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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#421 Dagger6T6

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Posted 05 February 2013 - 12:39 PM

If this thread gets to 55 pages I support the removal of the A1 variant from the game completely.

#422 w0rm

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Posted 05 February 2013 - 12:40 PM

View PostSifright, on 05 February 2013 - 12:30 PM, said:

Over powered now means immortal yes..... B)


Well that's pretty much what you said. You can oneshot/twoshot every mech. Or didn't you? Surely your badass pilot skills will assure you are always in cover and you will overcome anything the other team puts up.

Unless you are the pathetic little troll you look like :)

View PostShumabot, on 05 February 2013 - 12:33 PM, said:

You are a quality poster, I encourage you to post more single line strawmans. Spend all day doing it. Don't eat, don't sleep. Follow your dream.


Back to your bridge troll.

#423 Sifright

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Posted 05 February 2013 - 12:42 PM

Why does every cretin who attempts to say that A-1s are not over powered always posit that in their theory crafting that the A1 is going to run straight at him from 1k away with out any cover.

Are you really so bloody imbecilic that you think thats how ANY ONE PLAYS!?

#424 DaPwnageMachine

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Posted 05 February 2013 - 12:44 PM

View PostSifright, on 05 February 2013 - 12:30 PM, said:

so what are you doing when an enemy Atlas runs in first and you've engaged the atlas and then the A1 comes in and one shots you from behind?

If your going t craft scenarios so can i!


why dont we presume the A1 guy plays as well as you do.



It rarely happens, but if an A1 pilot is crafty enough to get behind me. That has nothing to do with the build and much more respect to that pilot. I don't run in by myself. I stay by my team or behind my team. I pick up every mech that they see as soon as it pops up on the mini map. I check loadouts during fights every chance I get, while I am fighting mind you, to alert my team to whats running around out there, and what should be focused first. If I am originally shooting an atlas and I see a splatcat, you better believe that I'm gonna switch to that splatcat so that i can take his ears off.

If you let any mech with a max range of 150-200 (yes, I know SRM 6 is 270m) get on top of you then you have nobody to blame but yourself.

View PostShumabot, on 05 February 2013 - 12:33 PM, said:


Posted Image
Sure you do. Everyone is really impressed by your master piloting skill, you should take your MLG skills pro.




I've been killed by SRM cats also, but you don't see me crying about it. Instead, I got better. Try practicing and getting better instead of posting stupid GIFs and crying over mech builds maybe you can be a master pilot also. Then you'll see how foolish all you crybabies really are. It's not that difficult.

GGs everyone. LOL

Edited by DaPwnageMachine, 05 February 2013 - 12:44 PM.


#425 WILL WORK FOR JUMPJETS

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Posted 05 February 2013 - 12:44 PM

View PostSifright, on 05 February 2013 - 12:37 PM, said:

UNNNNNNNNNGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

you were dropped on your head a lot as a baby weren't you?


In your previous posts you cite using cover as the chief reason that the blow your ears off argument doesn't work. Each of the maps have lots of area without cover for you to use that tactic. If you're afraid of A1's, don't waltz into a covered area, force the enemy to fight in the open, or one of various other tactics used to get around ambushes and ninja mechs. Of course, that would require your team to actually think about what they have and what they might be up against.

#426 Dimento Graven

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Posted 05 February 2013 - 12:57 PM

View PostDagger6T6, on 05 February 2013 - 12:39 PM, said:

If this thread gets to 55 pages I support the removal of the A1 variant from the game completely.

LOL, I won't "like" it, but I like the humor...

#427 Argoboat

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Posted 05 February 2013 - 01:03 PM

View PostAbstrusity, on 03 February 2013 - 12:07 PM, said:

You're not letting balance be pushed through because you have a sense of entitlement, plain and simple. You think that you're good, when in reality, you have a large advantage over almost every variant in the game.
And you're afraid to let it go.
You're afraid your lack of skill will be shown to each and every person who runs you down when you don't have a mathematically superior mech.


That's not me at all. I have no sense of entitlement, and I'm offended that would think so. If you paid attention to my post you would know that I said I'm not good at it at all. I am a **** pilot piloting a good mech and I die a lot more than I kill. So my point is there is still skill involved. I lack that skill and am not afraid to admit it.

#428 ConnorSinclair

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Posted 05 February 2013 - 01:54 PM

OPERATION STREAKCAT REVIVAL, WAVE 2 BEGINS.


