

Regarding Abusive Builds....
#141
Posted 04 February 2013 - 08:09 AM
Anyway in a military situation if an A1 6x6 was spotted in the field any team worth its salt would smoke it in seconds, LONG before it could get anywhere near fire range. This is speaking from experience, any premade sees me im focused meat. The thing is absolutely useless vs any type of organized team whatsoever. Vs a pug yea you can have a field day but, one cata, hell, even three catas, trying to rush or be sneaky is quite obvious. MATCHMAKEING, now thats the word of the day.
Know your enemy. -Sun Tzu
#142
Posted 04 February 2013 - 08:18 AM
If I were the complaining sort, I would rant a lot more about why lights are even allowed in the game. They are a whole order of magnitude larger problem for me personally. From my perspective (assault driver), they have all the advantages and none of the disadvantages of larger mechs. So if I were to draw a line in the sand and say "This is over the line!", my case would be against light mechs as a whole. But that's a ridiculous notion, so I just cuss at my monitor and let it go.
#143
Posted 04 February 2013 - 08:26 AM
NRP, on 04 February 2013 - 08:18 AM, said:
If I were the complaining sort, I would rant a lot more about why lights are even allowed in the game. They are a whole order of magnitude larger problem for me personally. From my perspective (assault driver), they have all the advantages and none of the disadvantages of larger mechs. So if I were to draw a line in the sand and say "This is over the line!", my case would be against light mechs as a whole. But that's a ridiculous notion, so I just cuss at my monitor and let it go.
Or, you could, I dunno... pilot a light? The logistics boys would thank you.
#144
Posted 04 February 2013 - 08:31 AM
NRP, on 04 February 2013 - 08:18 AM, said:
As someone who's mainly light now, and just branching into heavies, the one main thing lights don't have is firepower, especially at range. Now that I've got a cataphract, if I can get behind an atlas, I can kill it in like 10 seconds tops.
When I'm in my raven, it's like... a full minute of shooting. Granted, it's easier to _stay_ behind, but you don't do that much good being there, especially against people who's put on at least basic armor.
And it's worse at range. A medium can at least be irritating at long range and quite dangerous at medium range, but a light? Won't happen. The heaviest thing you mount in a raven (one of the heaviest lights) will be something like a single AC-2 or two ER Large Lasers (and have heating problems) or a single PPC. Yes, you can scratch someone with it, but unless you're an amazing shot you won't be effective at long range. And if you are an amazing shot, you could just pick a medium or heavy and double (or more) the weapon load.
#145
Posted 04 February 2013 - 08:58 AM
So I do whatever I can to deal with them (leg them, timed alphas, chain fire lasers, back up while turning, back up to a wall, etc). None if it is very effective in reality, especially when I'm the last man standing and pretty beat up from wrecking your Atlases and Stalkers. So while it may take you a minute to dispatch me, it's pretty much a foregone conclusion that you will.
Bottom line is I get killed a lot more by lights than A1 "Splat Cats". And to be completely honest, I would rather face an SRM Cat than one or two lights with lasers and streaks, especially if they have ECM.
And no, I have no interest in piloting a light, just as I have no interest in piloting an A1.
#146
Posted 04 February 2013 - 10:59 AM
NRP, on 04 February 2013 - 08:58 AM, said:
It's always a matter of payoff - if you get something ideal for killing lights, it will likely not be ideal for killing heavies. However, SSRMS aren't the only thing I fear as a light pilot. LBX-10, Large Lasers and anything with a quick turn speed can be dangerous to me, not to talk about good teamwork. If there's at least two 'mechs there, and at they aren't facing the exact same direction, it's MUCH harder to do something.
If you and your pal are in two atlases and see an atlas and a cataphract standing back to back, you know you have a fairly good chance of winning. If I wand my pal are in two ravens and see the same opponents, we won't go near.
NRP, on 04 February 2013 - 08:58 AM, said:
Yeah, when someone is last man standing lights are excellent at picking them apart. That's why teamwork is so important. One on one I have a good chance against a slow assault (it should be noted that awesomes are very dangerous to me, as you note chain fired lasers can be quite killing), but two on two I'm quite useless because my only chance of killing an assault is standing and beating on it's back until it dies - if it has a pal that can rip me apart in two alphas, I can't do that, and I can hardly do anything good at all except TAGging.
