Choose Your Favorite Map Concepts (1,200+ Votes)!
#201
Posted 10 August 2013 - 07:29 PM
Good thread, would poll again.
#202
Posted 10 August 2013 - 10:53 PM
Big ups to you OP. Thanks for being you and doing this.
#203
Posted 13 August 2013 - 04:52 PM
Edited by Maverick01, 13 August 2013 - 04:53 PM.
#205
Posted 24 August 2013 - 05:09 PM
Yom, on 14 August 2013 - 07:11 PM, said:
Map: Quentin Independence Weaponry Factory
Mode: Raid
Objective Alpha: Destroy X amount of mechs in production
Objective Bravo: Defeat all raiders
Balancing might take some work...
Thanks for the idea. Anyone else have any good ideas for some map concepts?
#206
Posted 25 August 2013 - 05:51 PM
#207
Posted 26 August 2013 - 05:54 PM
#208
Posted 31 August 2013 - 06:06 PM
That's just how this will always play out statistically.
#209
Posted 04 September 2013 - 12:34 PM
#210
Posted 06 September 2013 - 02:05 AM
#211
Posted 06 September 2013 - 02:10 AM
Maverick01, on 24 August 2013 - 05:09 PM, said:
Already posted this, but the space platform idea, except with two opposing capital ships passing each other in a broadside like fashion. And then the mechs are trying to board each others ships using jump jets. Since low gravity, they could make the jump and it would be a good idea to bring jump jets, unless for defense.
Mech factory map, an indoors map with blind turns and dead ends, powered areas(light area) and black out areas. This map would be ideal for some lost tech loot also. Could feature a half working machine of some sort, or old mech on a lift and so on.
Edited by Johnny Z, 06 September 2013 - 02:36 AM.
#212
Posted 07 September 2013 - 02:13 PM
Maverick01, on 24 August 2013 - 05:09 PM, said:
Thanks for the idea. Anyone else have any good ideas for some map concepts?
Nathan Foxbane, on 03 February 2013 - 04:41 PM, said:
My old suggestion from the first page. Inspired by the Thorin University ruins described in Measure of a Hero with a dash of the ruins of Bealton on Odessa from Call of Duty. (No relation to the video game franchise)
I have to say my three least favorite ones are:
Event Horizon: If you are close enough to observe it with the naked eye you are already dead.
Space Platform: Space stations are rarer than jumpships and both are too valuable and too delicate for the kind collateral damage 'Mechs throw around.
Underwater Ruins: Hull breaches, no balistics, shortened energy ranges, reduced movement speeds, and torpedoes. 'Mechs die really fast underwater.
I am ambiguous on Cloud City. I know there are floating cities in the BT universe, I am just not sure if any of them are airborne.
You still always come up with the most interesting map concepts Maverick. I did have to change my Marshes vote to Deep Cavern, there is just too much potential for all kinds of combat mayhem and terrain shenanigans.
Updated vote choices:
Deep Cavern
Badlands
Jungle Station
Redwood Forest
Biodome
Stormfront Farm
Tropical Island (this one has good potential for a little underwater combat if it gets big enough)
Jungle Palace
Nuclear Wasteland
Mountain Base
Outpost Colony
Solaris Arena (having all five Class Six arenas to choose from would be epic though Boreal Reach could be substituted by any map considering its adaptive nature)
#213
Posted 09 September 2013 - 08:48 PM
edit: You may need to redo your previous polls to participate. Thanks for taking the time. Please remember, the developers are watching (tell them what you want)!
Edited by Maverick01, 09 September 2013 - 08:49 PM.
#214
Posted 11 September 2013 - 12:41 PM
[Map Idea] Camouflaged Airbase (Among trees and what not). (Assymetrical Warfare)
[Map Idea] Anti-Capital Ship Artillery Battery. You know the Giant Cannons that fire on Jump ships. (Assymetrical Warfare)
[Map Idea] Metropolis (Water) Reservoire (Capture the Flag +Assault)
Edited by Timuroslav, 11 September 2013 - 12:44 PM.
#215
Posted 12 September 2013 - 01:11 PM
But I realy hope so.
#216
Posted 12 September 2013 - 07:08 PM
Treasure Hunt
A ship that had been carrying valuable cargo has crash landed. 2 or 3 teams show up to acquire the prize.
First team to get the cargo and then return to their drop ship evac point wins.
#217
Posted 12 September 2013 - 09:34 PM
#219
Posted 16 September 2013 - 12:00 AM
Nathan Foxbane, on 15 September 2013 - 06:45 PM, said:
Agree. Best topic i have seen ever, i think, seriously. Alot of fun and saved alot of the pics and am using one for desktop now.
Was in on the largest topic on this forum i think, nearly 250 pages long and this one deserves more attention really. I dont need to say it, but well done OP.
#220
Posted 16 September 2013 - 12:07 AM
Seriously if we could get only a handful of these I'm sure most of us would be pretty darn happy.
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