Jump to content

Please Fix The Ssrm2 Bug Asap.


233 replies to this topic

#101 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 07 February 2013 - 06:22 AM

View PostJoseph Mallan, on 07 February 2013 - 06:21 AM, said:

Streaks are not OP. Multiple streaks are powerful. Not OP.


Yes they are in light vs light combat. Again, buy any light you wish and do some games against non ******** (97kmh...) 3Ls and 2Ds.

#102 Larkis

    Member

  • PipPipPipPipPipPipPipPip
  • 1,010 posts
  • LocationGermany

Posted 07 February 2013 - 06:24 AM

View PostRauchsauger, on 07 February 2013 - 06:04 AM, said:


That is bs. You can always scout just make sure you have terrain to cover you if you need to fall back.
Also move in a way that you will NOT suddenly stare at 3 other mechs (blind crests etc)


*sign*

And what should i do for example when the Raven-L is decapp my base? Should i avoid him, stay in cover and wait until my team loose? What should i do when i decapp the enemy base and the Raven comes to defend? Should i run away and give up the chance of a cap victory? What should i do when the raven and me scouting the same route?

have you ever played a Light or know what a light should do?

#103 Rauchsauger

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 225 posts

Posted 07 February 2013 - 06:29 AM

View PostLarkis, on 07 February 2013 - 06:24 AM, said:


*sign*

And what should i do for example when the Raven-L is decapp my base? Should i avoid him, stay in cover and wait until my team loose? What should i do when i decapp the enemy base and the Raven comes to defend? Should i run away and give up the chance of a cap victory? What should i do when the raven and me scouting the same route?

have you ever played a Light or know what a light should do?


Nothing what you say here has to do anything about what you complained about in the post I quoted you from you.
real classy man...real classy

Edit: your pathetic attempt at discrediting is ... pathetic

Edited by Rauchsauger, 07 February 2013 - 06:30 AM.


#104 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 07 February 2013 - 06:29 AM

View PostLarkis, on 07 February 2013 - 06:24 AM, said:


*sigh*

And what should i do for example when the Raven-L is decapp my base? Should i avoid him, stay in cover and wait until my team loose? What should i do when i decapp the enemy base and the Raven comes to defend? Should i run away and give up the chance of a cap victory? What should i do when the raven and me scouting the same route?

have you ever played a Light or know what a light should do?


There i fixed it :)

#105 Havyek

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • 1,349 posts
  • LocationBarrie, ON

Posted 07 February 2013 - 06:33 AM

BS.


Lights can now be semi-reliably hit with pretty much any weapons.
Ravens don't have arm movement beyond what the Jenner or any chicken-mech has. Nothing left/right, a little bit extra up/down.
In a 1v1 with another light, do more than just hold W and A (or W and D) down and wait for your crosshairs to line up. If that's all you do and expect to win, you are a poor pilot and will likely lose.

Personally, I don't care too much 1 way or the other, however I will say that many people seem to be jumping on the "SSRMS are OP!" boat because they can't hit with lasers.

About the only "nerf" I would be on board with would be a slight damage reduction. Say 2.2 dmg/missile compared to 2.5. Call it payload reduction to make room for the guidance system.

#106 Andross Deverow

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 458 posts

Posted 07 February 2013 - 06:33 AM

Yes ECM + Streak lights suck. But there will be some changes coming soon I imagine. I imagine some tweaks to ECM and such or some other balancing features. The OP is 100% correct that ssrm's need to have their firing looked into and tweaked as theres no possible way they should be coming out of the launcher at 90 degree angles..LOL!
PGI will have to do something sooner or later as these issues are starting to discourage some players. 8 man matches for instance, the standard team build is usually three 3L ravens w/ssrm's, 3-4 DDC and maybe a heavy tossed in.
I myself love seeing a ssrm light coming at me when im in my A1, the dumb ones try to do the circle thing and get legged or 1 shotted by a volly of 36 srms. Others try the stick and move tactic which helps them survive a bit longer but they still eventually drop like a swatted fly.

A1 Catapult = ssrm light fly swatter.

regards

#107 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 07 February 2013 - 06:33 AM

View PostBudor, on 07 February 2013 - 06:22 AM, said:


Yes they are in light vs light combat. Again, buy any light you wish and do some games against non ******** (97kmh...) 3Ls and 2Ds.

i wasn't a fan of Lights before ECM... I drove a Jenner-D for a short. It wasn't my cup of tea then. You are a Mech with little armor and great speed. Streaks are your Kryptonite. Accept it, and work around it. i love LRMs ECm nerfed them pretty bad. I switched to Gauss and SRMs. Found a better niche to fill.

#108 Clay Pigeon

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 1,121 posts

Posted 07 February 2013 - 06:36 AM

streaks are fine.

