Fact Or Fiction: Clan Tech Will Be Impossible To Introduce In A Manner That Doesn't Immediately Cause Epic Qqing?
#81
Posted 30 January 2013 - 07:22 PM
#83
Posted 30 January 2013 - 07:28 PM
Stingz, on 30 January 2013 - 07:21 PM, said:
Already done for you: Zellbrigen
The Invading Clans eventually drop it, but during the initial invasion they used it.
While true, some of the rules would have to be changed. Otherwise, you get Clan forces that INSTANTLY declare any IS force they meet as sneaky and underhanded, and immediately dispell of zellbrigen, which is tolerated against what's considered underhanded opponents.
What's needed is a rewrite of Zell so that it makes sense in the MWO universe.
Edited by Bounty Dogg, 30 January 2013 - 07:29 PM.
#84
Posted 30 January 2013 - 07:29 PM
#85
Posted 30 January 2013 - 07:30 PM
For example, the Inner Sphere does not reverse engineer clan SSRM/6 tech until 3058....that's 8 years from now. That means it'll be more likely that we are playing a new version of Mechwarrior by then.
The fact is, "never the twain shall meet" when it comes to clan tech and IS tech. At least in MWO. Clan mechs will always be teamed up with other clan mechs. IS mechs will always be teamed with other IS mechs.
It's just how it has to be.
http://mwomercs.com/...-clan-invasion/
Edited by Bhael Fire, 30 January 2013 - 07:31 PM.
#86
Posted 30 January 2013 - 07:31 PM
Thirdstar, on 30 January 2013 - 07:23 PM, said:
I can't wait for the Goons to get their hands on something like that.
or clan tech in general for that matter
Bhael Fire, on 30 January 2013 - 07:30 PM, said:
post a link to the dev post that says this or maybe you want to add a "should" where the "are" is
#87
Posted 30 January 2013 - 07:34 PM
Bhael Fire, on 30 January 2013 - 07:30 PM, said:
For example, the Inner Sphere does not reverse engineer clan SSRM/6 tech until 3058....that's 8 years from now. That means it'll be more likely that we are playing a new version of Mechwarrior by then.
The fact is, "never the twain shall meet" when it comes to clan tech and IS tech. At least in MWO. Clan mechs will always be matched with other clan mechs. IS mechs will always be matched with other IS mechs.
It's just how it has to be.
http://mwomercs.com/...-clan-invasion/
I have to disagree with that approach.
If mixtech is not allowed, then IS 'mechs become obsolete on the day Clan 'mechs are available.
PGI can not allow that to happen.
They CAN keep IS 'mechs competitive with mixtech.
#88
Posted 30 January 2013 - 07:38 PM
Mechwarrior Buddah, on 30 January 2013 - 07:31 PM, said:
I don't have to. They've already stated they are following the BT timeline very closely numerous times.
Most clan tech is not available to IS mechs for another 8 years (3058).
#89
Posted 30 January 2013 - 07:38 PM
Hotthedd, on 30 January 2013 - 07:34 PM, said:
They CAN keep IS 'mechs competitive with mixtech.
For sure.
Though I'm pretty sure the Wolf's Dragoons are going to give me a Mad Cat in a desperate bid to gain my services, because I'm so awesome and stuff. I'll probably accept.
#90
Posted 30 January 2013 - 07:38 PM
If 5 clans are a threat, that makes them intimidating and also emphasizes on the importance of teamwork... you know, teamwork... the thing that saved Luthien from falling and is what MWO is built around...
Edited by Lawrence Elsa, 30 January 2013 - 07:39 PM.
#91
Posted 30 January 2013 - 07:40 PM
Hotthedd, on 30 January 2013 - 07:34 PM, said:
NO they won't. Clan teams will always be outnumbered by IS teams in matches (probably 1 star vs 2 or more lances). The IS numbers will balance out their deficiency in tech.
Edited by Bhael Fire, 30 January 2013 - 07:41 PM.