If I was in an assault then, I might kill one of the opponents with some luck, or at least damage them decently.
And that's if I even get close to an assault, which can be hard on certain maps (part of forest colony, caustic valley). A gauss shot or three and I'm out. And I can't do mostly anything to defend myself except move around. Meanwhile, a heavy or assault can lay down suppressive fire that makes it much harder to aim, apart from of course being able to take a larger beating.
I'm not saying lights aren't good, I'm just saying that in my experience, there ARE severe drawbacks with them.
#147
Posted 04 February 2013 - 11:17 AM
I think its funny that most of the opponents the Cat is going up against in the video are not targeted. That way, you can't see that most of them are damaged already...
#148
Posted 04 February 2013 - 11:21 AM
With things like AC20s, Gauss rifles, PPC/large laser batteries, massed SRM fire...generally, all a D-DC has to do is get in one good lick and the poor light's out of commission. That's hard to do one on one...but if it comes down to a duel, them's just the breaks. 'Course, NRP admitted that them's the breaks, so I don't see what the big issue is. Except that somehow it relates to A1s being the Devil for using the only valid configuration left to them.
EDIT: Pan...no. First of all, Indoorsman put up a lengthy uncut sequence of him doling out doom and cookies to his enemies. Second of all, I don't target three quarters of the junk I put rounds in, either. It's in front of me, it has a red arrow, I shoot it. I don't feel as if waiting five seconds for a hard target lock will really benefit me and my team more than the salvo of fire I could put on the target while slashing by to keep chasing down that damn Jenner. Third of all...way to miss the point, man.
Edited by 1453 R, 04 February 2013 - 11:25 AM.
#149
Posted 04 February 2013 - 11:36 AM
Stringburka, on 03 February 2013 - 04:05 AM, said:
CPLT-K2
Lol, nice AC/20 cat with 14 shots. You should probably fix that.
Stringburka, on 03 February 2013 - 04:05 AM, said:
CPLT-A1
So I think for pinpoint accuracy shots, with UACs, PPC's, Gausses et cetera, the streak cat is easier to take down. For those with weapons that might not hit as exactly, like LRM's, SSRMs (if you're a light and try to outmaneuver it), large lasers and similar, the AC-20 will be easier to take down. The difference is extra large if your speed is 80-90 somewhere where you can outrun the AC-20 much easier than the streak.
I think you have the wrong type of SRM cat here. Streaks aren't a problem and haven't been a problem since ECM rolled into town.
#150
Posted 04 February 2013 - 11:53 AM
#151
Posted 04 February 2013 - 12:02 PM
Personally, I'd like to see a 2 mech limit for each mech per team just for variety's sake.
Ex: Once two catapults are on one team, no more catapults can be on that team.
Seeing as we have 13 mechs and getting more every month, I don't see that being too much to ask
#152
Posted 04 February 2013 - 12:07 PM
1453 R, on 04 February 2013 - 11:21 AM, said:
With things like AC20s, Gauss rifles, PPC/large laser batteries, massed SRM fire...generally, all a D-DC has to do is get in one good lick and the poor light's out of commission. That's hard to do one on one...but if it comes down to a duel, them's just the breaks. 'Course, NRP admitted that them's the breaks, so I don't see what the big issue is. Except that somehow it relates to A1s being the Devil for using the only valid configuration left to them.
EDIT: Pan...no. First of all, Indoorsman put up a lengthy uncut sequence of him doling out doom and cookies to his enemies. Second of all, I don't target three quarters of the junk I put rounds in, either. It's in front of me, it has a red arrow, I shoot it. I don't feel as if waiting five seconds for a hard target lock will really benefit me and my team more than the salvo of fire I could put on the target while slashing by to keep chasing down that damn Jenner. Third of all...way to miss the point, man.
You Atlas drivers should nag PGI to make it possible to physically CATCH lights (It's canon, the first tech manuals talked about Atlases picking up light mechs and throwing them down). Go long!
#153
Posted 04 February 2013 - 12:07 PM
Von Claussen, on 04 February 2013 - 11:36 AM, said:
With what, though? The speed and armor are both mediocre already.
I guess this is possible, but now it's down to 62/68 kph speed and vulnerable both side torsos and legs.
Von Claussen, on 04 February 2013 - 11:36 AM, said:
No, I just accidently wrote streak cat. If you check the linked build it is SRM6s in it.
#154