ATTEMPTING TO DROP A1 CHEESE ON THE STREAM.

#429 Splinters

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Posted 05 February 2013 - 02:44 PM

I can't believe this is still that controversial. I can honestly say that Splatcats aren't even that common of a build on drops anymore. I see Craven's about 2-3x more often than Splatcats. In fact 6x SRM6's are not that common for me anymore, I see usually 4x SRM6's with 2x SSRM2's as a more common build. Eventually things balance out, but ignoring a splatcat is just the same as ignoring a K2 w/ 2 AC/20's, you will get torn apart if you don't pay attention.

There is a powerful 90-point alpha and it can really hurt under 50m, but really the question is unclear: is this a 1v1 problem or is this just a teamwork problem? Usually teamwork solves this problem for me by calling in support to focus fire. It works 75% of the time, the rest, usually because teammates ignore my pleas for help and likely we get steamrolled as a splatcat dominates.

-S

#430 ConnorSinclair

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Posted 06 February 2013 - 02:33 AM

Arise from the grave, I AM DROPPING 4man A1 Premades.

#431 GalaxyBluestar

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Posted 06 February 2013 - 03:03 AM

View PostConnorSinclair, on 06 February 2013 - 02:33 AM, said:

Arise from the grave, I AM DROPPING 4man A1 Premades.


if proof of op is premades smothering trainees who haven't a clue how to handle different mech killing strats

flawed mission is flawed.

everytime i see this argument i see a vid of an average bloke editing all the time's he ran into half beaten mechs or just idiots.

lrms are op watch my video of missle spam on guys WHO DON"T TAKE COVER AND FLANK ME!

ravens are op i'll prove it as you watch NETCODE NOT REGISTERING HITS

the same for the a1 hater here who's done nothing but spam his a1 in protest over the last fortnight showing how he makes one hit kills on PEOPLE WHO STAND STILL and RUN RIGHT AT HIM WITHOUT KNOWING HE'S GOT SRMS!

good a1 pilots get the surprise but in rumbles everyone rips their "i win" boxes off, {my lrg laser alpha gets rid of them in 2 shots} but most of the time with some competance you can get out of the way of half their missles and rip them up.

Edited by GalaxyBluestar, 06 February 2013 - 03:08 AM.


#432 ConnorSinclair

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Posted 06 February 2013 - 03:22 AM

View PostGalaxyBluestar, on 06 February 2013 - 03:03 AM, said:


if proof of op is premades smothering trainees who haven't a clue how to handle different mech killing strats

flawed mission is flawed.

everytime i see this argument i see a vid of an average bloke editing all the time's he ran into half beaten mechs or just idiots.

lrms are op watch my video of missle spam on guys WHO DON"T TAKE COVER AND FLANK ME!

ravens are op i'll prove it as you watch NETCODE NOT REGISTERING HITS

the same for the a1 hater here who's done nothing but spam his a1 in protest over the last fortnight showing how he makes one hit kills on PEOPLE WHO STAND STILL and RUN RIGHT AT HIM WITHOUT KNOWING HE'S GOT SRMS!

good a1 pilots get the surprise but in rumbles everyone rips their "i win" boxes off, {my lrg laser alpha gets rid of them in 2 shots} but most of the time with some competance you can get out of the way of half their missles and rip them up.



Bluestar you're the biggest sh*t poster on the forums.

we took out ARMD and Jade-Wolf with our A1's,

We knock out Sync droppers.

#433 GalaxyBluestar

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Posted 06 February 2013 - 07:54 PM

lol great argument... you'll go far in life.

#434 ConnorSinclair

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Posted 07 February 2013 - 03:31 AM

View PostGalaxyBluestar, on 06 February 2013 - 07:54 PM, said:

lol great argument... you'll go far in life.



http://youtu.be/WUeBKC-1oaY

Edited by ConnorSinclair, 07 February 2013 - 03:32 AM.


#435 Elkarlo

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Posted 07 February 2013 - 03:47 AM

View PostSifright, on 05 February 2013 - 12:42 PM, said:

Why does every cretin who attempts to say that A-1s are not over powered always posit that in their theory crafting that the A1 is going to run straight at him from 1k away with out any cover.

Are you really so bloody imbecilic that you think thats how ANY ONE PLAYS!?


Because a A1 don't hit me when it is at 150m+ because then the Missles got a flight time of 0.75 sec. So the A1 is forced to fight against another mobile enemy at a range of less then 100 Meters... a range were their Ears are very vulnerable for a good shot.