#109 Xenosphobatic

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 213 posts
  • LocationMidwest USA

Posted 07 February 2013 - 06:37 AM

Personal opinion: if you run ECM, you should have a streak lock on modifier, if not complete inability to use them. If the enemy can't use their streaks, why can you?

#110 Havyek

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • 1,349 posts
  • LocationBarrie, ON

Posted 07 February 2013 - 06:38 AM

View PostBudor, on 07 February 2013 - 06:22 AM, said:


Yes they are in light vs light combat. Again, buy any light you wish and do some games against non ******** (97kmh...) 3Ls and 2Ds.

1v1 against most lights in my Jenner with 4 MLAS and 2 SRM4s I win and take minimal damage. A good Raven pilot can take me down because they actually hit with weapons besides their 2 SSRMs.

If the Raven has decided to slow themselves down to 97 km/h, they just eat more SRMs to either the arse or the legs.

View PostLarkis, on 07 February 2013 - 06:24 AM, said:


*sigh*

And what should i do for example when the Raven-L is decapp my base? Should i avoid him, stay in cover and wait until my team loose? What should i do when i decapp the enemy base and the Raven comes to defend? Should i run away and give up the chance of a cap victory? What should i do when the raven and me scouting the same route?

have you ever played a Light or know what a light should do?

Um. . I don't know. Shoot it?

I've been killed by Ravens before. I never run from them.

I'll try and run Ravens back to the group only when there are 2+ of them. Otherwise I prefer to try and kill them 1v1.

#111 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 07 February 2013 - 06:43 AM

View PostJoseph Mallan, on 07 February 2013 - 06:33 AM, said:

i wasn't a fan of Lights before ECM... I drove a Jenner-D for a short. It wasn't my cup of tea then. You are a Mech with little armor and great speed. Streaks are your Kryptonite. Accept it, and work around it. i love LRMs ECm nerfed them pretty bad. I switched to Gauss and SRMs. Found a better niche to fill.


Im not even a "dedicated" light pilot myself. Didnt play any until the recent netcode improvements because i felt like a cheater running around 5 enemy mechs that clearly couldnt hit me because of the lagshield.

I do like diversity though. I have 25 master moduled mechs. At least 1 from each chassi. I can get the odd 900+ dmg match in a TDK or JR7-F BUT ONLY IF the enemy has no average-good pilots in 3Ls or 2Ds.

I can see that its hard to understand if you do not pilot lights at all because this issue isnt as (if at all) pronounced in any other weight class. Theres no such situation where you simply feel "outcheesed to the max" when dropping in a CN9-AL vs a HBK-4SP or in a AS7-RS vs. a AS7-DDC aso.

The people that this hurts the most, unlike me because i prefer mediums and heavies, are the dedicated light pilots that simply do not want to play a 3L or 2D...

#112 Larkis

    Member

  • PipPipPipPipPipPipPipPip
  • 1,010 posts
  • LocationGermany

Posted 07 February 2013 - 06:43 AM

View PostBDU Havoc, on 07 February 2013 - 06:33 AM, said:

BS.


Lights can now be semi-reliably hit with pretty much any weapons.
Ravens don't have arm movement beyond what the Jenner or any chicken-mech has. Nothing left/right, a little bit extra up/down.
In a 1v1 with another light, do more than just hold W and A (or W and D) down and wait for your crosshairs to line up. If that's all you do and expect to win, you are a poor pilot and will likely lose.

Personally, I don't care too much 1 way or the other, however I will say that many people seem to be jumping on the "SSRMS are OP!" boat because they can't hit with lasers.

About the only "nerf" I would be on board with would be a slight damage reduction. Say 2.2 dmg/missile compared to 2.5. Call it payload reduction to make room for the guidance system.


Hmm what is bether. Saying a Weapon ist op, or that all who will be killed by this weapons are stupid noobs? :)

#113 Slepnir

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 723 posts
  • Locationyelm washington

Posted 07 February 2013 - 06:44 AM

I laugh at this post.
i understand his point, he thinks that since the weapon mounts are in different locations they should not lock on at the same time, however he fails to understand how Streaks work. they are guided weapons that do not fire unless they all reach lockon.

While i do agree that i want to see knockdown and collisions come back when they get the netcode fixed, the reality is that light mechs are well.....light. they carry comparatively very little armor so yes streaks do as intended mess them up. speed is life for a light. the reality is that ECM was not implimented correctly and is not working the way it should(they are running it like an advanced angel suite instead of a standard ECM) however that does not mean that the devs have to change a weapon simply beacause you cry that it is hard for you to fight it.

