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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#41 Mechwarrior Buddah

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Posted 01 February 2013 - 09:17 AM

I cant vote because I dont find them superior so I cant put down anything in the second part of the poll

edit found it ...and thats winning lol

Edited by Mechwarrior Buddah, 01 February 2013 - 09:18 AM.


#42 JudgeDeathCZ

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Posted 01 February 2013 - 09:19 AM

Dont be noob and stay out of range(same is for SSRM cat).If you cant then call for support.If you cant you are doing it wrong.
You crying they have 90 alpha?its 90 alpha to your mech.Ask stalkers with 6xPPC 60 alpha to one spot yea...
Case closed

#43 Super Mono

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Posted 01 February 2013 - 09:19 AM

Once introduced people are very reluctant to give up their easy mode. No dead zone for me thank you, I want to be able to aim my full load-out at near 360 degrees around me.

#44 Mechwarrior Buddah

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Posted 01 February 2013 - 09:21 AM

View PostJudgeDeathCZ, on 01 February 2013 - 09:19 AM, said:

Ask stalkers with 6xPPC 60 alpha to one spot yea...
Case closed

if you arent me and can hit it lol

#45 Dimento Graven

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Posted 01 February 2013 - 09:22 AM

View PostTheForce, on 01 February 2013 - 09:16 AM, said:

problem with this mech is 6 fracking missile hard points on the ears? come on! whats the fracking point of a hard point system if you're gonna build mechs with hard points like that? its a fracking ABOMINATION!!!

LOL... And to think, if PGI had maintained the old TT lore, we could have ANY weapon ANY place there was structure for it...

Think of it... an Atlas with NOTHING but MG's...

#46 Loxx

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Posted 01 February 2013 - 09:23 AM

seriously though, if you're having problems with this mech, stop playing to it's strengths and start playing to it's weaknesses.

It's like trying to get rid of a hornet's nest. You don't stand in front of it and poke it with a stick. You soak that bizotch in gasoline and fire roman candles at it from a distance!

#47 Mercules

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Posted 01 February 2013 - 09:23 AM

View PostSuper Mono, on 01 February 2013 - 09:00 AM, said:

Thread's already filled with people making excuses for the Catapult hoping to divert attention away from the fact that the torso twist on the catapult is completely overpowerd.


As I tend to play faster mechs that like to flank and get behind other mechs I can safely say, "No it isn't."

6x6 Cat came walking all up in some ECM Atlas rear last night. I spotted them and flanked them in my Dragon. Before the Cat was even close enough to fire I had blown one arm off. He turned and started towards me as the Atlas tried to stop and turn and I took the second arm off. I then ignored him for the rest of the match. He got a single 3x6 SRM salvo off on me.


The problem most people encounter with them is their own situational awareness. When a A1 walks around a corner and dumps 36 SRMs into you at point blank range it is disconcerting and seems really powerful. But when you start hammering him from 700+ meters out and he is forced to try and advance from cover to cover to get in range... the A1 SRM cat seems like a liability.

The A1s I find that are a bit scary are the 2 x LRM10 4 x SRM6. They trick you into thinking they are an LRM boat if you can't get a good target on them. :D

#48 Dagger6T6

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Posted 01 February 2013 - 09:36 AM

huge head hitbox, all weapons in giant pods mounted on points way up high (way up firm and hiiiiigh, sorry started singing Bob Seger)...if you can get just one of those pods destroyed that Cat is pretty much declawed... yeah oh and it can't do anything outside of 270m? maybe because maps are sorta small and tight quarters. Let me know how the A1 does on a map that open spaces, or if it goes down in the water on Forest Colony, or gets hung out to dry on the high side of Caustic Valley. really, this mech is so specialized how can it be such a rampant problem?

I love Catapults and I don't even own an A1... i never like having just having missles only, because if you run out of ammo in an extended engagement you are forked... and if your ears get boxed you are forked. I use the C4 which can still 2 shot most any mech out there if you can maneuever behind.

