Jman5, on 13 February 2013 - 03:44 PM, said:
For the last time Mischief and others. YOU DON'T HAVE TO SIT IN YOUR BASE TO STOP A CAP RUSH. However you do have to be willing to react to a single scout's information.
http://mwomercs.com/...68#entry1888368
Where do I say: "Sit in your base and defend until your eyes bleed"? I don't because it's not necessary to counter a cap rush. What is necessary is not being dummy and sprinting toward their capture point without lifting your head up for a second.
Okay. Again.
Pugs. They don't follow orders if they don't want to. At no way and in no form, other than only playing in lights or fast mediums myself, can I ever actually be sure someone will respond to a base cap.
Also, if most of my team HATES the capping mechanic in Assault (and they typically do) then they just ignore it. They would rather lose but get some fighting in. They're not running for the enemy base they're looking for the enemy to fight.
So, once again. To clarify. Again. If you go cap. And nobody on the other team responds. It is not.
IS NOT. Because. They don't understand. How capping works. How to do it. How to stop it. They do it. Because. They. Don't. Care. They are playing. To fight. Other mechs. Win/Loss. No longer. Means
ANYTHING. To them. They. Would rather.
LOSE. Than. Play. To a mechanic. They
HATE.
It's the same reason you see 3Ls with no Streak missiles. They'd rather play at a disadvantage than participate in a mechanic they don't like.
The point is that they shouldn't be playing Assault. They should be playing Conquest, it's just counter-intuitive. You'd assume Assault was focused on fighting but it's not. Conquest is.
In assault though I still say you are wrong. Scouting is pointless. Yes, in River City you can see which way the other team went and decide to go meet them (bad idea unless you leave someone behind) or skirt them the other way and go for the cap rush.
The whole point I'm trying so hard to get through to you is that many people have absolutely no desire to win by capping. They'd rather lose. So when they chose to go the direction the other team goes to fight and someone still rushes for the cap they can either A) quit fighting which is what they're doing for fun and go do something un-fun or B ) ignore it and get some fighting in before the utterly irrelevant (to them) win/loss screen pops up to interrupt their having fun before they drop into another match to go fight again.
Lots of players would rather lose than win by capping or play to capping at all. It's not fun. They don't want to do it. They don't want to be forced to do it. So what you've accomplished is to make people apathetic to win/loss.
Hence, we need another game mode. I expect one is already on the way.
My point, as I've said before, is simply to point out that winning by capping is not some tactical master stroke. It is exploiting apathy. If the other team digs the cap/block cap tactics of Assault and sends people back or whatever, great. You guys play and have fun. I want you to. If they don't though it's because they didn't care. Not because you outwitted them.