#92
Posted 30 January 2013 - 07:41 PM
Bhael Fire, on 30 January 2013 - 07:38 PM, said:
I don't have to. They've already stated they are following the BT timeline very closely numerous times.
Most clan tech is not available to IS mechs for another 8 years (3058).
Clan 'mechs were salvaged during the invasion, as well as weapons, heat sinks, engines, etc.
If it has to wait until after the Battle of Luthien, so be it.
#93
Posted 30 January 2013 - 07:42 PM
Bhael Fire, on 30 January 2013 - 07:38 PM, said:
I don't have to. They've already stated they are following the BT timeline very closely numerous times.
Most clan tech is not available to IS mechs for another 8 years (3058).
It is quite unlikely that they will refrain from trying to monetize Clans for the next 8 actual real world years.
#94
Posted 30 January 2013 - 07:42 PM
Bhael Fire, on 30 January 2013 - 07:38 PM, said:
I don't have to. They've already stated they are following the BT timeline very closely numerous times.
allow me to point out that theyre ALREADY not following the timeline as theyve introduced Angel ECM and named it guardian. Angel shouldnt even be in the game for three years.
Hotthedd, on 30 January 2013 - 07:41 PM, said:
If it has to wait until after the Battle of Luthien, so be it.
If thats the case, missile blocking ecm shouldnt be until then too.
#95
Posted 30 January 2013 - 07:42 PM
Bhael Fire, on 30 January 2013 - 07:40 PM, said:
NO they won't. Clan teams will always be outnumbered by IS teams in matches (probably 1 star vs 2 or more lances). The IS numbers will balance out their deficiency in tech.
We are talking apples and oranges. IS 'mechs WILL be obsolete, you are talking about balance by matchmaker.
#96
Posted 30 January 2013 - 07:49 PM
Hotthedd, on 30 January 2013 - 07:42 PM, said:
Sure...ok... call them "obsolete" or whatever...doesn't change the fact that out-numbered clanners can be killed just as easily...by "obsolete" mechs.
My point is, MANY players will still play IS mechs if the odds are fair.
Edited by Bhael Fire, 30 January 2013 - 07:49 PM.
#97
Posted 30 January 2013 - 07:53 PM
Thirdstar, on 30 January 2013 - 07:42 PM, said:
It is quite unlikely that they will refrain from trying to monetize Clans for the next 8 actual real world years.
I've already addressed that in this thread...Please read my suggestion thread on how they might do this:
http://mwomercs.com/...-clan-invasion/
Edited by Bhael Fire, 30 January 2013 - 07:54 PM.
#98
Posted 30 January 2013 - 07:55 PM
If they are introduced in a third balanced matter both sides will QQ.
There will be QQ!
I kind of expect that they may end up as salvage only tech and mechs and when you blow them up, you can't repair them without the necessary clan salvage (SCRAP). Afterall, who are your going to buy Timberwolf Arms or Clan PPC's from?
SCRAP would be salvaged only from Clan mechs or IS pilots with Clan mechs or parts. There would then be a finite amount of clan tech at any time introduced in some manner, maybe NPC spawns. PGI could then keep releasing or removing scrap to keep the total volume of clan scrap to players somewhat under control.
Edited by Jetfire, 30 January 2013 - 08:00 PM.
#99
Posted 30 January 2013 - 07:56 PM
The average MWO player is very much NOT a perfect pilot and no amount of tech advantage is going to make up for that.
I'd bet on 8 Inner Sphere MWO vets over a group of noobs who splashed out with their credit cards to buy a shiny new Mad Cat any day.
Tech advantages will not make up for lack of skill/knowledge/experience.
#100
Posted 30 January 2013 - 07:56 PM
Bhael Fire, on 30 January 2013 - 07:53 PM, said:
I've already addressed that in this thread...Please read my suggestion thread on how they might do this:
http://mwomercs.com/...-clan-invasion/
kinda moer interested in what the devs are doing not you pimping your thread
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