Agent 0 Fortune, on 27 January 2014 - 03:49 PM, said:
I hate the clans because they ruined battletech.
I understand the reason they were released, a game of battletech took forever, and the more mechs on the battlefield the longer it took. So upgrading heat sinks, weapon ranges, accuracy, and lowering weapon tonnage while keeping armor the same allowed the games to flow much faster (which is why most board games released today have a 20-60 play time).
Maybe if they had rebooted the franchise I wouldn't have minded so much, but instead of attempting to create an asymmetrically balanced wargame, they opted to make the clans a better version and just tried to sort everything out in novels (which I had no desire to read).
And finally the clans come off as a bunch of uninteresting pretentious neo-tribal d-bags. In short they are the space marines of the battletech universe.
Well, again, Clan tech was a natural evolution to previously available tech. Granted, it was hard to come by in the market and expensive, but I think the growing pains to Clan tech was mostly felt when the Battle Value system didn't accurately reflect the tactical superiority Clan tech initially offered. Causing A LOT of Clan units to mercilessly stomp I.S. units.
Once Battle Value reflected the tactical superiority of the Clans, however, fights got a bit easier and were generally even; less lob-sided.
Edited by ReXspec, 27 January 2014 - 04:59 PM.