#114 Havyek

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • 1,349 posts
  • LocationBarrie, ON

Posted 07 February 2013 - 06:46 AM

View PostLarkis, on 07 February 2013 - 06:43 AM, said:


Hmm what is bether. Saying a Weapon ist op, or that all who will be killed by this weapons are stupid noobs? :)

I didn't say anyone was a stupid noob. If you use the SSRM as a crutch because you can't hit with other weapons, you are a poor pilot. Whether you're new or not.

#115 Larkis

    Member

  • PipPipPipPipPipPipPipPip
  • 1,010 posts
  • LocationGermany

Posted 07 February 2013 - 06:53 AM

View PostSlepnir, on 07 February 2013 - 06:44 AM, said:

I laugh at this post.
i understand his point, he thinks that since the weapon mounts are in different locations they should not lock on at the same time, however he fails to understand how Streaks work. they are guided weapons that do not fire unless they all reach lockon.


Don't understand it, read it again.

View PostBDU Havoc, on 07 February 2013 - 06:46 AM, said:

I didn't say anyone was a stupid noob. If you use the SSRM as a crutch because you can't hit with other weapons, you are a poor pilot. Whether you're new or not.


Ok maybe then i missunderstand you.

#116 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 07 February 2013 - 07:16 AM

View PostBDU Havoc, on 07 February 2013 - 06:33 AM, said:

BS.
Personally, I don't care too much 1 way or the other, however I will say that many people seem to be jumping on the "SSRMS are OP" boat because they can't hit with lasers.


That makes no sense at all, someone who can't hit wih lasers benifits from SSRMs covering for thier inability. It's a crutch to remove relative skill at aiming from the equation when one or boh parties is a light.


View PostJoseph Mallan, on 07 February 2013 - 06:33 AM, said:

i wasn't a fan of Lights before ECM... I drove a Jenner-D for a short. It wasn't my cup of tea then. You are a Mech with little armor and great speed. Streaks are your Kryptonite. Accept it, and work around it. i love LRMs ECm nerfed them pretty bad. I switched to Gauss and SRMs. Found a better niche to fill.


And you post on the forums regarding the problems with ECM, just because I think SSRM need adjusting doesn'tean I haven't adapted in game.

#117 Daenyathos

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 22 posts

Posted 07 February 2013 - 07:19 AM

I'd very much like seeing something happen to balance lights. I must say I don't agree with nerfing streaks to the ground (even though they are, at the moment, basically guaranteed damage), I also don't like how I can run in darn near any light 'mech, go against a 3L, and have it only fire its streaks against me.

I was really excited with the recent fix to the CryEngine to reduce the lag shield and figured it'd help the Knell or Jenners, but when the 3L can still just used streaks alone to kill lights, it dampers those 'mechs for me. Maybe collisions would help. Maybe reducing the agility of streak missiles (since they do some odd spirals and movement that seems unnatural). Maybe decreasing damage slightly (Aren't they 2dmg/missile in TT? 4dmg garunteed per launch with a slower ROF seems slightly fair). Who knows. I'll deal. I'll just remember to run with a friend in a light and wolfpack the 3Ls.

#118 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,213 posts
  • LocationBrazil

Posted 07 February 2013 - 07:30 AM

View PostLarkis, on 07 February 2013 - 01:07 AM, said:



A maybe good idea would be to place the lockon on the Torsoheadcross. So they cant moving so fast and other lights are able to avoid the SSRM2. Shoukld not effect on SSRm2 vs Medium ect. Cause these mechs are slow enough to target them with the torsocrosshair.


The lock-on should be in the cross-hair where the weapon is located.

Also:

- It shouldn't be possible to lock on enemies far away from the range of the SSRM;
- If there are SSRMs in the arms AND in the torso, they should lock-on separately;
- It should be harder to keep lock-on an enemy that its not in the cross-hairs anymore;
- SSRMs should have 100% chance of hit.

#119 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 07 February 2013 - 07:33 AM

View PostGaan Cathal, on 07 February 2013 - 07:16 AM, said:

That makes no sense at all, someone who can't hit wih lasers benifits from SSRMs covering for thier inability. It's a crutch to remove relative skill at aiming from the equation when one or boh parties is a light.




And you post on the forums regarding the problems with ECM, just because I think SSRM need adjusting doesn'tean I haven't adapted in game.

Very good sir. Carry on. :) :(

#120 mike29tw

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,053 posts

Posted 07 February 2013 - 07:53 AM

View PostBDU Havoc, on 07 February 2013 - 06:46 AM, said:

I didn't say anyone was a stupid noob. If you use the SSRM as a crutch because you can't hit with other weapons, you are a poor pilot. Whether you're new or not.


People use SSRMs not because they can't hit with other weapons. People use SSRMs because they can hit enemies they're not even looking at 90 degrees from the launcher with 100% accuracy.

Edited by mike29tw, 07 February 2013 - 07:53 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users