Although in MWO we are not in extended engagment territory so maybe I should try one and see what all the QQ is about. Yes an A1 is going to hurt if you let it get in close... just because something can kill you doesn't mean it is OP... everything in the game can kill you when the predator is in its optimal setting. Gauss rifles and LRMs can kill you from across the map if one is just standing out in the open... I don't get all the calls for nerf this or that, if it weren't the A1 I'm pretty sure it would be something else. just my opinion.

#49 StalaggtIKE

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Posted 01 February 2013 - 09:38 AM

View PostIrvine, on 01 February 2013 - 09:10 AM, said:

Bless your heart. You haven't met a good C1/C4 pilot who has Tag+ALRMs have you?

No. I haven't met a good A1 that could carry TAG. :D
L2Read.

Edited by StalaggtIKE, 01 February 2013 - 09:38 AM.


#50 ihateharriers

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Posted 01 February 2013 - 09:42 AM

[redacted]

Edited by miSs, 01 February 2013 - 01:58 PM.
unconstructive


#51 Agent 0 Fortune

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Posted 01 February 2013 - 09:42 AM

My concern with the A1 isn't related to boating. By including the HBK-4P hunchback, PGI has embraced a willingness to allow weapon boating, and by not segregating hardpoint capacity they actually encourage it.

My problem with the A1 is that it is just a a C1 that opts to remove the Md Lasers for more Ammo and Armor. The upgraded missile variant is actually the C4, which also has 25% larger ears.

My solution is to get rid of the A1 completely it is a vestigial Catapult. If PGI really wants a 6 missile hardpoint catapult the C4 should be that mech. Hell I'm even OK with the C1 haivng 4 missile hardpoints, as it opens up the butterbee.

Slight Rank - I really wish PGI could standardize on weapon hardpoints, it bugs me that the number of missile ports has no bearing on hardpoints. The CN9-A gets 3 missile hardpoints for an LRM10, while the CPLT-C1 gets 1 for an LRM15. And don't get me started on NARC beacons being considered missile launchers....

#52 Solis Obscuri

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Posted 01 February 2013 - 09:46 AM

It's a one-trick pony build. Very strong in one area, completely useless in most others. I think we'd see less of them if ECM hadn't turned almost every match into a 200m brawlfest.

Edited by Solis Obscuri, 01 February 2013 - 09:47 AM.


#53 TheForce

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Posted 01 February 2013 - 09:46 AM

View PostDimento Graven, on 01 February 2013 - 09:22 AM, said:

LOL... And to think, if PGI had maintained the old TT lore, we could have ANY weapon ANY place there was structure for it...

Think of it... an Atlas with NOTHING but MG's...


how come u didn't quote the "RANT RANT WHINE WHINE QQ" :D

View PostAgent 0 Fortune, on 01 February 2013 - 09:42 AM, said:

My concern with the A1 isn't related to boating. By including the HBK-4P hunchback, PGI has embraced a willingness to allow weapon boating, and by not segregating hardpoint capacity they actually encourage it.

My problem with the A1 is that it is just a a C1 that opts to remove the Md Lasers for more Ammo and Armor. The upgraded missile variant is actually the C4, which also has 25% larger ears.

My solution is to get rid of the A1 completely it is a vestigial Catapult. If PGI really wants a 6 missile hardpoint catapult the C4 should be that mech. Hell I'm even OK with the C1 haivng 4 missile hardpoints, as it opens up the butterbee.

Slight Rank - I really wish PGI could standardize on weapon hardpoints, it bugs me that the number of missile ports has no bearing on hardpoints. The CN9-A gets 3 missile hardpoints for an LRM10, while the CPLT-C1 gets 1 for an LRM15. And don't get me started on NARC beacons being considered missile launchers....


agreed.

ITS A FRAKING ABOMINATION.

RANT RANT WHINE WHINE QQ!!!!!!!!!!!!!@@@@@@@@@@@@!#!@@!@!@@

edit: am i using QQ properly?

Edited by TheForce, 01 February 2013 - 09:47 AM.


