you purporting your opinion as fact and why I said to link a thread where the DEVS (not you) say what youre saying
I'm not purporting anything as "fact" — I am merely stating a logical conclusion based on many factors.
I honestly didn't mean to offend anyone.
#117
Posted 30 January 2013 - 08:48 PM
For Clan units:
The double heat sinks for clans take one slot less so they can fit more on.
Their energy weapons take up less slots and produce less heat and/or do up to 50% more damage than their IS counterparts.
The XL engine takes up one less slot. Which doesn't sound like much until you realize that three crits to an engine = a dead mech ... which for an IS mech running an XL means when you lose the side torso you are dead. End of story. With a Clan mech your engine is damaged if you lose the side torso but you can keep on truckin.
So. Why in heavens name would anyone (especially anyone competitive) EVER take an IS mech over a Clan?
There is 0 reason.
The only way they could make it balanced is if they tweaked some aspects of the known CBT tech (for example, make XL engines for Clan the same 3-slot size so a side torso destruction still equals a death), .... or ... you have to make all clan mechs and equipment EXTREMELY expensive ... or you have to have limits on drops (i.e. if you take a Clan mech on a drop it uses 2 slots on your team so you can have a max of 4 clan mechs in an 8-man drop). Or some combination thereof.
Otherwise it would completely break the system.
Honestly I'd be in favor of just having AI or Dev-controlled Clan units and they are NOT available as playable units. At least at the start until the devs have had a TON of time playtesting the balance of introducing the new tech.
Another lil tid bit to point out. IS LRMs ... 180m min range. Clan LRMs ... ZERO min range. nada ... zilch ... bupkis. Not to mention they weigh considerably less. So say hello to LRM-warrior all over again.
Edited by topgun505, 30 January 2013 - 08:51 PM.
#118
Posted 30 January 2013 - 08:58 PM
Bishop Steiner, on 30 January 2013 - 02:48 PM, said:
I think you completely undermine your statement by citing:
A: clans can/wont work because of wonky game mechanics
vs
B: clans must be superior because the lore says they're superior.
If I recall, this is a video game, and video games thrive on good balance dictating game mechanics not lore dictating game mechanics.
#120
Posted 30 January 2013 - 09:03 PM
topgun505, on 30 January 2013 - 08:48 PM, said:
There is 0 reason.
I don't know, man...I'd say 12 vs 5 (or even 8 vs 5) is pretty good reason to use an IS mech.
As I've mentioned numerous times in this thread, it's HIGHLY unlikely they will allow IS teams access to clan tech... considering that they don't successfully reverse engineer this stuff for another 8 years (3058) and any clan mechs salvaged are most certainly unlikely to be fielded this early in the invasion.
Now, I know they haven't stuck with canon 100% so far, but that's usually only when game balance is at stake. So it's unlikely they will break canon to break game balance...it wouldn't make any sense.
Edited by Bhael Fire, 30 January 2013 - 09:04 PM.
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