Of course when you are sitting in your D-DC then they are a great thread and you should start shooting them BEFORE they are in effectiv SRM range ( 200 Meters ) Which might be a problem when you run a Shortrange lame brawler setup which also got only 2 Lasers and 1 Ballstic with a little more range....
But on the other side, EVERY Mobile Brawler will kill you.. and LRM Boats equipt with Tag...

So it is not theorizing but the Sixsix Cat is very bad against other mobile Mechs which prefer a good traversal speed to your launchers. Yes when you hit them they are dead, but a good chance hitting them requires a ping of 50ms or less.


Edit.:
And that why i said that ECM is the Problem on the Splattapults.
They allow to sneak in at 80Meters on Frozen City and Rivercity night. Giving them a clear advantage and make them shine on 4 Maps. Colony they have only in the Mountain/Cavern the advantage, stay away from then and they are no big thread. On Caustic Valley they have everywere big Problems and Sixsixcat Pilots hate the Map for this. But it is only one Map out of 7 were the Splattapult have real problems. New large Maps are comming, Big Energyweapon balance is already increasing the Fighting Distance... so hard times for Splattapults soon.

Edited by Elkarlo, 07 February 2013 - 03:54 AM.


#436 Chrithu

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Posted 07 February 2013 - 03:55 AM

Funny.

"A1 isn't broken take it at range and/or shoot at the ears"

"You're much better off focusing on the CT and core it that's faster. Stupid [fill in insult here]"

Last time I checked CT HP > Arm HP plus a good pilot will turn away his torso anyways so you hit the ears thus it's better to aim at the ears right away, safe him the hassle and get rid of that firepower that is oh so out of balance, you can then let him wander off and worry about the kill later knowing he won't be harming anyone anymore.

"You can't fight A1 at range, there's something called cover and they super human fast."

All I say to this is, again, scouting. Not bringing a scout -> limits situational awarenes -> negativly biases decision making + gives enemy moments of suprise. Of course the scout does not remove the cover, but maybe it tells you where to wait for that A1 to come out of cover.

Maybe coming next:

"You say scouting is a solution for everything? UMADBRO???"

Not everything but for most things. Of course it makes no sense if your team mates aren't interested in your findings and prefer to just keep acting like "I hear nothing, I see nothing, bring me something to shoot at." and then later on cry "waaaah, waaaaah, waaaah, something shot me in the back coming close up from cover, nerf it!!!"

Edited by Jason Parker, 07 February 2013 - 03:57 AM.


#437 Sifright

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Posted 07 February 2013 - 03:59 AM

scouting sure works when the scout is going to pop infront of me while im behind cover and i blast his face into dust but is cool just shoot ears.

#438 Joseph Mallan

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Posted 07 February 2013 - 04:02 AM

View PostAHZeruel, on 01 February 2013 - 08:28 AM, said:

I dont know about you guys, but there are 2 mechs i dread find in the battlefield. 6 SRM6 Catapult and Raven 3L (but im gonna leave this one out of this thread). Two of these coordinated (or just moving together) usually pull a win for their team, while 3 make a certain steamroll.

The Catapult A-1 has been the center of rage and OMGOP posts several times during Open Beta, with SSRM and SRMS. I dont think the problem are the weapon themselves, but rather the combination of Firepower, Resilence and high mobility that pushes the A-1 beyond other mechs. (280° angle of fire, 86 km/h, Jumpjetting 90 damge Alpha!)

I think a simple solution would be to reduce engine ratings and disable Jump Jet capability for the chassis (just for the A-1), or alternatively reduce torso twist ...Why? because that way you can outrun or outmanouver them. Having different specifications for variants is something that happen (Stalker 3-F, Cataphract 4x, Ravens 2x, 4x) so i dont see why this would be an inconvenience, and it certainly.

How do you feel about them?

I thought this was going to be a thread about the A1 being broken, not OP...

OK Kidding aside, they are powerful short range builds deserving of respect.

#439 Sifright

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Posted 07 February 2013 - 04:08 AM

I IZ JOST SHOIT EARZ BOZZ AND DEN DEY DIES

Posted Image

#440 ConnorSinclair

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Posted 07 February 2013 - 04:27 AM

Noticed some forum warriors on our last drop


Goose if you are reading this, I told you so x10000000000000

You owe me a BJ





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