New Weapon Efficiency Charts!
These charts tell you how efficient - e.g how much damage you can get for the weight investment in the weapon itself, (double) heat sinks and sufficient ammo - under certain constrains.
If you wish to know the details on how these numbers are arrived at:
High Damage Volume (Suitable for Heavy and Assault Mechs)
The target numbers in terms of damage over the designated time is so high that only heavy and assaults are likely to reach it. As you need more weapons to reach this, heat is an important factor here.
To give you an idea what you need to reach (or exceed) the damage number in the alloted time frame. (SInce you can't equip half weapons, some builds will naturally deal more end damage. The efficiency stat is calculated on the actual damage achieved, not the minimum damage.)
If we take a look at the changed weapons:
The Large Pulse Laser now seems to look much more attractive then it used to be, though the medium laser still beats it it notably for just a 30m range difference. But maybe the 0.5 beam duration is worth it...
The PPC now beats the Gauss Rifle in efficiency, which seems fair considering it has less range and a minimum range on top of it. But compared to the AC/5, it looks still a bit weaker. The Ultra AC/5 also seems more impressive here.
The ER PPC still looks not very attractive. The range of 810m is theoretically impressive, but practically not that relevant. I would probably lower the heat at least one additional point.
The ER Large Laser has the same problem. The Gauss still beats it notably, and it has only 15m less range (and that's only normal range, the max range is much higher due to the different damage drop offs between energy and ballistic weapons). Hardly worth it.
Low Damage Volume (Suitable for Light or Medium Mechs)
The target numbers in terms of damage over the designated time are low enough that a light or medium mech can field the necessary weapons. For this target numbers, many mech builds can actually work without adding additional heat sinks, simply because they'd produce so little heat that they wouldn't reach their heat capacity even fi they dissipate no heat at all.
To give you an idea what you need to reach (or exceed) the damage number in the alloted time frame. (SInce you can't equip half weapons, some builds will naturally deal more end damage. The efficiency stat is calculated on the actual damage achieved, not the minimum damage.)
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If we take a look at the changed weapon:
The Large Pulse Laser still has no chance to compete with the Medium Laser here: For light mechs, neither Large nor Large Pulse Laser sound interesting. No surpise that Garth and Paul love their Medium Laser Jenners and Cicadas.
At this weight level, the PPC is highly competitive with other weapons ints range bracket. I would strongly recommend against using ballistics other than the UAC/5 now on light mechs.
The ER Large Laser and ER PPC don't really look any more attractive here than they do for the heavier firepower loadouts.
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The underlying spreadsheets can be found here on GoogleDocs: https://docs.google....cXc&usp=sharing
You will need to export or copy them in your own document to edit them. Unfortunately I have not yet included the charts themselves, only the underlying math.
Edited by MustrumRidcully, 06 February 2013 - 01:53 PM.