Posted 04 February 2013 - 12:11 PM
NRP, on 04 February 2013 - 08:58 AM, said:
So I do whatever I can to deal with them (leg them, timed alphas, chain fire lasers, back up while turning, back up to a wall, etc). None if it is very effective in reality, especially when I'm the last man standing and pretty beat up from wrecking your Atlases and Stalkers. So while it may take you a minute to dispatch me, it's pretty much a foregone conclusion that you will.
Bottom line is I get killed a lot more by lights than A1 "Splat Cats". And to be completely honest, I would rather face an SRM Cat than one or two lights with lasers and streaks, especially if they have ECM.
And no, I have no interest in piloting a light, just as I have no interest in piloting an A1.
You might think about making a light or medium "mech buddy" to watch your back.
#155
Posted 04 February 2013 - 01:04 PM
Jakob Knight, on 04 February 2013 - 05:44 AM, said:
The "issue" is balance, and w/o balance this game won't have a leg to stand on. If the A1 isn't OP then SRMs are... OR streaks/LRMs are way underpowered... OR ECM is OP. Something is out of balance right now, that's the issue. But it's beta so it's expected.
Darwins Dog, on 04 February 2013 - 07:14 AM, said:
Also, is that pre JJ nerf? Because my spider 5V can't get that kind of lift at all.
Video was made this patch, 3/4 JJs.
Pan Damonium, on 04 February 2013 - 11:17 AM, said:
I think its funny that most of the opponents the Cat is going up against in the video are not targeted. That way, you can't see that most of them are damaged already...
There is a 1v1 with a full HP cookie cutter brawler Atlas that is resolved in less than 30 seconds, and a lengthy uncut segment. I counted 3 targets prior to the uncut segment that I had not targeted/gathered info on before killing. Those targets got me 181, 200 and 175xp for the kills. The 200xp Spider I can tell you had not been damaged prior and I one shot, the other 2 I did a vast majority of the damage for such high xp.
#156
Posted 04 February 2013 - 01:11 PM
Yes, Splat Cats are scary, but they are easy to neuter, too. Their primary weapons are literally boxes on the side of their head. They are arguably the easiest to hit target on a mech in the game. Building a Splatter is taking a gamble that someone won't get PPC happy with your ears before you get close. Or Autocannon-happy. Or Gauss-happy.
I hope your getting the point.
It's a build you can't walk up and box with. So, well, don't.
Edited by zraven7, 04 February 2013 - 01:11 PM.
#157
Posted 04 February 2013 - 01:30 PM
zraven7, on 04 February 2013 - 01:11 PM, said:
Yes, Splat Cats are scary, but they are easy to neuter, too. Their primary weapons are literally boxes on the side of their head. They are arguably the easiest to hit target on a mech in the game. Building a Splatter is taking a gamble that someone won't get PPC happy with your ears before you get close. Or Autocannon-happy. Or Gauss-happy.
I hope your getting the point.
The point is when playing a SRM6 cat you don't approach the enemy in the open. You stick to cover as much as possible and JJ around to throw peoples' aim off. You keep as many enemies out of LOS as possible while engaging your current target, which given a choice of targets you pick the more isolated. It's not-so-common sense that applies to any mech really. I'm sure people will learn the cover lesson better when PPCs have heat reduced

#158
Posted 04 February 2013 - 01:39 PM
Indoorsman, on 04 February 2013 - 01:30 PM, said:

Hehe.... I've got a few interesting PPC builds waiting in the wings in case this upcoming heat buff is indeed decent.
I'm sure other people have the same plan.

#159
Posted 04 February 2013 - 01:59 PM
As long as they're not right on top of you of course.
#160
Posted 04 February 2013 - 02:05 PM
Helmstif, on 01 February 2013 - 11:56 PM, said:
Well, actually the matchmaking system is weight-class based - that's only secondarily a matter of tonnage. If it was based on tonnage, the matchups would be more varied - as it is, if you have a Cicada, you know it's going to be matched against another medium on the enemy team.
As far as your SL Hunchback... That's kind of a sub-par build. Sure, you can sustain the heat, but it's much lower dps and alpha strike damage compared to a medium laser. If you're going to boat (and with the 4P, you don't have a choice

An SRM cat, to deal with the primary example, is overpowered within its engagement envelope, but that same envelope's size, along with the placement of its armament in the arms (har, har) also limit its effectiveness. I certainly see the odd Splatcat running around, but the dual AC/20 or Gausscat builds seem more common.
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