armyof1, on 14 February 2013 - 03:57 PM, said:
10 mins are one of the longer waits, but it most certainly happens sometimes when there are several lrmboats unleashing their ridiculous amount of missiles they can pack with them. More often you do get several players thinking "Scr*w this, I have better things to do with my time" and rush in and get 2-3 shots off and die, and sometimes I do that too in hope of the next game being worth playing.
I agree lrm should make people think about finding cover, but what I disagree with is how big a cover you're forced to find since lrms are too good at sneaking around and over cover. When you fire lrms you don't even have to worry about standing in front of a mountain, they go straight through the top of it which make it even easier to use them without leaving cover. Easy mode is just too easy.
Funny, on many of those ridges, I find I have walk enough to get my launchers over the top, otherwise they all go into the hill, or most of them do. And do you count the couple that got you as a full hit? I find I normally am laughing at LRMs as i dodge most of them if not all of the missiles. They typically do so little damage to me, unless I was really caught out in the open and then, my bad. I took a beating for my troubles and my mistake.
armyof1, on 14 February 2013 - 04:02 PM, said:
There's just so much I can do with a 4SP really, exchange 4 ML and some SRM ammo for one LL? I have to say I find there's something wrong when there are maps that make a certain variant of a mech close to worthless. Lrmboats don't have it as bad at all even in River City. As soon as the fighting starts you will have moments that you're exposed and eat a bunch of lrms.
Welcome to combat. Not everything will favor every mech design. It happens in real war. It happened in the books.It happened in TT. Guess why a lot of stalk mechs had a variety of weapons and weapon ranges?
Also, ever considered changing SRMs for LRMs? Or just face the fact that not all maps are made for brawlers. Wonder what you are going to do on the larger 12 v 12 maps?