#54 Dimento Graven

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Posted 01 February 2013 - 09:50 AM

In original TT, boating was more than possible.

Any weapon, any where, THERE WERE NO HARD POINTS!!!

I wish this game was like that.

Imagine the really fun posts we'd all be arguing with that!!!

Per TheForce's request:

View Postihateharriers, on 01 February 2013 - 09:42 AM, said:

[fixing]

[/fixed]

^ DOINGITRIGHT

^ALSODOINGITRIGHT

If only common sense wasn't in such short supply around here . . .

So true, so very true.

The problem with common sense is that, as soon as you become anonymous, the societal expectation that you'd excercise both common sense and self-restraint are lifted.

If only we had internet police that could knock on a door, and ***** slap the person responsible for some of these posts.

#55 LaserAngel

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Posted 01 February 2013 - 09:55 AM

View PostDimento Graven, on 01 February 2013 - 09:50 AM, said:

In original TT, boating was more than possible.

Any weapon, any where, THERE WERE NO HARD POINTS!!!

I wish this game was like that.

Imagine the really fun posts we'd all be arguing with that!!!
I'll make sure to break the dice out the next time I shoot. Many more weapon systems are viable in this game and it hasn't boiled down to JJ poptarting.

View PostDimento Graven, on 01 February 2013 - 09:50 AM, said:

Per TheForce's request:

So true, so very true.

The problem with common sense is that, as soon as you become anonymous, the societal expectation that you'd excercise both common sense and self-restraint are lifted.

If only we had internet police that could knock on a door, and ***** slap the person responsible for some of these posts.
I didn't realize we were on 4chan and we all forced anonymous.

#56 Codejack

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Posted 01 February 2013 - 09:55 AM

Here's a thought: Next time you think something is "OP," go and try it. Some things actually are unbalanced, but this isn't it.

#57 Praehotec8

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Posted 01 February 2013 - 09:56 AM

View PostMercules, on 01 February 2013 - 09:23 AM, said:


As I tend to play faster mechs that like to flank and get behind other mechs I can safely say, "No it isn't."

6x6 Cat came walking all up in some ECM Atlas rear last night. I spotted them and flanked them in my Dragon. Before the Cat was even close enough to fire I had blown one arm off. He turned and started towards me as the Atlas tried to stop and turn and I took the second arm off. I then ignored him for the rest of the match. He got a single 3x6 SRM salvo off on me.


The problem most people encounter with them is their own situational awareness. When a A1 walks around a corner and dumps 36 SRMs into you at point blank range it is disconcerting and seems really powerful. But when you start hammering him from 700+ meters out and he is forced to try and advance from cover to cover to get in range... the A1 SRM cat seems like a liability.

The A1s I find that are a bit scary are the 2 x LRM10 4 x SRM6. They trick you into thinking they are an LRM boat if you can't get a good target on them. :D


`6X SRM-6 cats are useful situationally, but I find using them too one-sided to be overpowered. I tried it, but my favorite build is the type that Mercules mentions. I run a 2X LRM-15, 4X SRM-6 A-1, and enjoy spending the early part of the match using my LRMs to soften the enemy. Once they feel confident I am an LRM boat, they close and it's very gratifying to see the other mech flinch after that first SRM volley that tears off a component and strips their already weakened armor. I can almost see the look of suprise on some of the pilot faces :blink:.

#58 Codejack

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Posted 01 February 2013 - 09:58 AM

Wow, those are pretty terrible builds. If you must put LRMs on it, try 1xLRM20, 5xSRM6.

#59 Suki

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Posted 01 February 2013 - 10:03 AM

It's ******* hilarious. Some people are so useless ingame they spend most of their free ime not polishig their mechwarrior skill but trying to destroy the almost nonexistant mech via forum. Now I see more non ecm commando than A1. The last week my team playing 3 hours a day saw it only 2-3 times.

#60 Dagger6T6

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Posted 01 February 2013 - 10:05 AM

View Postihateharriers, on 01 February 2013 - 09:42 AM, said:

epic bit of trolling


I think I love you





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